TweenJS | powerful tweening / animation library | Animation library

 by   CreateJS JavaScript Version: 1.0.2 License: MIT

kandi X-RAY | TweenJS Summary

kandi X-RAY | TweenJS Summary

TweenJS is a JavaScript library typically used in User Interface, Animation applications. TweenJS has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i tweenjs' or download it from GitHub, npm.

TweenJS is a simple tweening library for use in Javascript. It was developed to integrate well with the EaselJS library, but is not dependent on or specific to it (though it uses the same Ticker and Event classes by default). It supports tweening of both numeric object properties & CSS style properties.
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            kandi-support Support

              TweenJS has a medium active ecosystem.
              It has 3483 star(s) with 982 fork(s). There are 172 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 75 have been closed. On average issues are closed in 514 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TweenJS is 1.0.2

            kandi-Quality Quality

              TweenJS has 0 bugs and 0 code smells.

            kandi-Security Security

              TweenJS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TweenJS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TweenJS is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TweenJS releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              TweenJS saves you 1287 person hours of effort in developing the same functionality from scratch.
              It has 2890 lines of code, 0 functions and 79 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TweenJS and discovered the below as its top functions. This is intended to give you an instant insight into TweenJS implemented functionality, and help decide if they suit your requirements.
            • Initialize a new Tween .
            • An instance of Tween .
            • Create a bubbling event .
            • Construct a Timeline
            • Parse a transform string .
            • Combine source paths
            • Convert RGB values to HSL .
            • create a transform function
            • Replace meta data in a file
            • Creates an EventDispatch instance .
            Get all kandi verified functions for this library.

            TweenJS Key Features

            No Key Features are available at this moment for TweenJS.

            TweenJS Examples and Code Snippets

            No Code Snippets are available at this moment for TweenJS.

            Community Discussions

            QUESTION

            React Three Fiber curve-based animation
            Asked 2021-Nov-10 at 16:07

            I was just wondering if is it possible to use a library like tween or animejs to increment a value in a curve-based

            With that I meant to increment a value from n to x using an easing curve.

            My ultimate goal is to make like a acceleration animation to the camera so I would like to use like a "ease-in-out" CSS equivalent animation.

            I tried to use anime.js to increment a property of an object and then update the position of the camera

            ...

            ANSWER

            Answered 2021-Nov-10 at 16:07

            you can use anime, gsap etc. react-spring would probably be better. gasp/anime, watch out how you store their handles and anim-objects. local state is always kept in useState(() => new Foo()). other than that, the easiest is lerp/damp, because they're inbuilt in threejs.

            Source https://stackoverflow.com/questions/69847848

            QUESTION

            TypeError: WebAssembly.instantiate(): Import #0 module="env" error: module is not an object or function
            Asked 2021-Oct-14 at 07:47

            We're currently working on a project with Next.js and Three.js (react-three-fiber). After clearing the cache in the browser, the 3d model was not shown anymore. We get some errors. Actually one warning an one error (multiple times). The error is

            ...

            ANSWER

            Answered 2021-Oct-14 at 07:47

            In our case we were setting the draco decoder path to:

            https://www.gstatic.com/draco/v1/decoders/

            by calling:

            this.dracoLoader.setDecoderPath("https://www.gstatic.com/draco/v1/decoders/");

            But their recommended way is specifying the version in the URL:

            https://www.gstatic.com/draco/versioned/decoders/1.4.3/

            They released a new version yesterday, which explains the sudden errors: https://github.com/google/draco/releases/tag/1.4.3

            Changing to the versioned URL fixed it for us. Another fix that worked was using JS instead of Webassembly:

            this.dracoLoader.setDecoderConfig({ type: "js" });

            Source https://stackoverflow.com/questions/69554577

            QUESTION

            Setting the position of a text geometry?
            Asked 2021-Jul-17 at 08:18

            I have looked through stack overflow and google and I have found how to CENTER a text geometry but that is not what I want to do.

            I have a scene that just has a block of text that says "Buy Here!". Using the documentation in the three.js website and examples here I was able to do that after some struggling. I had some trouble finding out how to refer to that mesh since I had created the geometry inside a function, and it took hours for me to know about setting a name for it as a string so it can be accessible from different parent/child levels.

            What I am NOT able to do now is to offset the text by some arbitrary number of units. I tried shifting it down by 5 units. No matter how I try to do it it isn't working. I either manage to make the text geometry disappear OR my whole scene is black.

            Here is my code...

            I have the basic scene setup working properly and I'll include it here but feel free to skip since I'm pretty sure this has nothing to do with the issue...

            ...

            ANSWER

            Answered 2021-Jul-17 at 08:18

            I just wanna move it down a couple of units.

            In this case use mesh.position.y = - 5;. Changing the x coordinate will move the mesh to the left or right. Here is a complete live example based on your code:

            Source https://stackoverflow.com/questions/68416541

            QUESTION

            GSAP CDN not working in javascript or html file
            Asked 2021-Jul-17 at 07:04

            I am trying to animate some text by following a youtube video made by a guy named Gary Simon using GSAP.

