reaction | Real React-based application | Router library
kandi X-RAY | reaction Summary
kandi X-RAY | reaction Summary
Reaction is yet another starter kit for quick development SPA (Single Page Applications). It was elaborated with most cutting-edge technologies, that available nowadays. All you need is ~~love React and be sane~~ scrutinize this file, clone the project and run development server!. Then open 0.0.0.0:3000 in your browser and try to edit any component.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of reaction
reaction Key Features
reaction Examples and Code Snippets
Community Discussions
Trending Discussions on reaction
QUESTION
[
'854408347192786944',
Message {
id: '854408347192786944',
type: 0,
timestamp: 1623777224110,
channel: TextChannel {
id: '768848054064644156',
type: 0,
client: [Client],
guild: [Guild],
name: 'dev-chat',
position: 23,
parentID: '768835234291777556',
permissionOverwrites: [Collection [Map]],
rateLimitPerUser: 0,
topic: null,
messages: [Collection [Map]],
lastMessageID: '854408347192786944',
lastPinTimestamp: null
},
content: 'nittro',
hit: false,
reactions: {},
guildID: '768551672195710997',
messageReference: null,
flags: 0,
author: User {
id: '585548631268917254',
bot: false,
system: false,
avatar: '902e633f0c1af22ee6eff4f114b533c1',
username: '8au',
discriminator: '0489',
publicFlags: 128
},
referencedMessage: null,
interaction: null,
member: Member {
id: '585548631268917254',
guild: [Guild],
user: [User],
game: [Object],
nick: null,
roles: [Array],
joinedAt: 1603307397735,
premiumSince: null,
pending: false,
status: 'online',
clientStatus: [Object],
activities: [Array]
},
mentionEveryone: false,
mentions: [],
roleMentions: [],
pinned: false,
tts: false,
attachments: [],
embeds: []
}
]
...ANSWER
Answered 2021-Jun-15 at 17:33Try
QUESTION
I have about a half million records that look somewhat like this:
...ANSWER
Answered 2021-Jun-15 at 00:50For me, this is a natural fit for awk:
QUESTION
I want to send DM message when user will join in my server, but when user react to emoji it isn't working. Here is code:
...ANSWER
Answered 2021-Jun-14 at 20:38There's a logic error inside your check
function, you can only react with one emoji at a time, so this:
QUESTION
I can't for the life of me figure out how to make a variable in a json file increase, when a certain person reacts to a message in discord, that my bot sent (the reaction is already made by the discord bot if that matters).
...ANSWER
Answered 2021-Jun-14 at 17:48you can use a on_reaction_add
event
QUESTION
I was wondering if there's a way to run a task as I wait for a user's message or reaction. I plan on making a game command where a blurred image slowly gets less blurrier and the players have to be the first one to guess what the image is showing before it's completely visible, however the wait_for coroutine forces me to wait for a message which makes me unable to decrease the blur on the image until a player guesses what it is.
...ANSWER
Answered 2021-Jun-13 at 08:29You can use client.loop.create_task()
to asynchronously run a function.
QUESTION
Under my on_message I have this;
...ANSWER
Answered 2021-Jun-12 at 21:39I'm guessing you want the reaction to be on both your message and the bot's message.
QUESTION
Pretty much what the title says, but I just wanted to figure out how to get my bot to send a DM to anyone and everyone who reacts to the message it sends.
...ANSWER
Answered 2021-Jun-12 at 03:48this code is missing }
and you should try using async/await
that will easier to look and understanding for newbie. And as your code of filter
using on createReactionCollector
you are capture emoji that reacted by who send bot command request not every user (user.id === message.author.id
)
QUESTION
My app widget (ListView showing game scores) works fine when created on the home screen, but when I call appWidgetManager.updateAppWidget(id, R.id.appwidget)
inside the provider, there is no reaction from the widget or the log calls in the RemoteViewsFactory
's onCreate()
or onDataSetChanged()
methods. I know that the updateAppWidget
gets called because I can see the log call right before it.
Why is the widget not updating?
My AppWidgetProvider:
...ANSWER
Answered 2021-Jun-11 at 18:02It seems the layout passed to the remoteViews is cached, and you have to use a different layout for it to work. I used two different layouts to update the widget based on a boolean, and it worked.
QUESTION
If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?
...ANSWER
Answered 2021-Jun-11 at 12:47void resolveCollision(Particle& particle, Particle& otherParticle) {
float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
float xDist = otherParticle.pos.x - particle.pos.x;
float yDist = otherParticle.pos.y - particle.pos.y;
// Prevent accidental overlap of particles
if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
// Grab angle between the two colliding particles
float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
// Store mass in var for better readability in collision equation
float m1 = particle.mass;
float m2 = otherParticle.mass;
// Velocity before equation
glm::vec3 u1 = rotateVel(particle.speed, angle);
glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
// Velocity after 1d collision equation
glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
u1.y,
0.0);
glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
u2.y,
0.0);
// Final velocity after rotating axis back to original location
glm::vec3 vFinal1 = rotateVel(v1, -angle);
glm::vec3 vFinal2 = rotateVel(v2, -angle);
// Swap particle velocities for realistic bounce effect
particle.speed.x = vFinal1.x;
particle.speed.y = vFinal1.y;
otherParticle.speed.x = vFinal1.x;
otherParticle.speed.y = vFinal1.y;
}
}
QUESTION
When reading about CQRS it is often mentioned that the write model should not depend on any read model (assuming there is one write model and up to N read models). This makes a lot of sense, especially since read models usually only become eventually consistent with the write model. Also, we should be able to change or replace read models without breaking the write model.
However, read models might contain valuable information that is aggregated across many entities of the write model. These aggregations might even contain non-trivial business rules. One can easily imagine a business policy that evaluates a piece of information that a read model possesses, and in reaction to that changes one or many entities via the write model. But where should this policy be located/implemented? Isn't this critical business logic that tightly couples information coming from one particular read model with the write model?
When I want to implement said policy without coupling the write model to the read model, I can imagine the following strategy: Include a materialized view in the write model that gets updated synchronously whenever a relevant part of the involved entities changes (when using DDD, this could be done via domain events). However, this denormalizes the write model, and is effectively a special read model embedded in the write model itself.
I can imagine that DDD purists would say that such a policy should not exist, because it represents a business invariant/rule that encompasses multiple entities (a.k.a. aggregates). I could probably agree in theory, but in practice, I often encounter such requirements anyway.
Finally, my question is simply: How do you deal with requirements that change data in reaction to certain conditions whose evaluation requires a read model?
...ANSWER
Answered 2021-Jun-07 at 01:20First, any write model which validates commands is a read model (because at some point validating a command requires a read), albeit one that is optimized for the purpose of validating commands. So I'm not sure where you're seeing that a write model shouldn't depend on a read model.
Second, a domain event is implicitly a command to the consumers of the event: "process/consider/incorporate this event", in which case a write model processor can subscribe to the events arising from a different write model: from the perspective of the subscribing write model, these are just commands.
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