SuperView | SuperView allows you to wrap your website in a super simple | iOS library

 by   brommko JavaScript Version: Current License: No License

kandi X-RAY | SuperView Summary

kandi X-RAY | SuperView Summary

SuperView is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Mobile, iOS applications. SuperView has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is an iOS project that allows you to wrap your website in a super simple iOS app. If you are a web developer who wants to release an iOS app, this should help you cut some corners when it comes to learning iOS development. It is ideal for single page web apps. SuperView comes with all the features that of a desktop browser like managing history, cookies, HTML5 support and lot more. Using SuperView you can build very cool apps like integrating HTML5 games in the app, interactive page, web based slideshow etc.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SuperView has a low active ecosystem.
              It has 13 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperView is current.

            kandi-Quality Quality

              SuperView has 0 bugs and 0 code smells.

            kandi-Security Security

              SuperView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SuperView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SuperView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SuperView releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SuperView and discovered the below as its top functions. This is intended to give you an instant insight into SuperView implemented functionality, and help decide if they suit your requirements.
            • Default prefitter .
            • Searches for the specified selector .
            • Animation animation animation .
            • Callback for when we re done
            • Creates a new matcher matcher .
            • in ajax request
            • Main matcher function
            • Initiate a set of DOM elements
            • Build a DOM fragment
            • show effect
            Get all kandi verified functions for this library.

            SuperView Key Features

            No Key Features are available at this moment for SuperView.

            SuperView Examples and Code Snippets

            No Code Snippets are available at this moment for SuperView.

            Community Discussions

            QUESTION

            SwiftUI List backed by FetchedResults wrongly exits out of an edit mode
            Asked 2022-Mar-30 at 08:26

            The sample project is an app that allows people to track the books they've read and their genres. To display the books, we have BookList view.

            ...

            ANSWER

            Answered 2022-Mar-30 at 08:26

            I noticed that after you move a row if you drag the sheet down slightly, the table cells re-enter edit mode to match the edit button. If you drag the sheet down another time the cells then exit edit mode! This makes me think there is a bug when List is inside of a sheet, which I reported as FB9969447. I believe the reason this also happens in your test project is because GenreManager() is init when a move is done, which the reason for is explained below. As a workaround you could use fullScreenCover until sheet is fixed. The editMode that EditButton and List use is part of the environment and sheets have always behaved a bit weird with environment vars so that is probably the reason for the bug. You could also attempt to re-architect your View structs so that GenreManager() is not init when genres is changed but that is probably futile given the bug also occurs when the sheet is dragged.

            SwiftUI features dependency tracking so if you don't call ForEach(genres) it no longer runs body when genres changes. So the problem isn't to do with the Picker itself, just the fact that body is being called in BookList when a move is made causing a change to genres. At the top of body use let _ = Self._printChanges() you'll see debug output that tells you the reason for running body. FYI there currently a bug where a View init with @FetchRequest (even with same params) always has body called because of @self changed - it's because that struct inits a new object instead of using @StateObject so SwiftUI always thinks the View has changed FB9956812.

            So I think what is happening is when the genre list is changed by the move, BookList calls body (because genres is used in the Picker) and it inits a GenreManager.

            Here is a SwiftUI tip, it's best to restructure your Views so you aren't initing too many layers of things that don't use the data that SwiftUI calls body when it detects changes. I.e. in your BookList when genres changes and body is called you create a NavigationView, .toolbar, ToolBarItem, Menu and it isn't until Picker that you actually use the genres. It's more efficient to make a struct that creates genres and uses it immediately in body. E.g. you could make a GenrePicker struct that does the FetchRequest and calls Picker first, pass in a binding to the selection if you need it outside.

            Source https://stackoverflow.com/questions/71658396

            QUESTION

            How to properly allocate/initialize a weak variable? (Swift)
            Asked 2022-Mar-22 at 20:54

            I'm trying to get rid of a memory leak associated with an MKMapView. I think the main problem is that I created my entire project without using storyboard as a series of views which I manage by either setting the alpha to 0 or shrinking the view to a height of zero. I have a mapView initialized in ViewController.swift as such:

            ...