            I followed his instructions to the letter but nothing is moving. All he did was copy and paste the CDN for GSAP and CSSRulePlugin and I did the same but after telling my border to scale from 0 to 1 nothing happens. I slowed the video down to 0.5 to make sure I copied everything exactly but I can't find what I did wrong or if there is an extra step.

            I tried typing npm install gsap and importing it but still nothing.

            here is what I have in html

            ...

            ANSWER

            Answered 2021-Jul-17 at 07:04

            These three lines are for nodejs, we can't directly put them in browsers

            Source https://stackoverflow.com/questions/68417799

            QUESTION

            How to attach a logo to a leaflet map?
            Asked 2021-May-10 at 11:07

            I have a leaflet map with some interactivity on it, and i just want to add a fixed logo on the top left corner of the map.

            Here is my code: https://codepen.io/paul-k/pen/OJWYaxw

            I have tried to use coordinates, but the fact is that the logo disappear when you switch to another part of the map.

            I don't know how to pin a logo which doesn't move on the top left corner of the map!

            Thanks for helping :)

            ...

            ANSWER

            Answered 2021-May-10 at 08:18

            You can use L.Control to create a control / button with the logo image:

            Source https://stackoverflow.com/questions/67466905

            QUESTION

            How to tween/animate fog three.js
            Asked 2021-Apr-09 at 18:13

            So i am trying to change the fog density by tweening it is this possible because it doesn't seem to change here's my defaults:

            ...

            ANSWER

            Answered 2021-Apr-09 at 18:13

            This answer uses gsap

            Use an object eg. myfog = { value: .5 } and tween its value property to what you desire.

            Then in onUpdate, set scene.fog to a new THREE.FogExp2 with the current myfog.value as a parameter.

            Source https://stackoverflow.com/questions/67026131

            QUESTION

            Unable to Tween ThreeJS Camera Rotation
            Asked 2021-Mar-22 at 21:59

            I'm trying to animate the ThreeJS camera rotation using TweenJS, I have no problem tweening the camera.position, but for some reason camera.rotation refuses to change?

            I've setup a minimal example using the code from the official ThreeJS documentation: https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene

            Basically it boils down to how this works fine:

            new TWEEN.Tween(camera.position).to({x: newPos.x, y: newPos.y, z: newPos.z}).start()

            while this doesn't work at all:

            new TWEEN.Tween(camera.rotation).to({x: newRot.x, y: newRot.y, z: newRot.z}).start()

            I think the code should be pretty self explanatory:

            ...

            ANSWER

            Answered 2021-Mar-22 at 21:59

            So for some reason what I had to do to fix this was instead of tweening camera.rotation directly, I created a temporary object oldRot, tweened that, and onUpdate of the tween set the camera.rotation to oldRot.

            So, instead of this:

            Source https://stackoverflow.com/questions/66734479

            QUESTION

            Why is css broken after webpack update
            Asked 2021-Mar-01 at 08:45

            I'm in charge of updating a legacy VUE project to the latest npm packages. I've succeeded in updating and getting a successful webpack compilation with no errors, but for some reason, beyond my grasp, the css stopped rendering in the browser after the updates. I would really appreciate a clue on this one. We are using SCSS syntax for stylesheets. No errors in the console.

            Thanks.

            package.json:

            ...

            ANSWER

            Answered 2021-Mar-01 at 08:45

            I was following this documentation, but in our specific case exchanging vue-style-loader with style-loader did the trick:

            Source https://stackoverflow.com/questions/66347772

            QUESTION

            Issue setting up Nightwatch
            Asked 2021-Feb-09 at 18:59

            I have a Django project I am attempting to get nightwatch JS setup on, but I can't seem to get around issues with selinum drivers.

            I have a node_modules directory like this (showing important areas)

            ...

            ANSWER

            Answered 2021-Feb-09 at 18:59

            Create a file in your root directory as nightwatch.conf.js and copy the below -

            Source https://stackoverflow.com/questions/66123226

            QUESTION

            ThreeJs/TweenJS add delay between tween with a for loop
            Asked 2021-Jan-03 at 08:13

            currently working on a bin packing problem using Three.JS and Tween.JS I'm actually struggling using animation. I have a loop where I place a bunch of Plane Geometry stored in a variable in a canvas using the TWEEN object. What I would like to do is to play successively my animation and not at the same time. I already used the setTimeout solution with no success. What is the solution for ThreeJS/TweenJs to wait between each animation loop?

            Bin packing placement code :

            ...

            ANSWER

            Answered 2021-Jan-03 at 08:13

            TweenJS has a .chain() command you can use to trigger subsequent tweens.

            https://github.com/tweenjs/tween.js/blob/master/docs/user_guide.md#chain

            Source https://stackoverflow.com/questions/65544426

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TweenJS

            You can install using 'npm i tweenjs' or download it from GitHub, npm.

            Support

            It was built by gskinner.com, and is released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.
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            npm i tweenjs

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            gh repo clone CreateJS/TweenJS

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            git@github.com:CreateJS/TweenJS.git

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