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Summary of my workspace and works
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workspace Examples and Code Snippets
private static void addComponents(Workspace workspace) {
Model model = workspace.getModel();
SoftwareSystem paymentTerminal = model.getSoftwareSystemWithName(PAYMENT_TERMINAL);
Container jvm1 = paymentTerminal.getContainerWit
Community Discussions
Trending Discussions on workspace
QUESTION
ANSWER
Answered 2021-Jun-16 at 01:11The problem is that your CSS selectors include parentheses ()
and dollar signs $
. These symbols already have a special meaning. See:
You can escape these characters using a backslash \
.
QUESTION
ANSWER
Answered 2021-Jun-15 at 16:42You just wrap Avatar
inside a flex Box
and it will show Divider after Avatar:
QUESTION
I am working on a CI config to push to multiple projects in remote server.
So I temporary push them on github public project, which have a config.cfg
file contains these line below.
ANSWER
Answered 2021-Jun-15 at 09:31This is extreme weird behaviour, and I dont really think github and slack are linked together somehow that magically remove APP as soon as its Token got exposed.
They are, though: https://docs.github.com/en/code-security/secret-security/about-secret-scanning
Secret scanning is a mechanism to do just that, detect accidentally leaked secrets in GitHub and report them to the affected service. There are 40+ partners already participating in this, including Slack.
GitHub scans repositories for known types of secrets, to prevent fraudulent use of secrets that were committed accidentally.
Secret scanning is automatically enabled on public repositories. When you push to a public repository, GitHub scans the content of the commits for secrets. If you switch a private repository to public, GitHub scans the entire repository for secrets.
Probably intentionally publishing a live token to a public GitHub repo is a not the right approach, I'd recommend using a private repo instead.
QUESTION
I'm working on an aws/amazon-freertos project. In there I found some unusual error "A stack overflow in task iot_thread has been detected".
Many time I got this error and somehow I managed to remove it by changing the code.
I just want to know what this error means actually?
As per what I know, it simply means that the iot_thread ask stack size is not sufficient. So it's getting overflow.
Is this the only reason why this error comes or can there be another reason for this?
If yes then where should I increase the stack size of the iot_thread task?
Full Log:
...ANSWER
Answered 2021-Jun-14 at 22:05It simply means that the iot_thread ask stack size is not sufficient. [...] Is this the only reason why this error comes or can there be another reason for this?
Either it is insufficient you your stack usage is excessive (due to recursion error or instantiation of instantiation of large objects or arrays. Either way the cause is the same. Whether it is due insufficient stack or excessive stack usage is a matter of design an intent.
If yes then where should I increase the stack size of the iot_thread task?
The stack for a thread is assigned in the task creation function. For a dynamically allocated stack that would be the xTaskCreate()
call usStackDepth
parameter:
QUESTION
I am using the following docker-compose image, I got this image from: https://github.com/apache/airflow/blob/main/docs/apache-airflow/start/docker-compose.yaml
...ANSWER
Answered 2021-Jun-14 at 16:35Support for _PIP_ADDITIONAL_REQUIREMENTS
environment variable has not been released yet. It is only supported by the developer/unreleased version of the docker image. It is planned that this feature will be available in Airflow 2.1.1. For more information, see: Adding extra requirements for build and runtime of the PROD image.
For the older version, you should build a new image and set this image in the docker-compose.yaml
. To do this, you need to follow a few steps.
- Create a new
Dockerfile
with the following content:
QUESTION
I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.
The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.
Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.
The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.
According to the doc..
This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.
I searched online and it appears there appears to be 2 workarounds for this issue.
- The first one is by adding
arm64
toExcluded Architectures
- The second option is to mark
Build Active Architecture Only
forRelease
build.
I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.
When I adapt the second change only, nothing really changes and the same error is thrown.
When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)
Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator
The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64
in build setting for iOS simulator, Xcode is attempting to run my app in x86_64
. However, library is not supported running in x86_64
for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.
My weak conclusion is that GoogleWebRTC
cannot be compiled to run in iOS simulator with arm64
for some reason (unlike what its doc says), and lottie-ios
cannot be compiled to run in iOS simulator with x86_64
. So I cannot use them both in this case.
Q1. I want to know what kind of changes I can make to resolve this issue...
The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.
Q2. If there is no solution available, I want to understand why this is happening in the first place.
I really wish not to buy old Intel Mac again just to make things work in simulator.
...ANSWER
Answered 2021-Mar-27 at 20:15Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)
I found out that GoogleWebRTC actually requires its source to be compiled with x64
based on its source depo.
For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".
https://webrtc.github.io/webrtc-org/native-code/ios/
This must be why I was getting the following error.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm
arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.
- Quit Xcode.
- Go to Finder and open Application Folder.
- Right click on Xcode application, select
Get Info
- In the "Xcode Info Window" check on
Open using Rosetta
. - Open Xcode and try running again.
That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)
A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures
", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.
Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.
QUESTION
On my VS Code extension, I'm trying to get the path to the current workspace. I've tried what it says on the documentation: vscode.window.activeTextEditor
But this is always returning undefined
.
Am I doing something wrong?
Tried Code: vscode.window.activeTextEditor
ANSWER
Answered 2021-Jun-13 at 17:20So I actually found the answer after a bit of messing around.
It actually was working, I just wasn't doing pulling up a window correctly.
- Go to the
[Extension Development Host]
window - Start your extension from the command pallet (
CTRL + Shift + P
) - In the
[Extension Development Host]
window, you have to open up a workspace or file.
It works like this because it only senses for workspaces and files open in the Extension Host window.
QUESTION
I am working with Angular 11 and trying to use short imports like import {smthg} from '@common'
instead of import {smthg} from '../../../common'
But I always get errors in IDEA: TS2307: Cannot find module '@common' or its corresponding type declarations.
And same error in console when trying to compile .ts files (ng serve
)
Interestingly, when I add /index
to the import, then IDEA stops cursing, but the error does not disappear in the console
ANSWER
Answered 2021-Jan-25 at 07:46So it turned out that the angular engine allows creating aliases for paths based on what is specified in the "paths" in tsconfig.
But in order to be able to access both the subfolders of the module and what is exported from the index.ts at the top level of the module, you need to specify "paths" like this:
QUESTION
I have an Eclipse application which on execution giving below error -
...ANSWER
Answered 2021-Jun-13 at 15:15The log shows that the ResourcesPlugin is being found but its plug-in activator is getting a null pointer exception when it tries to get the IContentTypeManager
.
The content type manager is provided using OSGi declarative services but you have not included org.apache.felix.scr
which deals with this.
So at a minimum you need to include org.apache.felix.scr
and start it in the section:
QUESTION
I have inherited an Azure subscription that is 4 basic App Services (websites). It has a log analytics workspace resource in it.
Is there any problem if I delete this resource? The websites all run fine and are very low traffic.
...ANSWER
Answered 2021-Jun-13 at 13:16Don't worry about deleting the workspace. As log analytics workspace is a unique environment and it can be created to monitor those rescoures which have deployed for a long time. What I mean is that the workspace and other resourse is low coupled.
In the meantime, workspace can be soft deleted, see https://docs.microsoft.com/en-us/azure/azure-monitor/logs/quick-create-workspace#troubleshooting
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