            ANSWER

            Answered 2022-Mar-22 at 20:54

            You ask:

            How to properly allocate/initialize a weak variable?

            You should:

            1. Create your object with local variable:

            Source https://stackoverflow.com/questions/71564718

            QUESTION

            How would I convert the position of a point in a normalized coordinate system, to a regular coordinate system that has a relative position?
            Asked 2022-Mar-18 at 02:47

            This math is not platform specific and I'll take any language as an answer. This is difficult to explain why I'm doing this, but I'll try to include images.

            I have a view (View A) that overlays a map as a container. The purpose is to contain our content while remaining fixed to the map as the user drags the map. That view has a coordinate system where it's origin is in the top left of the screen. It will be our absolute coordinate system, where we are trying to convert the positions to and from.

            Next, we have a Rectangle that is formed in the intersection between View A and what is visible on the screen. I achieved that with the following property in my UIView:

            ...

            ANSWER

            Answered 2022-Mar-18 at 02:47

            I found the answer and have used Python for legibility.

            View A is 1270*680.

            Source https://stackoverflow.com/questions/71491825

            QUESTION

            Restrict to move/drag the pdf annotation within PDF Page boundary
            Asked 2022-Mar-08 at 09:38

            I am loading one PDF on PDF view using the PDF kit library. I added one custome view (same like PDF Annotation) on pdf view, and I am allowing users to move/drag that custom view on pdf view(within pdf view/container view) using UIPanGestureRecognizer. Here is a gif,

            If you see this gif, there is one problem. That custom view is going outside of the pdf page. I want to restrict it. The custom view should move/drag within the pdf page only. How I can fix this? Is there a solution for it?

            Here is the link sample project and all code - https://drive.google.com/file/d/1Ilhd8gp4AAxB_Q9G9swFbe4KQUHbpyGs/view?usp=sharing

            Here is some code sample from project,

            ...

            ANSWER

            Answered 2022-Feb-09 at 07:51

            I would recommend PDFAnnotation rather that UIView for adding content onto the PDFView.

            It is not so easy to compare a UIView's frame within a PDFView due to their coordinate systems being different.

            Adding a PDFAnnotation to the PDFView works in sync with the PDF coordinate system whereas working with UIView, you will need to do some conversions between coordinate spaces and this can be tricky and not so accurate.

            Here are some small changes I made to kind of get this to work with a view.

            First in your SignatoryXibView I added this function to show a red border when we are close to the edge

            Source https://stackoverflow.com/questions/71015338

            QUESTION

            How to unit test iOS package with `swift test`?
            Asked 2022-Mar-07 at 14:58

            I have an iOS library with Swift package manager. I am trying to run unit tests with swift test The reason why I am not using xcodebuild is, I am trying to remove the .xcodeproj from my source control. Also, there is a warning when we create xcodeproj with spm, that generate-xcodeproj will be deprecated soon. TL;DR This library depends on Lottie I tried just running swift test in the root directory, but it gives lot of errors. like /.build/checkouts/lottie-ios/lottie-swift/src/Public/Animation/AnimationView.swift:859:11: error: cannot find 'superview' in scope I tried

            ...

            ANSWER

            Answered 2022-Mar-07 at 14:58

            swift test only works for macOS testing. It does not support cross builds for iOS.

            You do not need an existing Xcode project to use xcodebuild. Run the command, xcodebuild -list to initialize a Package.swift file for testing.

            See the example here.

            Source https://stackoverflow.com/questions/71357915

            QUESTION

            NSPanGestureRecognizer Autolayout Constriants
            Asked 2022-Feb-24 at 14:24

            I am using below code to move a view inside boundaries of superview, it works fine but I want to use auto layout instead. Below are the initial constraints moveable view should have and when I move it using gesture I want to update trailingConstraints & bottomConstraints.

            width - super view width / 4 height = 9/16 of width trailingConstraints = 0 bottomConstraints = 0

            Is is possible to use NSPanGestureRecognizer using auto layout?

            ...

