traffic_light | chrome extension - | Browser Plugin library
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kandi X-RAY | traffic_light Summary
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QUESTION
I am stuck here.
I am generating annotation xml
from csv file which contains lots of images name, classes, and bounding box information.
I want to make xml files separately based on class.
eg: If I want class == traffic_sign
, then each xml (for each images) will be containing only traffic_sign
and corresponding information.You can see example below:
and If I want to add one more class (let say class == cross_road)then xml will include traffic_sign and cross_road based on csv information.
I have given one example here:
I wanted only traffic_sign and corresponding information, then xml was created for image 1.jpg
as below:
ANSWER
Answered 2021-May-28 at 12:23I am guessing that you are trying to combine all the entries with the same filename, as such for your example CSV MP_SEL_083698.jpg
needs two entries in the XML.
To achieve this, you could use a defaultdict()
to build a dictionary containing a list of all entries with the keys being the filename.
Each list of rows can then be passed to your write_xml()
function to save them:
QUESTION
I am attempting to create a traffic light (good / bad) function within my application. I am using Flask and Jinja templating.
I have my function below and I set a previous functions output(result) as my_var = traffic_light(result)
to use within the below function-
ANSWER
Answered 2020-Dec-30 at 23:58{{my_var}}
is Jinja syntax. This should only be used in templates.
Within the python app, just call the url_for
function itself:
QUESTION
I'm getting an error when running npm test. I feel like I have tried every existing suggestion online, but I can not get it to work.
Here is my package.json. I thought the "transformIgnorePatterns": [ "/node_modules/(?!@total/*)", ],
would solve the issue, but it didn't.
ANSWER
Answered 2020-Nov-13 at 16:08Looks like your situation is to be nested twice node_modules
(node_modules/@opt-ui/icons/node_modules/@equinor/eds-icons
), so you might have to set both @opt-ui
and @equinor
to re-transpile.
However, I have an idea which I'm not 100% the following way would work but it's worth trying though:
QUESTION
How can I properly make prefix and postfix operators for any type?
For example, I have this enum class
:
ANSWER
Answered 2020-Sep-03 at 15:18Since you need to make the operators non-member functions, you need to pass a Traffic_light
argument to the operators:
QUESTION
This is my XML file test.xml
:
ANSWER
Answered 2018-Sep-13 at 06:01use xml.etree.ElementTree and csv modules:
QUESTION
I have a TrafficLight C++ class and I have some doubts about using enum for color management, especially regarding the correct syntax to use. below I write simplified code pieces, since my intent is only to understand how it works:
...ANSWER
Answered 2019-Dec-20 at 14:28color
can be used just like any other type and its enumerators can be accessed as if they were static members of a class:
QUESTION
I'm currently having a trouble of getting the value of my enum from another script here's my script that handles the enum
TrafficLightHandler.cs
...ANSWER
Answered 2019-Oct-16 at 11:57To be able to use the other script you need to retrieve it as any other component using GetComponent()
.
If both scripts are attached to the same gameObject
then just use current gameObject
QUESTION
I am new to both CSS and JavaScript, and I want to change the font color of this section of my .aspx file:
...ANSWER
Answered 2019-Oct-15 at 13:39
Say what you will about this number:
QUESTION
I am currently creating a Car Parking and Driving Simulation game but I'm having a problem making it. Currently what I successfully implemented
- Park the Car
- Game Over when the Car Crash into something
- Traffic Light System
The problem is that if my car go forward when the traffic light is green and then suddenly it turns out to be red on the other traffic light it will trigger the next collider and I don't want that because it is a mistake right? . Please see the image below.
The StopAndGoHandler GameObject has the script called StopAndGoHandler.cs this handles if the traffic light is green you can go,yellow prepare to stop but still you can go,red to fully stop. Now if the car go forward even if the traffic light is red then that comes the
Violation GameObject which has the script TrafficViolation.cs
Here's the StopAndGoHandler.cs
...ANSWER
Answered 2019-Mar-21 at 05:20The problem is that if my car go forward when the traffic light is green and then suddenly it turns out to be red on the other traffic light it will trigger the next collider and I don't want that because it is a mistake right? .
What I understand for this text and from the image you added in the post is the car crosses the green traffic light without issues. But when it enters the crossing it triggers another traffic light collider, which belongs to a traffic light in red, causing the violation.
What I would do it to place the colliders which detect if a car cross a traffic light just under the traffic light itself, and not in the middle of the crossing. For example:
Assuming in each street, traffic can circulate in both directions, and since your traffic light are on the left, I assume car drive leftside (like in UK). I would place the traffic light OnTriggerEnter collider like this:
QUESTION
I've succesfully trained a Mask_RCNN, and for illustration purposes, let's focus on this sample image the network generates:
It's all very good, no problem. What I'd like to achieve however is to have the following variables with their values per instance:
...ANSWER
Answered 2018-Dec-20 at 10:53The following does it right:
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