PreloadJS | PreloadJS makes preloading assets & getting aggregate
kandi X-RAY | PreloadJS Summary
kandi X-RAY | PreloadJS Summary
PreloadJS is a library to make working with asset preloading easier. It provides a consistent API for loading different file types, automatic detection of XHR (XMLHttpRequest) availability with a fallback to tag-base loading, composite progress events, and a plugin model to assist with preloading in other libraries such as SoundJS.
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Top functions reviewed by kandi - BETA
- Exposes the given context .
- The Abstract Loader .
- Test if name is supported .
- Represents a single load item .
- Creates a new Event .
- Construct a new XHR object .
- Construct a font loader .
- Base tag request helper
- Combine source paths
- Constructs a progress event .
PreloadJS Key Features
PreloadJS Examples and Code Snippets
Community Discussions
Trending Discussions on PreloadJS
QUESTION
I'm trying to preload one image using PreloadJS, then insert it to DOM a twice. But I can insert only one image.
...ANSWER
Answered 2019-Jun-13 at 06:23This is easy to fix, but first I want to explain you something.
What are Blob URLs or Object-URLs? Blob URL/Object URL are a pseudo protocol to allow Blob and File objects to be used as URL source for things like images, download links for binary data and so forth.
In your case, If you try to open this src="blob:https://yada.yada"
blob url that is the src of a loaded image it will give you an error and it can't be opened.
Well, Blob URLs can only be generated internally by the browser. So those elements have a special reference to the Blob or File object. These URLs can only be used locally in the single instance of the browser and in the same session (i.e. the life of the page/document).
So in this case the src="blob:https://yada.yada"
is linked to the img
tag created by the LoadQueue
object.
In the LoadQueue docummentation that we can get a Blob object using the getResult()
method. So, instead to reuse the Blob URL we can "clone" the Blob object. According to the documentation the getResult (value, [rawResult=false])
methods was overwritten to receive this rawResult
optional parameter. If this parameter is true
the method will returns a raw result as a Blob object, instead of a formatted result. If there is no raw result, the formatted result will be returned instead.
element?
Well, we can use URL.createObjectURL()
method. This method creates a DOMString containing a new Blob URL representing the Blob object given in the parameter.
As I explained above, this Blob URL lifetime is tied to the document in the window on which it was created.
Here is the implementation:
QUESTION
If I understand the docs correctly…
...ANSWER
Answered 2019-Feb-15 at 20:58From the docs:
The loadManifest
call supports four types of manifests:
- A string path, which points to a manifest file, which is a JSON file that contains a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
- An object which defines a "src", which is a JSON or JSONP file. A "callback" can be defined for JSONP file. The JSON/JSONP file should contain a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
- An object which contains a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
- An Array of files to load.
Your example uses the first approach. If something is not working, then feel free to post more code.
You could always throw some more events on your queue to see what is happening, such as "fileststart", "fileload", and "error". You should get at least one event when the first manifest starts loading.
Cheers.
QUESTION
I was trying to make my first website. I'm working on local, so if you need an online website for debug it, I can upload it. I want to create a preload section on the first visit where show a preload bar/% progress and load all elements before show the page. I'm doing the audio part and the preloader of the website. To accomplish this part, I'm using howler.js for audio management and preloadjs.js for the preloader part. The problem that I can not solve is to start the mp3 at the complete function of the mp3 load. Below is the code I used.
This is the music part with howler.
...ANSWER
Answered 2018-Nov-28 at 14:24if you load audio using PreloadJS without SoundJS "installed" to assist with preloading, the audio can only be loaded as HTMLAudio, which is pretty limited. I am fairly certain Howler uses the WebAudio context, so it would just re-load the audio when it needs it.
PreloadJS is really only designed to load WebAudio sounds to be played with SoundJS. In fact, it actually uses a lot of shared code to download and prepare audio for playback. This is not necessarily by design (to prevent usage of other libraries), but WebAudio uses a shared audio context when preloading audio buffers, and PreloadJS knows how to share that context with SoundJS. Howler is probably similar, where it preloads using an audio context it knows how to work with.
As a maintainer of the CreateJS libraries I am certainly biased, but if you want to preload audio with PreloadJS, then SoundJS is a better option than Howler.
