messenger | Growl-style alerts and messages for your app
kandi X-RAY | messenger Summary
kandi X-RAY | messenger Summary
Growl-style alerts and messages for your app. #hubspot-open-source
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QUESTION
I have been searching a lot, but probably I don't know how to ask the question properly.
I'm storing all chat messages between all users in table called 'user_messages'
which looks like this:
ANSWER
Answered 2021-Jun-15 at 10:30One method uses window functions:
QUESTION
does someone encounter this problem while installing - react-messenger-customer-chat? [Next.js, tailwind] Here is github repo: https://github.com/Yoctol/react-messenger-customer-chat
package.json
...ANSWER
Answered 2021-Jun-14 at 11:20The problem is here:
QUESTION
i have an error that i just dont find a solution for. I created a little messenger thingy in flutter and have a problem when using a NetworkImage inside one of my chat bubbles.
When i send the image as message, it is displayed without problem in the bubble. Also when i send multiple images, it is no problem and they extend beyond the screen and i can just scroll up and down without any problems.
Though when i reopen the room screen and there are multiple images and they extend over the visible screen i get _CastError (type 'Null' is not a subtype of type 'List' in type cast) from network_image dart file. BUT this only happens after a hot restart. If i just navigate back and then reopen the room screen its also all fine, but as soon as i hot restarted once i always get the error when trying to open a room, which has images extending the visible space.
Iam still kinda new to flutter, so i know my code sucks mostly but this time i just dont even find a "dirty" way to solve it.
Flutter 2.2.0 (beta channel)
Dart 2.13.0
On Android Emulator Pixel 4a API 30
Edit 1: i removed a lot to make it easier to read.
Edit 2: i found it to be somehow connected to using the downloadURL from Firebase Storage. When i replace the url with just some test png url it doesnt seem to be a problem.
...ANSWER
Answered 2021-Jun-14 at 11:07Ok, i kind of found the problem. I took the Firebase servertimestamp as variable for the filename in the Firebase Storage. That of course only resulted in the filename being
FieldValue(Instance of 'MethodChannelFieldValue')
Though i dont really understand why that was a problem, but now with a normal Datetime toString timestamp it all works perfectly fine. Maybe its some special character escaping in the generated downloadURL from Firebase Storage with this kind of filename.
QUESTION
I'm trying to create chat with nestjs, and it is problem with its @SubscribeMessage()
,
implementation with connection is working, but when I try to listen the emits from frontend and console
the data in nestjs, it not works
ANSWER
Answered 2021-Apr-29 at 15:42Based on NestJS Websocket documentation, the NestJS socketIO server is still in v2.
@nestjs/platform-socket.io currently depends on socket.io v2.3 and socket.io v3.0 client and server are not backward compatible. However, you can still implement a custom adapter to use socket.io v3.0. Please refer to this issue for further information.
If you check the version compatibility, you will see that socketIO server v2 is not compatible with socketIO client v4.
The easiest solution would be to use socket.io-client
v2.3.0
in your package.json
of frontend.
Or, if you like to explore: socketIO server v3 is compatible with socketIO client v4. So I believe you can take a look into this issue (as mentioned in NestJS docs) and try to convert your NestJS socketIO server to support socketIO client v3. Hopefully, that would also support socketIO client v4 as well. (I didn't test this though!)
Hope this helps you. Cheers 🍻 !!!
QUESTION
Is there any way how to click to the Facebook Messenger input field using xpath?
I tried
...ANSWER
Answered 2021-Jun-13 at 21:46See if this works:-
QUESTION
I want to click on the element to delete the element from the map for this I want to use .delete (mapKey)
...ANSWER
Answered 2021-Jun-05 at 17:07The problem is to call an inner function named as delete
directly from @click
. To fix it, just add a method and call delete from inside a deleteMessages
method:
QUESTION
trying to create the ability for users to share a digital business card like creation via email, messaging, etc. I know there are packages for sharing content but they all seem pretty basic. What's the best way to send interactive cards view messenger and other similar apps?
I know there are plugins such as https://pub.dev/packages/share but it does not seem to support anything more advanced than text and images? Feel free to correct that if this is not the case.
Here is an example of what I'm to implement for sharing:
What's the best way to send interactive snippets like this through email and messaging?
Thank you in advance!
...ANSWER
Answered 2021-Jun-04 at 08:33You can design the required UI card in flutter and convert that component in the form of an image and then using share package you can share it with other social media apps. Use screenshot package or any other similar package to convert widget to the image.
QUESTION
How hard can it be?? I have the following line:
...ANSWER
Answered 2021-May-25 at 15:08You might take a two step approach, and first capture all the content after the MAC address CD:7C:2D:0E:C4:04
in group 1.
QUESTION
I've made a test flutter app that uses a plugin I made that simply retrieves the path of the resources folder in my .app and returns it to my dart code.
This works completely fine in the example project generated with the plugin, and has previously worked with my app. I didn't use the plugin for a while after this and it went unused, up until recently as I now had an actual use for it so included it in my code once again. Now the plugin doesn't seem to work with any project I add it to, even freshly made ones.
My plugin consists of this dart code:
...ANSWER
Answered 2021-May-31 at 18:46I actually came across the solution shortly after posting this question. I was trying to access Bundle.main too early as my code was in void main(). After moving my code to execute after loading with initState() like so:
QUESTION
The error message:
...ANSWER
Answered 2021-May-31 at 18:34This error tell us that you didn't or forget to handle error from async code.
I refectory your code a bit, Tell me if you got any error message from console.log(error);
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