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QUESTION
So I am looking to train a model on colab using a GPU/TPU as my local machine doesn't have one. I am not bothered about visualising the training I just want colab to do the bulk of the work.
When importing my .ipynb into colab and running as soon as i attempt to make an env using any of the atari games i get the error:
...ANSWER
Answered 2021-Jun-03 at 12:26So I have found a solution. You will first need to download the roms from http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html
Unpack the .rar file then unzip the HC Roms and Roms folders.
Next upload the folders to colab or to your Google Drive and then link it to your colab.
From here run:
QUESTION
Some basic python code with the help of the pygame module. I want to be able to spawn another enemy every time my previous enemy reaches 300px on the Y axis. I tried to search for solutions online but I did not find anything helpful. I'm a complete beginner so pls excuse me if there's a pretty obvious answer to this..
...ANSWER
Answered 2021-May-22 at 14:53Do not load the images continuously in player
and enemy
. Loading an image is a very time consuming operation. Load the images once at initialization.
QUESTION
I got some simple code to make text appear when I hover over an image, the problem I run into is that the hover hitbox is bigger than the image. I looked at my CSS and tried a lot but I can't find the right bit of code that I need to change.
CSS:
...ANSWER
Answered 2021-Feb-03 at 10:13The code you are looking for is this class in your CSS:
QUESTION
I have an arraylist, aliens
, of the following objects:
ANSWER
Answered 2021-Jan-29 at 20:28There are several ways to get a map entry by max key:
- Use sorted map like
TreeMap
and then get uselastEntry
method:
QUESTION
I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:
...ANSWER
Answered 2021-Jan-23 at 23:55It seems like you do not increase the length of enemyX
when you add new enemies. Then, in this bit of code, i
exceeds the largest index of enemyX
, resulting in an error:
QUESTION
I am making Space Invaders. Here is my code so far:
...ANSWER
Answered 2020-Dec-13 at 05:03The first argument of font_type.render
needs to be a string, and you are passing an int
into the sentence
parameter (you are passing blue_enemy_health
integer). You need to convert it into a string before rendering it with the font by str(blue_enemy_health)
when you pass it into the message
function.
QUESTION
I have created a hangman game in C#. It all works fine, except that I would like it to display which letters are remaining when the user inputs a letter already used. However, it is showing only the chosen letter and not the others which remain.
I have included my full source code below. The section between the // ********** is where I believe the fault lies.
...ANSWER
Answered 2020-Oct-24 at 21:52I think you should send letterGuessed list to GetAlphabet method like this, GetAlphabet(letterGuessed);
Then I changed that method like:
QUESTION
So I'm trying to re-create a spaceInvaders game with python. Here is where my aliens are stored:
...ANSWER
Answered 2020-Jun-12 at 11:17I'm not sure for the reason of this specific error, but it seems like the structure of aliens
is not as expected.
However, you can iterate over the keys of the dictionary instead of over the size of it like so:
QUESTION
I am creating this game for my college work its basically space invaders, i have a class for the lasers and a class for the bad guys atm it is only set up to activate 5 bad guys to fall from the top of the screen, what im looking to do is either loop the list so say after 5 seconds the list repeats and another 5 bad guys appear at the top of the screen, or making a list with 100 bad guys but after 5 delay the next 5 etc
...ANSWER
Answered 2019-Apr-07 at 12:08// function for delaying
System.Threading.Thread.Sleep(1000 * 5);
// loop with delay
while (true/* condition */)
{
// some more code
//..
// delay
System.Threading.Thread.Sleep(1000 * 5);
}
QUESTION
I made a crude copy of SpaceInvaders to get a feeling for JavaFX and was wondering how I could replace the rectangles I've used as Sprites with graphics.
It works fine with the player sprite and the stage background, but I cant figure out how to replace the red enemy squares with graphics.
I have tried putting the Image Object in the nextLevel() method and filling it into the sprites there, but this gives me only a FileNotFoundException error.
nextLevel() method:
...ANSWER
Answered 2020-Feb-16 at 17:14The following Minimal, Reproducible Example (1) demonstrates changing an image in a Rectangle
in run time:
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