draw | A real time collaborative drawing tool using nodejs | Socket library

 by   byrichardpowell JavaScript Version: Current License: No License

kandi X-RAY | draw Summary

kandi X-RAY | draw Summary

draw is a JavaScript library typically used in Networking, Socket, Nodejs, Express.js applications. draw has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A collaborative drawing tool. Mostly for demoing purposes..
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            kandi-support Support

              draw has a low active ecosystem.
              It has 91 star(s) with 212 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of draw is current.

            kandi-Quality Quality

              draw has no bugs reported.

            kandi-Security Security

              draw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              draw does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              draw releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of draw
            Get all kandi verified functions for this library.

            draw Key Features

            No Key Features are available at this moment for draw.

            draw Examples and Code Snippets

            Draw a random normal distribution .
            pythondot img1Lines of Code : 54dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def random_normal(shape,
                              mean=0.0,
                              stddev=1.0,
                              dtype=dtypes.float32,
                              seed=None,
                              name=None):
              """Outputs random values from a normal distribution.
            
              Example th  
            Draw a text line .
            pythondot img2Lines of Code : 24dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _screen_draw_text_line(self, row, line, attr=curses.A_NORMAL, color=None):
                """Render a line of text on the screen.
            
                Args:
                  row: (int) Row index.
                  line: (str) The line content.
                  attr: curses font attribute.
                  color: (str  
            Draw the next frame .
            javadot img3Lines of Code : 14dot img3License : Non-SPDX
            copy iconCopy
            public void draw(List> coordinateList) {
                LOGGER.info("Start drawing next frame");
                LOGGER.info("Current buffer: " + current + " Next buffer: " + next);
                frameBuffers[next].clearAll();
                coordinateList.forEach(coordinate -> {
                  v  

            Community Discussions

            QUESTION

            Is there a way to use class to combine these two types of code in Pygame?
            Asked 2021-Jun-15 at 19:22

            I'm trying to put buttons in a surface*(screen)* and want to include them in just one class. This is the code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:22

            You don't need the button attribute at all. Pass the color and the rectangle to the constructor of the class. Save the color and rectangle in an attribute and use the attributes to draw the button:

            Source https://stackoverflow.com/questions/67991863

            QUESTION

            Find proportion of times each character(A,B,C,D) occurs in each column of a list which has 3 datasets
            Asked 2021-Jun-15 at 19:00

            I have a list (dput() below) that has 4 datasets.I also have a variable called 'u' with 4 characters. I have made a video here which explains what I want and a spreadsheet is here.

            The spreadsheet is not exactly how my data looks like but i am using it just as an example. My original list has 4 datasets but the spreadsheet has 3 datasets.

            Essentially i have some characters(A,B,C,D) and i want to find the proportions of times each character occurs in each column of 3 groups of datasets.(Check video, its hard to explain by typing it out)

            ...

            ANSWER

            Answered 2021-Jun-09 at 19:00

            We can loop over the list 'l' with lapply, then get the table for each of the columns by looping over the columns with sapply after converting the column to factor with levels specified as 'u', get the proportions, transpose, convert to data.frame (as.data.frame), split by row (asplit - MARGIN = 1), then use transpose from purrr to change the structure so that each column from all the list elements will be blocked as a single unit, bind them with bind_rows

            Source https://stackoverflow.com/questions/67909583

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            Add percentage change between two points annotation to chart while maintaining value points
            Asked 2021-Jun-15 at 17:30

            I have the following chart that calculates premium for each month.

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:29

            when using a calculated column for setColumns,
            you can use a custom function, instead of the calc: "stringify"

            the function will receive two arguments,
            the data table and the row index.
            the function should return the value to be displayed (the annotation).

            Source https://stackoverflow.com/questions/67987469

            QUESTION

            ProcessPoolExecutor Error, Int is not iterable/subscriptable
            Asked 2021-Jun-15 at 13:46

            I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.

            I have the following code which is causing the problem:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:46

            The actual value being passed as the second argument games to getRecentWinners is listOfGames, which as a values of [1, 2, 3 ... 21]. But the first line of getRecentWinners is:

            Source https://stackoverflow.com/questions/67983221

            QUESTION

            what is the meaning of "map" from map function?
            Asked 2021-Jun-15 at 11:06

            I'm happy to use "map function" in python for parallelized calculations. such as below.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:26

            "Map" is also a synonym for "function" in the mathematical sense: something that sends an input to an output. You should be able to find it in any English dictionary. It can also be used as a verb for the process of transformation: "map each element to its square".

            The word "map" for a geographic drawing is related, in that it also "maps" each point of the real terrain to a point on the paper map, or vice versa.

