player | Almost certainly the first MP3 player of its kind | Media Player library

 by   antimatter15 JavaScript Version: Current License: No License

kandi X-RAY | player Summary

kandi X-RAY | player Summary

player is a JavaScript library typically used in Media, Media Player applications. player has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is almost definitely the first javascript/html mp3 player which can load music from your hard drive and parse id3 tags. Try it out online it should work on the latest version of chrome and possibly safari. Chromium and firefox 4 will probably only work with ogg vorbis files. Internet explorer 9, mobile safari and opera will almost definitely not work.
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            kandi-support Support

              player has a low active ecosystem.
              It has 277 star(s) with 49 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 3 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of player is current.

            kandi-Quality Quality

              player has 0 bugs and 0 code smells.

            kandi-Security Security

              player has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              player code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              player does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              player releases are not available. You will need to build from source code and install.
              player saves you 165 person hours of effort in developing the same functionality from scratch.
              It has 410 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of player
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            player Key Features

            No Key Features are available at this moment for player.

            player Examples and Code Snippets

            How do I stream directly to media player?
            pypidot img1Lines of Code : 1dot img1no licencesLicense : No License
            copy iconCopy
            youtube-dl -o - "https://www.youtube.com/watch?v=BaW_jenozKcj" | vlc -
            
              
            Gets the player name .
            pythondot img2Lines of Code : 38dot img2License : Permissive (MIT License)
            copy iconCopy
            def hand_name(self) -> str:
                    """
                    Return the name of the hand in the following format:
                    'hand name, high card'
            
                    Here are some examples:
                    >>> PokerHand("KS AS TS QS JS").hand_name()
                    'Royal flush'  
            Simulates a random player .
            javadot img3Lines of Code : 27dot img3License : Permissive (MIT License)
            copy iconCopy
            public void simulateRandomPlay(Node promisingNode) {
                    Random rand = new Random();
                    Node tempNode = promisingNode;
                    boolean isPlayerWinner;
            
                    // The following line randomly determines whether the simulated play is a win or   
            Returns a string representation of this player .
            javadot img4Lines of Code : 21dot img4License : Non-SPDX
            copy iconCopy
            @Override
              public String toString() {
                var builder = new StringBuilder();
                if (name != null) {
                  builder.append("Player: ").append(name).append('\n');
                }
            
                if (type != null) {
                  builder.append("Character type: ").append(type.name  

            Community Discussions

            QUESTION

            (node:4044) UnhandledPromiseRejectionWarning: TypeError: Cannot read property 'cache' of undefined
            Asked 2021-Jun-15 at 20:22

            I sort of need help here, honestly not sure where I went wrong, here is the full code. I am sort of new, just trying to bring back the mention user and the reason back in a message instead of doing anything with this information.

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:58

            Why are you calling client in a command file if you already started a new instance of a client in your root file? try removing client from the top of the code. Hope that works

            Source https://stackoverflow.com/questions/67991046

            QUESTION

            how to pass array values to Formik select
            Asked 2021-Jun-15 at 18:30

            I am using Formik for a bunch of admin console forms that I have in my application. So far I did not have this use case.

            My Formik forms use one of 2 custom components, either a Myinputtext(input box) or a MySelect(drop down). I dont have a need for any other components so far. Here is how my Myselect component looks like.

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:19

            You need to map your array and render options inside your select like this:

            Source https://stackoverflow.com/questions/67988620

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            Youtube IFrame API Cannot Cue Specific Playlists; no Error?
            Asked 2021-Jun-15 at 13:19

            I've been using the YouTube IFrame API to shuffle multiple of my playlists together. I've got a very bare-bones HTML page with a 'next' and 'previous' button, and a bunch of javascript that loads up and plays videos and handles the button events.

            The general order of events when the script loads is

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:19

            This issue appears to have resolved itself. I suspect it was a bug in the iframe api or maybe the youtube backend which has been fixed by the youtube engineers. So iframe team, if you see this, thanks!

            Source https://stackoverflow.com/questions/67888984

            QUESTION

            Is a string necessarily smaller than a Vector3 in storage?
            Asked 2021-Jun-15 at 08:12

            I'm working on a system in Core to save the transforms of furniture, specifically position and rotation, which are both Vector3's. I have these in player storage, so at some point to save all the player's furniture, I think I will end up maxing out player storage. So I'm converting all the Vector3's to strings, with a modified version of a Roblox script that I found:

            ...

