PreloadJS | PreloadJS makes preloading assets & getting aggregate

 by   CreateJS JavaScript Version: 1.0.1 License: MIT

kandi X-RAY | PreloadJS Summary

kandi X-RAY | PreloadJS Summary

PreloadJS is a JavaScript library. PreloadJS has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i preloadjs' or download it from GitHub, npm.

PreloadJS is a library to make working with asset preloading easier. It provides a consistent API for loading different file types, automatic detection of XHR (XMLHttpRequest) availability with a fallback to tag-base loading, composite progress events, and a plugin model to assist with preloading in other libraries such as SoundJS.
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            kandi-support Support

              PreloadJS has a medium active ecosystem.
              It has 2843 star(s) with 779 fork(s). There are 126 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 61 open issues and 167 have been closed. On average issues are closed in 183 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PreloadJS is 1.0.1

            kandi-Quality Quality

              PreloadJS has 0 bugs and 0 code smells.

            kandi-Security Security

              PreloadJS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PreloadJS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PreloadJS is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PreloadJS releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              PreloadJS saves you 1253 person hours of effort in developing the same functionality from scratch.
              It has 2817 lines of code, 0 functions and 101 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PreloadJS and discovered the below as its top functions. This is intended to give you an instant insight into PreloadJS implemented functionality, and help decide if they suit your requirements.
            • Exposes the given context .
            • The Abstract Loader .
            • Test if name is supported .
            • Represents a single load item .
            • Creates a new Event .
            • Construct a new XHR object .
            • Construct a font loader .
            • Base tag request helper
            • Combine source paths
            • Constructs a progress event .
            Get all kandi verified functions for this library.

            PreloadJS Key Features

            No Key Features are available at this moment for PreloadJS.

            PreloadJS Examples and Code Snippets

            No Code Snippets are available at this moment for PreloadJS.

            Community Discussions

            QUESTION

            PreloadJS loaded image, but I cannot insert it to DOM
            Asked 2019-Jun-13 at 06:23

            I'm trying to preload one image using PreloadJS, then insert it to DOM a twice. But I can insert only one image.

            ...

            ANSWER

            Answered 2019-Jun-13 at 06:23

            This is easy to fix, but first I want to explain you something.

            What are Blob URLs or Object-URLs? Blob URL/Object URL are a pseudo protocol to allow Blob and File objects to be used as URL source for things like images, download links for binary data and so forth.

            In your case, If you try to open this src="blob:https://yada.yada" blob url that is the src of a loaded image it will give you an error and it can't be opened.

            Yeah, I know that Teo, but Why if is working with the src tag how it is possible?

            Well, Blob URLs can only be generated internally by the browser. So those elements have a special reference to the Blob or File object. These URLs can only be used locally in the single instance of the browser and in the same session (i.e. the life of the page/document).

            So in this case the src="blob:https://yada.yada" is linked to the img tag created by the LoadQueue object.

            Then, how can I use the same image in multiples elements?

            In the LoadQueue docummentation that we can get a Blob object using the getResult() method. So, instead to reuse the Blob URL we can "clone" the Blob object. According to the documentation the getResult (value, [rawResult=false]) methods was overwritten to receive this rawResult optional parameter. If this parameter is true the method will returns a raw result as a Blob object, instead of a formatted result. If there is no raw result, the formatted result will be returned instead.

            OK, but how can I use this blob in a element?

            Well, we can use URL.createObjectURL() method. This method creates a DOMString containing a new Blob URL representing the Blob object given in the parameter.

            As I explained above, this Blob URL lifetime is tied to the document in the window on which it was created.

            Here is the implementation:

            Source https://stackoverflow.com/questions/56552969

            QUESTION

            createjs loadManifest, it should be loading files in manifest, correct?
            Asked 2019-Mar-14 at 12:20

            If I understand the docs correctly… 

            ...