            ANSWER

            Answered 2022-Feb-24 at 14:24

            Fairly straightforward to do this with auto-layout / constraints...

            We'll add var properties for Leading and Top constraints:

            Source https://stackoverflow.com/questions/71247180

            QUESTION

            How To Scale The Contents Of A UIView To Fit A Destination Rectangle Whilst Maintaining The Aspect Ratio?
            Asked 2022-Feb-16 at 15:42

            I am trying to solve a problem without success and am hoping someone could help.

            I have looked for similar posts but haven't been able to find anything which solves my problem.

            My Scenario is as follows: I have a UIView on which a number of other UIViews can be placed. These can be moved, scaled and rotated using gesture recognisers (There is no issue here). The User is able to change the Aspect Ratio of the Main View (the Canvas) and my problem is trying to scale the content of the Canvas to fit into the new destination size.

            There are a number of posts with a similar theme e.g:

            calculate new size and location on a CGRect

            How to create an image of specific size from UIView

            But these don't address the changing of ratios multiple times.

            My Approach:

            When I change the aspect ratio of the canvas, I make use of AVFoundation to calculate an aspect fitted rectangle which the subviews of the canvas should fit:

            ...

            ANSWER

            Answered 2022-Feb-06 at 10:03

            Here are a few thoughts and findings while playing around with this

            1. Is the right scale factor being used?

            The scaling you use is a bit custom and cannot be compared directly to the examples which has just 1 scale factor like 2 or 3. However, your scale factor has 2 dimensions but I see you compensate for this to get the minimum of the width and height scaling:

            Source https://stackoverflow.com/questions/71004029

            QUESTION

            How to scale a SwiftUI Image including its overlay?
            Asked 2022-Feb-13 at 07:50

            Given this view with an image that has an overlay:

            ...

            ANSWER

            Answered 2022-Feb-12 at 09:59

            The problem is the absolute positioning of the logo. I see two ways:

            1. scale the whole resulting image with .scaleEffect.
              Be aware this is a render scaling of the underlying image, it will not be redrawn in the new size, so can become blurry.

            Source https://stackoverflow.com/questions/71090569

            QUESTION

            How do I know if I made auto-layout good enough to fit every device?
            Asked 2022-Feb-01 at 18:20

            In my case:

            When I set device to be Iphone SE and run simulator on Ipod touch 7th gen everything is normal and every element is where it should be.

            But if I change device to iPhone 11 and run on same simulator (IPod touch 7th gen) almost everything is messed up. Should I always set device to be same as simulator device or it doesn't matter?

            .

            The title of this question is also my question: Does Xcode storyboard device and simulator needs to be same ?

            Edit:

            The upper stack view(username; password) is causing my problem and here is how I made it. First I've added stack view then inside I put two textFields.

            Stack view components: Axis: Vertical Alignment: Fill Distribution: Fill Equally Spacing: 30

            Stack view constraints:

            Alignc Center X to: Safe Area

            Top Space to: image(image above stack view) Equals: 17.6

            Aspect Ratio to: Superview Instrinct Size(Default) and also everything else is default

            Username label has only one constraint and its aspect ratio = 6:1

            Button customization is making the problem and here is what I've used:

            ...

            ANSWER

            Answered 2022-Feb-01 at 18:20

            OK - so the problem is not with auto-layout...

            The problem is that your code is setting the frame of your "bottomLine" layer incorrectly.

            Most likely, you're calling your styleTextField() func in viewDidLoad(). However, UIKit has not set the frames of the views / UI elements yet.

            You need to wait until the frames are set - such as in viewDidLayoutSubviews(). A new problem will crop up though, as that can be (and usually is) called multiple times, and your code would be creating and adding multiple "bottomLine" layers.

            A better option would be to subclass UITextField and handle the layer frame in layoutSubviews().

            Here's a quick sample:

            Source https://stackoverflow.com/questions/70919527

            QUESTION

            View’s frame jumps right before dismiss animation, using custom UIViewControllerTransitioningDelegate
            Asked 2021-Dec-18 at 11:59

            So, straight to the point:

            I’m using a custom UIViewControllerTransitioningDelegate, that provide a custom UIPresentationController and present/dismiss animations, to animate a view from one view controller to another. When an image is taped in a table view cell in the first view controller, the image is presented in full screen in the second view controller, animating from its position in the table view cell to its position in the presented view controller.

