Slidez | , an application | iOS library

 by   bobylito JavaScript Version: Current License: No License

kandi X-RAY | Slidez Summary

kandi X-RAY | Slidez Summary

Slidez is a JavaScript library typically used in Mobile, iOS applications. Slidez has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is the source of slideZ!, an application for live sharing slides (in conferences...). It works with any slides given they are compatible with DZSlides' post message protocol : in the specification/protocol section.
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            kandi-support Support

              Slidez has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Slidez has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Slidez is current.

            kandi-Quality Quality

              Slidez has no bugs reported.

            kandi-Security Security

              Slidez has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Slidez does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Slidez releases are not available. You will need to build from source code and install.

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            Slidez Key Features

            No Key Features are available at this moment for Slidez.

            Slidez Examples and Code Snippets

            No Code Snippets are available at this moment for Slidez.

            Community Discussions

            QUESTION

            Switching Gouraud and Phong Shading
            Asked 2018-Jun-01 at 19:25

            I'm writing an application where I need to switch these two shading techniques.

            The program starts applying the Gouraud shading , and there are no problem.

            When I click the button to switch the shading my object (a rotating cube) became all violet , like there is no light. Does anyone see the problem ?

            Here is the code :

            JavaScript

            ...

            ANSWER

            Answered 2018-Apr-26 at 16:05

            In the vertex shader are declared the varying (output) variables N, L, E. But they are never set, because there are identically named local variables which are set. This causes that the values of the varying (input) variables N, L, E in the fragment shader are always (0, 0, 0).

            The issue can be fixed by removing the declaration of the local variables and setting the varying outputs:

            Source https://stackoverflow.com/questions/50039989

            QUESTION

            Phong and Gouraud Shading WebGL
            Asked 2018-Apr-23 at 04:31

            I read that that in Gouraud Shading, the color for the fragment is computed in the Vertex Shader. Whereas, in Phong Shading, the color for the fragment is computed in the Fragment Shader.

            In this implementation , which of these are we using ?

            I did not understand exactly the difference between them. Could anyone help me ? Thanks

            ...

            ANSWER

            Answered 2018-Apr-23 at 04:31

            I did not understand exactly the difference between them. Could anyone help me ?

            The technique used in the code snippet of the question is Gouraud Shading.

            In common Phong shading means the technique, which does the light calculations per fragment, in compare at Gouraud Shading, the light calculations ar done per vertex.

            This means that at Phong shading the light calcualtions ar done in the fragment shader (Not to be confused with Phong reflection model).

            Phong shading:

            At Gouraud Shading the light calculations are done in the vertex shader, for the corners of the primitives (corners of the triangles). The calculated light is (either in a perspective correct manner or linearly) interpolated for all the fragments covered by the primitive, according to the Barycentric coordinate. This increases the performance, but gives a big loss of quality, especially on large primitives and strong specular highlights.

            Gouraud Shading:

            Note, the light is not linear distributed on a surface. If the light is only calculated for some samples and interpolated in between them, this causes flat stains.

            See the example, which compares the 2 techniques:

            Source https://stackoverflow.com/questions/49966240

            QUESTION

            Changing pages in a scrollview issue
            Asked 2017-Jul-20 at 03:26

            I am currently trying to add a button so that I can go to a different page in a UIScrollView but I keep getting the error. Basically I'm creating custom slides that take up about a third of the bottom of the screen with the scrollview.

            [App.ViewController aButton:]: unrecognized selector sent to instance 0x7fe464c131c0 2017-07-19 22:47:48.791 App[10680:546634] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[App.ViewController aButton:]: unrecognized selector sent to instance 0x7fe464c131c0'

            so far I've read a few posts on here and have tried

            pagecontrol.currentpage = 0

            and

            mainScrollView.contentOffset = CGPoint(x: mainScrollView.frame.size.width*1, y: 0)

            ...

            ANSWER

            Answered 2017-Jul-20 at 03:09

            See? unrecognized selector sent to instance xxx which means you have a method that does not implement at a certain controller.

            And reason: '-[App.ViewController aButton:]: unrecognized selector sent to instance 0x7fe464c131c0' which means the method of aButton: in App.ViewController does not implement or you call App.ViewController does not contain this method

            Source https://stackoverflow.com/questions/45204316

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Slidez

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bobylito/Slidez.git

          • CLI

            gh repo clone bobylito/Slidez

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            git@github.com:bobylito/Slidez.git

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