QUESTION
I use preloadjs for font loading (the font is local to my computer) in a canvas area but the font is displayed only after a page refresh. The text is in my_text and the font is the "digital-7.ttf" in the following code:
...ANSWER
Answered 2018-Aug-27 at 14:47There are two issues, both aren't your fault:
Firstly, PreloadJS is not interpreting your file as a "font". Normally, the file extension should be enough to determine the preload type, but it looks like its just trying to load it as plain text. You can get around this with a type attribute:
QUESTION
i converted the flash file to html5 using create js but actionscripts are not working, i want to add values to the textbox ans_txt1 and ans_txt . and text should be focused onclick .. how and whats the code?
...ANSWER
Answered 2018-Aug-02 at 13:31I think you are asking about making editable text, ie Input Text in Adobe Animate.
This is not supported in HTML5 output, or in CreateJS. Input text on a canvas is a much harder thing to do, and would have super-limited support, as Canvas's own text implementation is pretty poor.
You could add your own support using HTML input elements, and the EaselJS DOMElement class, which lets you add HTML content over top of the stage, but treated like a child of the stage.
If you just want to change the text of the text instance, its pretty easy:
QUESTION
In the preloadjs docs, I see this referred to but I can't tell what it means and there's no definition.
Creating a Queue
To use LoadQueue, create a LoadQueue instance. If you want to force tag loading where possible, set the preferXHR argument to false.
I know what XHR is, but I don't know what "tag loading" means in this context, or what it means in terms of how the library will operate.
...ANSWER
Answered 2018-Feb-17 at 07:06Tag loading uses HTML tags to load content.
For example, this is a tag loaded image:
QUESTION
I am loading spritesheets individually for each sprite on demand using PreloadJS with JSON files. Now, I would like to apply a ColorMatrixFilter to the Sprites or Spritesheet.
After some research I found this snippet from Lanny http://jsfiddle.net/lannymcnie/NRH5X/ where the JSON SpriteSheet definition is within the Javascript code and a reference to the Bitmap cacheCanvas [bmp.cacheCanvas] is used to in the SpriteSheet creation.
Now, if I'm using JSON files to define the SpriteSheet, I can't reference the Bitmap cacheCanvas. It would be nice if the SpriteSheet class had an optional parameter to attach a filter so that it would essential do the following but also supporting JSON file loading:
...ANSWER
Answered 2018-Jan-30 at 18:22You can directly manipulate the images
array, and inject a filtered/cached image. It requires you to preload the images, filter them, and then replace the image in the SpriteSheet. You can also get a complete
event from the SpriteSheet when all images in the array are loaded, and do the work there:
QUESTION
I am trying to use service worker with PreloadJS. I have cached the images required and then loading them using the caches.match()
function.
When I try to load the image with jquery it works fine, but on loading with preloadJS it gives the following error
The FetchEvent for "someurl" resulted in a network error response: an "opaque" response was used for a request whose type is not no-cors
Although if I load any other image that isn't cached, PreloadJS loads that image properly. The problem is occuring only when I use caches.match
.
What might be the reason for this ?
Load Image using preloadjs
...ANSWER
Answered 2017-Sep-02 at 12:57Found out the mistake ,
Actually during cache.put
I was modifying the request object's mode to 'no-cors'
if the origin were not the same.
Now during a fetch event, the event's request object had property 'cors'
because it was a cross-origin request.
This difference of value of mode
was causing the fetch error.
Service worker install event:
QUESTION
I am trying to create a Vue.js
component which would allow me to load (using PreloadJS
) and display various EaselJS
canvas experiments. The Vue.js component:
- Gets created with a HTML canvas and 2 divs for experiment scripts
and the
EaselJS
library created
lifecycle hook: Loads theEaselJS
library usingPreloadJS
(included in the main HTML file)- Stores the
EaselJS
lib files in the#creatjLib
div - Afterwards it loads the experiment script files and stores them in
#gameAssets
Here is the component:
...ANSWER
Answered 2017-Jul-18 at 17:57This line: queue: new createjs.LoadQueue()
is likely the culprit. Vue.js requires that all properties of its data
object be primitive values or plain objects.
You can create an instance of createjs.LoadQueue
inside your created()
hook and save it to some internal property on your component. A common convention is to make it something like this.$createjsQueue
. Up to you.
QUESTION
I'm trying to use PreloadJS to load an image. I took the getting started code from http://www.createjs.com/getting-started so,
...ANSWER
Answered 2017-Apr-21 at 15:49According to LoadQueue's documentation, the file type of an item is determined by it's file extension. If it doesn't have an extension, then you can pass in a type property:
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