            The gifs below shows what is going on. Note that everything works smooth for the present animation, but not for the dismiss animation.

            The issue I’m having is that when the dismiss animation fires, it looks like the frame of the animated view gets offset or transformed in a way. And I cant figure out why! The frame at the start of the animation is untouched (by me at least), and the frame at the end of the animation is the same as the frame for the present animation - which works perfectly fine!

            Anyone has any idea of what is going on?

            The code for my custom UIViewControllerTransitioningDelegate is provided below.

            ...

            ANSWER

            Answered 2021-Dec-18 at 11:59

            I managed to figure it out after playing around for a good while. And I think I've had a feeling about what the the problem was all along...

            Short answer: Do not try to animate views by changing their .frame or .bounds when using Auto Layout Constraints. Changing these properties might cause undefined behaviour (like the one I experienced). Instead, animate views by changing their constraints or the .center and/or .transform property. These properties do not conflict with the layout engine. When querying a view for its size, use the .bounds property, since this property is more reliable than .frame when using Auto Layout Constraints.

            Slightly longer answer: Since I was using Auto Layout Constraints all over the place, combining it with manually changing the frames of views during animation did not work. Or more correct - had undefined behaviours. Since the Auto Layout Engine uses constraints to modify the view's frame for you, you should avoid touching the .frame (and .bounds) property yourself. Instead, animate your views by changing properties like .center and .transform. It seems like these properties do not conflict with Auto Layout, and changes to these properties will be applied to your views after the Auto Layout Engine has done its calculations. Event thought changing the .frame and .bounds of the view might work sometimes in combinations with Auto Layout Constraints, like I experienced with my custom presentation animation (which seemed to work flawlessly!), you should really avoid it. A workaround in some cases might be to temporary turn .translatesAutoresizingMaskIntoConstraints == true, but this is really not a god idea since it causes UIKit to generate Auto Layout Constraints for you, and those constraints might conflict with your own constraints. When querying a view for its size, use the .bounds property, since this property is more reliable than .frame when using Auto Layout Constraints and the .transform property.

            Worthy mentions from the Apple documentation:

            UIView.center:

            Use this property, instead of the frame property, when you want to change the position of a view. The center point is always valid, even when scaling or rotation factors are applied to the view's transform. Changes to this property can be animated.

            UIView.transform:

            In iOS 8.0 and later, the transform property does not affect Auto Layout. Auto layout calculates a view’s alignment rectangle based on its untransformed frame.

            Warning: When the value of this property is anything other than the identity transform, the value in the frame property is undefined and should be ignored.

            UIView.translatesAutoresizingMaskIntoConstraints:

            If this property’s value is true, the system creates a set of constraints that duplicate the behavior specified by the view’s autoresizing mask. This also lets you modify the view’s size and location using the view’s frame, bounds, or center properties, allowing you to create a static, frame-based layout within Auto Layout.

            Note that the autoresizing mask constraints fully specify the view’s size and position; therefore, you cannot add additional constraints to modify this size or position without introducing conflicts. If you want to use Auto Layout to dynamically calculate the size and position of your view, you must set this property to false, and then provide a non ambiguous, nonconflicting set of constraints for the view.

            By default, the property is set to true for any view you programmatically create. If you add views in Interface Builder, the system automatically sets this property to false.

            For those interested, below is my final code for the custom UIViewControllerTransitioningDelegate. Only using Auto Layout Constraints, and only modifying the view properties mentioned above. Note: I'm using TinyConstraints to make writing constraints more pleasant.

            Source https://stackoverflow.com/questions/70382117

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperView

            You can download it from GitHub.

            Support

            Use our Envato profile page for bug reports or support requests. To purchase a commercial license, please visit Envato market.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/brommko/SuperView.git

          • CLI

            gh repo clone brommko/SuperView

          • sshUrl

            git@github.com:brommko/SuperView.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link