anchora | Powerful yet simple HTTP2 static server for node | HTTP library
kandi X-RAY | anchora Summary
kandi X-RAY | anchora Summary
Powerful yet simple HTTP/2 static server for node. Push enabled!.
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QUESTION
I'm trying to create a chain-like structure in SpriteKit and I'm having trouble understanding the behavior of SKPhysicsJointLimit
's maxLength
property. It seems not to do anything at all.
This question didn't solve my problem.
According to the documentation, maxLength
is The maximum distance allowed between the two physics bodies connected by the limit joint.
However, my two nodes become oriented much farther apart than their maxLength
value. It's true that I'm setting their initial positions to be farther apart than maxLength
-- but I would expect the nodes to pull together during the simulation, as if tied together by a stretchy rope. Instead, the nodes remain far apart.
So, here's some code that sets a joint between two SKSpriteNode
s.
ANSWER
Answered 2020-Dec-27 at 22:12Be sure that the anchor points are in scene coordinates, as described in the documentation. The (0.5, 0.5) is likely intended to be "center of the sprite" or something like that, but that's not correct for a joint.
QUESTION
There is this video in youtube https://www.youtube.com/watch?v=Idtm2Y6I23w Whereby the person has dynamically populated buttons created from the items that are stored in the database.For instance in this picture
It has some categories that includes Tables
,Stock
,Reports
and Users
When a user clicks on the Table
category it displays Buttons
dynamically created from items stored in the database mysql. For instance this is the result image:
How does one get to develop like that? Is there a for loop statements that is going to be used?
EDIT
This is how i did it.This is the source code.
...ANSWER
Answered 2017-Jul-06 at 13:11You need a loop for that. Basically you can loop through your items and for each items you create a button and add it to a pane.
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