            It is not an acronym.

            Source https://stackoverflow.com/questions/67976134

            QUESTION

            d3.js - apply exit after append to simulate a animation
            Asked 2021-Jun-15 at 09:27

            I would like to draw rectangle on a barchart just like a animation. I only need to draw one rectangle one time (maybe keep it for 0.5 secs) then remove it and draw another rectangle.

            Currently all rectangles will be draw on screen! I try to use exit pattern but not work!

            ...

            ANSWER

            Answered 2021-Jun-15 at 03:42

            There appear to be two key issues:

            Enter/Update/Exit

            The exit selection only contains elements when there are selected elements in the DOM which do not have corresponding items in the data array. In your case we have an empty selection with bound data:

            Source https://stackoverflow.com/questions/67964515

            QUESTION

            Drawing to a texture in Unity is very slow
            Asked 2021-Jun-15 at 08:58

            I have been learning Unity for the last few weeks in order to create a simple ant simulation. The way I was rendering everything was writing to a texture the size of the camera in the Update function. It works, but problem is that it is extremely slow, getting only around 3-4 FPS doing so. What could be done to speed it up? Maybe a completely different way of rendering?

            Here is the code of a simple test where some Ants just move around in random directions. I have the AntScript.cs attached to the camera with a texture under a Canvas where everything is being written to.

            AntScript.cs

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:58

            In general instead of using Texture2D.SetPixel on individual pixels rather use Texture2D.GetPixels and Texture2D.SetPixels on the entire image (or the section you changed).

            This is already way more efficient!

            Then using Texture2D.GetPixels32 and Texture2D.SetPixels32 which do use raw byte color format (0 to 255 instead of 0f to 1f) is even faster!

            Source https://stackoverflow.com/questions/67981287

            QUESTION

            Splitting and distributing data from two tables into a new one
            Asked 2021-Jun-15 at 08:24

            I have been studying and learning PHP and MySQL and I have started a system that I'm developing for a friend's little school and to help me to improve my learning. I basically have in this case a table with the names of the students (tb_std) and another with the names of the teachers (tb_tch). The work is to distribute these students among the teachers in a new table, which is the way I think it will work better (tb_final).

            1. I basically need each student to have a randomly chosen teacher so that the distribution is numerically even among the teachers.

            In this example, I have 7 teachers and 44 students. Using SELECT query I did the operations to find out how many students would be for each teacher (add/division/mod), but how to make this draw to play in this new table I have no idea where to start.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:50

            You can solve this by next (a bit a complicate) query using window functions:

            Source https://stackoverflow.com/questions/67969067

            QUESTION

            Dealing with slow Electron startup
            Asked 2021-Jun-15 at 08:10
            Context

            I have spent some hours playing with Electron and I have observed that it consistently takes more than 2.5 seconds to draw a trivial html file to the screen. The timeline is roughly as follows:

            • 60 ms: app ready event is triggered; we create a window using new BrowserWindow()
            • 170 ms: a blank window appears on the screen
            • 2800 ms: the window shows the specified HTML

            I have set up a repository with my code, which is derived from Electron's quick start docs.

            Regarding my machine, I am running Windows 10 on a ThinkPad T460 from 2016 with a SSD and enough memory.

            Questions

            Shipping an application that shows a blank window for so long upon startup is a no-go for me. I assume most people developing Electron apps think similarly. Hence my first question: am I doing something wrong? Or is this the expected loading time for a trivial Electron app?

            Assuming this is normal behavior, what is the common way to deal with this problem? Some ideas come to mind:

            1. Asking Electron to show a splash screen: unless there is specific built-in functionality for this, it seems like a no-go, since the splash screen itself would be shown only after 2.5 seconds.
            2. Hide the app's window until it is rendered (using the ready-to-show event), so no blank window is shown. This isn't ideal, since it means that the user doesn't get any feedback whatsoever that the application is actually loading.
            3. Create a wrapper application (using native code) that displays a splash screen, launches electron and hides itself once the electron window is shown. Kind of defeats the purpose of using Electron in the first place, because you end up writing native code and adding accidental complexity.
            4. Setting the background color of the window to something resembling your app, as suggested by the docs. This just doesn't look very well.

            Given this must be a common problem, I hope standard solutions have been found by the community. I'd be glad if someone can point me in the right direction.

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:38

            What if you hid your window until it's ready to show, then show your window, and while your window's hidden show a loading spinner.

            First only show your main window until after it's ready:

            Source https://stackoverflow.com/questions/67874431

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install draw

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/byrichardpowell/draw.git

          • CLI

            gh repo clone byrichardpowell/draw

          • sshUrl

            git@github.com:byrichardpowell/draw.git

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