InView | Gumby UI module for targeting elements | iOS library
kandi X-RAY | InView Summary
kandi X-RAY | InView Summary
A Gumby UI module for targeting elements as they scroll into view
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QUESTION
I am trying to change background video on scroll, using react-intersection-observer. When inView changes to true, useEffect must change state to sample2, and send new video to startscreen, where it's using as background video with position fixed. State is changing, but video is still the same.
//Startscreen
...ANSWER
Answered 2021-Jun-12 at 20:07When you change the source of a video, the element doesn't reload, as explained in this answer : https://stackoverflow.com/a/47382850.
One fix would be
QUESTION
In my application, I called one API for getting some of data and from that I am downloading files. After downloading callback called. In this case table view updated well. But suppose user visit the screen and before downloading content back to previous screen and again visit same screen. In that case table view not updated. I am facing this issue only when user back to previous controller without completing download content and come again on same screen.
WarrantyVC.Swift
...ANSWER
Answered 2021-May-31 at 17:13When you first time call getUserGuide API and before getting callback or before downloading data you pop view controller and push again on same controller. That time second time getUserGuide API will call and you will get callback from first time calling API request. Due to that this issue produced.
You can overcome this issue by changing your implementation as follows ;
When API Calling first time and before downloading complete user try to pop view controller that time pause downloading, store resumeData from response in userdefault. and when user try to call API second time that time check for same link you have already initiated for downloading. If then resume download for the same link by extracting resume data from user defaults.
I hope this way will work for you. Happy Coding.
QUESTION
I would like to convert two images into one image with custom design. The expected image is a snapshot of my UICollectionViewCell, not a UIImage actually. I copied the layout codes from my custom UICVCell.swift file and tried to render the view into UIImage, but the result image is what you can see below.
I searched through a lot of questions in SOF, but most of it was about 'How you can render a UIView into a UIImage.' I've tried drawing too, but had the same messed up result.
Can anybody tell me what's the problem? I would really appreciate your help, it's my first question in SOF. I might cry in a minute or two, literally...
class ViewController: UIViewController {
...ANSWER
Answered 2021-Jun-01 at 06:35Do the following:
- Remove the code lines that have the
anchor
method. - Initiate the
iv0
andiv1
withUIImageView(frame: ...)
- Add
iv0.image = images[0]
andiv1.image = images[1]
I also increased the radius a little bit because in my test device the images were not completely circular.
The code should look like this:
QUESTION
I currently have a class Ant
that looks like this:
ANSWER
Answered 2021-May-24 at 08:00You can replace function
with () =>
(arrow function), then this
will reference to parent.
QUESTION
I've installed react-cool-inview
using yarn add react-cool-inview
.
Then I imported it and used it on a component (MyComponent.tsx)
:
ANSWER
Answered 2021-Mar-02 at 00:52useInView
is returning a ref for a general HTMLElement
, but the div
wants a ref that is specifically for a div aka HTMLDivElement
.
Fortunately the useInView
function accepts a generic variable that you can use to set the type of the element.
QUESTION
I'm editing this question because I think I may have oversimplified the way in which my status item's menu opens. It's ridiculously complicated for such a simple function!
My status item supports both left and right click actions. The user can change what happens which each click type. Also, due to a macOS bug, I have to do some extra-special work when there are 2 or more screens/displays connected and they are arranged vertically.
I’m using MASShortcut to open an NSStatusItem's menu via a system-wide hot key ("⌘ ⌥ M", let's say), and I'm finding that once the menu has been opened, it's not possible to close it with a hot key. I'm trying to toggle the menu from closed to open and vice versa. When the menu is open, code execution is blocked, however. Are there any ways around this? I found this question which seems like a similar issue, but sadly no answer was ever found.
Thanks in advance for any assistance!
UPDATE: Sample Project Demonstrating Issue
When the user executes the designated hot key to show the status item menu, the following runs:
...ANSWER
Answered 2021-Feb-26 at 19:27I can confirm your observation
I'm trying to toggle the menu from closed to open and vice versa. When the menu is open, code execution is blocked
The reason is NSMenu
when opened takes over the app's NSEvent
s handling (it's internal __NSHLTBMenuEventProc
handles that) over the standard [NSApplication run]
queue.
The events that will actually trigger the shortcut handling eventually are NSEventTypeSystemDefined
with subtype 6 (9 being the following keyUp which aren't really relevant here).
Those NSEventTypeSystemDefined
aren't fired at all when the menu is opened. Some mechanism is postponing their firing until the menu is dismissed and the app gets back to [NSApplication run]
queue. A tried a lot of tricks and hacks to circumvent that, but to no avail.
MASShortcut uses legacy Carbon API to install this custom event handler. I was able to plug it in instead to the NSMenu internal Event Dispatcher (it works when the menu is not opened) but it doesn't solve the problem because the aforementioned NSEvent
s weren't fired in the first place (until the menu dismisses).
My educated guess is it's the MacOS WindowServer that's governing this (since it's aware of things like control keys pressed among others).
Anyway I'm glad you've found your workaround.
If anyone would like debug those events (I guess this is the best starting point I can offer) here's the code I used:
QUESTION
I am trying to change the borderColor of a textView in Swift. If I set it using a preset color it works fine:
...ANSWER
Answered 2021-Feb-20 at 17:35You need to construct color properly ($value/255.0
) as color range is from 0 to 1 ( aka 0 to 255/255
)
QUESTION
I have a custom UIButton instance with an image set on it but when I run my project the button appears to have two borders and it looks like two buttons are laid on top of one another. Here is my custom button code:
...ANSWER
Answered 2021-Feb-17 at 18:56The plus_photo
image has a circle.
QUESTION
I have an array:
...ANSWER
Answered 2021-Jan-31 at 13:11char *menu_main[]
is an array of pointers to char
.
&menu_main
is a pointer to an array of pointers to char
.
char *inview_menu
is a single pointer to char
.
Obviously these are incompatible types.
You probably want char **inview_menu = menu_main;
(Note that an array decays to a pointer in expressions)
Also, C++ forbids casting string literals to non-const char*
. So use const char*
.
QUESTION
My landing page has 3 sections
I put ref={ref}
in my second page then I refresh the page
Expected:
I expect inView
to return false only in the beginning, and then becomes true when I scroll down.
Actual
return false
->false
->true
->false
I guess the reason for this is like this :
landing page before load ====> inView = false
landing page before is loading ====> inView = false
landing page fully loaded, the observer "sees" page 2 ===> inView = true
page 2 is quickly pushed to the bottom as I am supposed to see page 1 on first load ===> inView = false
but I have no idea how to solve this...
...ANSWER
Answered 2021-Jan-18 at 03:10I have figured it out
need to wrap the content in the first page and then set view height = 100 vh in css
e.g.
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