            ANSWER

            Answered 2021-Mar-03 at 03:23

            Most likely the Vector3 format is more efficient than a string conversion for storage. Each number in the Vector3 requires 4 bytes to be stored because each number is a 16-bit float. By converting the Vector3 values to strings, additional bytes are required (each digit you add requires one byte since a character requires one byte). If you need to store a Vector3 as a string I would suggest using the method below.

            For anyone who would like to learn how computers can store such a wide range of numbers in only four bytes, I would highly recommend researching the IEEE 754 format.

            Video that explains the IEEE754 Format

            You can use the string.pack and string.unpack functions to convert floats to byte arrays which can be sent as strings. This method will only require 12 bytes (12 characters) in total when sending data and has around 5 to 6 decimals points of precision. While this method may only save a few bytes it will allow you to send/save far more precise numbers/positions.

            Source https://stackoverflow.com/questions/66404333

            QUESTION

            How to autoplay youtube component in Angular?
            Asked 2021-Jun-15 at 07:56

            I am using Angular 11 with Angular Youtube Component, but i just don't figure it out how to autoplay it on showing the player without playing it manually Please Can anyone help me?

            ...

            ANSWER

            Answered 2021-Jun-15 at 07:56

            I have checked an example again and it works. The one reason that it doesn't work it's startSeconds property. Somehow, when we add this property it stops to autoplay the video. But without it, it works well.

            Source https://stackoverflow.com/questions/67702383

            QUESTION

            Check if player has a duplicate of a tool in roblox
            Asked 2021-Jun-15 at 06:09

            I am trying to check if a player has 2 Bloxy Colas in their backpack and if there is 2 destroy the other one

            I tried this code in a script but it didn't work

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:09

            The duplicate not being removed. Nothing prints

            You print something in both branches of your conditional statement. If there is nothing printed that means the loop does not run a single time. That means that player.Backpack:GetChildren() returns an empty table.

            As Instance:GetChildren() will always return a table, seeing an empty table means that Backpack does not have any children.

            Source https://stackoverflow.com/questions/67858918

            QUESTION

            how do i add a detect collision in pygame
            Asked 2021-Jun-15 at 04:41

            i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.

            here's the code ig help thanks

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:18

            Collision detection depends on your needs.

            • Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
            • Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
            • Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.

            They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here

            Source https://stackoverflow.com/questions/67978995

            QUESTION

            Unity3D is giving me unexpected output: Instantiating objects at too high of a rate
            Asked 2021-Jun-15 at 04:36

            Alright, so I'm making a game in Unity, and I tried to spawn in enemies randomly around a player. To control the rate of the spawning, I created a private bool spawnCooldown variable. Then, there was an if {} statement which controlled the rate of spawning. The original code is below:

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:40

            You need to add the seconds of cooldown you want on the spawner when you declare it too, E.G spawnCooldown = Time.time + coolDownPeriodInSeconds;

            You also need to set spawnCooldown to be a float, which stores numbers. Currently you have stored it as a bool, which only stores true or false values, and therefore cannot be compared to Time.time further in the code.

            Lastly you are missing the closing } character in the if block

            What is happening currently is you are doing the following:

            1. Setting spawn Cooldown to be the current Time
            2. For every frame after that, checking if the new current time is greater than the old time you set as spawnCooldown. Since it always is, the code will then run through the spawn script.

            If you change it to

            Source https://stackoverflow.com/questions/67964519

            QUESTION

            Postpone init() AVPlayer SwitUI
            Asked 2021-Jun-14 at 19:54

            I have found the code for an OObject that serves me as a basic audio player (with a slider) Works fine , however i can use it so far in the ContentView like this :

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:54

            In a non-SwiftUI situation, I'd normally recommend making player an optional and loading it later, but, as you've probably discovered, you can't make an @ObservedObject or @StateObject optional.

            I'd recommend refactoring AudioPlayerAV so that it does the important work in a different function than init. That way, you're free to load the content at whatever point you want.

            For example:

            Source https://stackoverflow.com/questions/67976166

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install player

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone antimatter15/player

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            git@github.com:antimatter15/player.git

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