            ANSWER

            Answered 2019-Feb-15 at 20:58

            From the docs:

            The loadManifest call supports four types of manifests:

            1. A string path, which points to a manifest file, which is a JSON file that contains a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
            2. An object which defines a "src", which is a JSON or JSONP file. A "callback" can be defined for JSONP file. The JSON/JSONP file should contain a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
            3. An object which contains a "manifest" property, which defines the list of files to load, and can optionally contain a "path" property, which will be prepended to each file in the list.
            4. An Array of files to load.

            Your example uses the first approach. If something is not working, then feel free to post more code.

            You could always throw some more events on your queue to see what is happening, such as "fileststart", "fileload", and "error". You should get at least one event when the first manifest starts loading.

            Cheers.

            Source https://stackoverflow.com/questions/54702799

            QUESTION

            preloadjs + howler audio doesn't play
            Asked 2018-Nov-28 at 14:24

            I was trying to make my first website. I'm working on local, so if you need an online website for debug it, I can upload it. I want to create a preload section on the first visit where show a preload bar/% progress and load all elements before show the page. I'm doing the audio part and the preloader of the website. To accomplish this part, I'm using howler.js for audio management and preloadjs.js for the preloader part. The problem that I can not solve is to start the mp3 at the complete function of the mp3 load. Below is the code I used.

            This is the music part with howler.

            ...

            ANSWER

            Answered 2018-Nov-28 at 14:24

            if you load audio using PreloadJS without SoundJS "installed" to assist with preloading, the audio can only be loaded as HTMLAudio, which is pretty limited. I am fairly certain Howler uses the WebAudio context, so it would just re-load the audio when it needs it.

            PreloadJS is really only designed to load WebAudio sounds to be played with SoundJS. In fact, it actually uses a lot of shared code to download and prepare audio for playback. This is not necessarily by design (to prevent usage of other libraries), but WebAudio uses a shared audio context when preloading audio buffers, and PreloadJS knows how to share that context with SoundJS. Howler is probably similar, where it preloads using an audio context it knows how to work with.

            As a maintainer of the CreateJS libraries I am certainly biased, but if you want to preload audio with PreloadJS, then SoundJS is a better option than Howler.

            Source https://stackoverflow.com/questions/53471491

            QUESTION

            preloadjs for font preloading in canvas
            Asked 2018-Sep-27 at 14:40

            I use preloadjs for font loading (the font is local to my computer) in a canvas area but the font is displayed only after a page refresh. The text is in my_text and the font is the "digital-7.ttf" in the following code:

            ...

            ANSWER

            Answered 2018-Aug-27 at 14:47

            There are two issues, both aren't your fault:

            Firstly, PreloadJS is not interpreting your file as a "font". Normally, the file extension should be enough to determine the preload type, but it looks like its just trying to load it as plain text. You can get around this with a type attribute:

            Source https://stackoverflow.com/questions/51659441

            QUESTION

            onclick focusing to create js textbox using javascript
            Asked 2018-Aug-02 at 13:54

            i converted the flash file to html5 using create js but actionscripts are not working, i want to add values to the textbox ans_txt1 and ans_txt . and text should be focused onclick .. how and whats the code?

            ...

            ANSWER

            Answered 2018-Aug-02 at 13:31

            I think you are asking about making editable text, ie Input Text in Adobe Animate.

            This is not supported in HTML5 output, or in CreateJS. Input text on a canvas is a much harder thing to do, and would have super-limited support, as Canvas's own text implementation is pretty poor.

            You could add your own support using HTML input elements, and the EaselJS DOMElement class, which lets you add HTML content over top of the stage, but treated like a child of the stage.

            If you just want to change the text of the text instance, its pretty easy:

            Source https://stackoverflow.com/questions/51649493

            QUESTION

            createjs/preloadjs: What is "tag loading"?
            Asked 2018-Feb-17 at 07:06

            In the preloadjs docs, I see this referred to but I can't tell what it means and there's no definition.

            Creating a Queue
            To use LoadQueue, create a LoadQueue instance. If you want to force tag loading where possible, set the preferXHR argument to false.

            I know what XHR is, but I don't know what "tag loading" means in this context, or what it means in terms of how the library will operate.

            ...

