cloudsave | actually really amazing how many people
kandi X-RAY | cloudsave Summary
kandi X-RAY | cloudsave Summary
it's actually really amazing how many people now use cloud save. in fact, when i first built this, i had no idea how anyone would possibly find this extension of any practical use whatsoever. i still only have a vague idea as to how it could be used, so this probably implies that i'm not the best maintainer of this project but at least it's popular and rather awesome. personally, i find drag2up much more original, innovative and awesome. cloud save is still pretty cool though. and it's not a terrible name, actually. its probably the one project of mine which actually has a fairly decent name. right now, i'm going to try doing development of cloud save on the cloud via the cloud9 ide on a cr-48. it's going pretty well so far and it's really awesome. ############## design for cloud save 1.2. version 1.2 will feature tons and tons of magic. really really magical magic. the basis is a moving window-ish persistant stack which contains the names of hosts used. eg. dropbox, dropbox, picasa, picasa, box.net, google docs, dropbox, google docs, dropbox. right now, i figure the ideal value is 10. why? because math.sqrt(10) day is next week and also incidentally my birthday is on sqrt(10)
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QUESTION
I can change the record name on the website. I couldn't find a way with the code.
...ANSWER
Answered 2020-May-26 at 15:52This should help:
QUESTION
I'm implementing cloud save to my Unity game using offical plugin
after calling: ((PlayGamesPlatform)Social.Active).SavedGame.OpenWithAutomaticConflictResolution(Application.persistentDataPath + "/cloudsave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLongestPlaytime, SaveGameOpened);
I get following warning:
...ANSWER
Answered 2018-Jan-10 at 19:39Everything I changed was the path from: Application.persistentDataPath + "/cloudsave"
to "cloudsave"
and it works.
I was trying to do this before, but there had to be some similar error in other part of code.
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