            ANSWER

            Answered 2018-Feb-17 at 07:06

            Tag loading uses HTML tags to load content.

            For example, this is a tag loaded image:

            Source https://stackoverflow.com/questions/48835561

            QUESTION

            EaselJS Spritesheet and Bitmap ColorFilterMatrix
            Asked 2018-Jan-30 at 18:22

            I am loading spritesheets individually for each sprite on demand using PreloadJS with JSON files. Now, I would like to apply a ColorMatrixFilter to the Sprites or Spritesheet.

            After some research I found this snippet from Lanny http://jsfiddle.net/lannymcnie/NRH5X/ where the JSON SpriteSheet definition is within the Javascript code and a reference to the Bitmap cacheCanvas [bmp.cacheCanvas] is used to in the SpriteSheet creation.

            Now, if I'm using JSON files to define the SpriteSheet, I can't reference the Bitmap cacheCanvas. It would be nice if the SpriteSheet class had an optional parameter to attach a filter so that it would essential do the following but also supporting JSON file loading:

            ...

            ANSWER

            Answered 2018-Jan-30 at 18:22

            You can directly manipulate the images array, and inject a filtered/cached image. It requires you to preload the images, filter them, and then replace the image in the SpriteSheet. You can also get a complete event from the SpriteSheet when all images in the array are loaded, and do the work there:

            Source https://stackoverflow.com/questions/48510861

            QUESTION

            PreloadJS and Service Worker
            Asked 2017-Sep-02 at 12:57

            I am trying to use service worker with PreloadJS. I have cached the images required and then loading them using the caches.match() function.

            When I try to load the image with jquery it works fine, but on loading with preloadJS it gives the following error

            The FetchEvent for "someurl" resulted in a network error response: an "opaque" response was used for a request whose type is not no-cors

            Although if I load any other image that isn't cached, PreloadJS loads that image properly. The problem is occuring only when I use caches.match.

            What might be the reason for this ?

            Load Image using preloadjs

            ...

            ANSWER

            Answered 2017-Sep-02 at 12:57

            Found out the mistake ,

            Actually during cache.put I was modifying the request object's mode to 'no-cors' if the origin were not the same.

            Now during a fetch event, the event's request object had property 'cors' because it was a cross-origin request.

            This difference of value of mode was causing the fetch error.

            Service worker install event:

            Source https://stackoverflow.com/questions/45919201

            QUESTION

            Cannot load assets more than once with PreloadJS and Vue.js
            Asked 2017-Jul-18 at 17:57

            I am trying to create a Vue.js component which would allow me to load (using PreloadJS) and display various EaselJS canvas experiments. The Vue.js component:

            1. Gets created with a HTML canvas and 2 divs for experiment scripts and the EaselJS library
            2. created lifecycle hook: Loads the EaselJS library using PreloadJS (included in the main HTML file)
            3. Stores the EaselJS lib files in the #creatjLib div
            4. Afterwards it loads the experiment script files and stores them in #gameAssets

            Here is the component:

            ...

            ANSWER

            Answered 2017-Jul-18 at 17:57

            This line: queue: new createjs.LoadQueue() is likely the culprit. Vue.js requires that all properties of its data object be primitive values or plain objects.

            You can create an instance of createjs.LoadQueue inside your created() hook and save it to some internal property on your component. A common convention is to make it something like this.$createjsQueue. Up to you.

            Source https://stackoverflow.com/questions/45171525

            QUESTION

            PreloadJS - Loading an image from a URL without file format
            Asked 2017-Apr-21 at 15:49

            I'm trying to use PreloadJS to load an image. I took the getting started code from http://www.createjs.com/getting-started so,

            ...

            ANSWER

            Answered 2017-Apr-21 at 15:49

            According to LoadQueue's documentation, the file type of an item is determined by it's file extension. If it doesn't have an extension, then you can pass in a type property:

            Source https://stackoverflow.com/questions/43507870

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PreloadJS

            You can install using 'npm i preloadjs' or download it from GitHub, npm.

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            Built by gskinner.com, and is released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.
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            gh repo clone CreateJS/PreloadJS

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