drawing | Real-time collaborative drawing using node.js , paper.js | Websocket library
kandi X-RAY | drawing Summary
kandi X-RAY | drawing Summary
Real-time collaborative drawing using node.js with the Express.JS framework, socket.io & paper.js. If this sort of thing interest you, you may want to read:
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Top functions reviewed by kandi - BETA
- Returns the bounding box of all segments .
- Inject the source .
- Process a segment .
- Generate base field .
- Compile JS code to AST
- Convert a vector to a Bezier .
- Finds the roots of the polygon
- Draws the segments .
- Evaluates the given code .
- Handler for mouse move .
drawing Key Features
drawing Examples and Code Snippets
Community Discussions
Trending Discussions on drawing
QUESTION
When I read data from GPS sensor, it comes with a slight delay. You are not getting values like 0,1 0,2 0,3 0,4 0,5 etc, but they are coming like 1 then suddenly 5 or 9 or 12. In this case needle is jumping back and forth. Anybody have an idea how to make needle moving smoothly? I guess some kind of delay is needed?
Something like, taken from another control:
...ANSWER
Answered 2022-Mar-21 at 22:09Coming from a controls background, to mimic behavior of an analog device, you could use an exponential (aka low-pass) filter.
There are two types of low-pass filters you can use, depending on what type of behavior you want to see: a first-order or second-order filter. To put it in a nutshell, if your reading was steady at 0 then suddenly changed to 10 and held steady at 10 (a step change), the first order would slowly go to 10, never passing it, then remain at 10 whereas the second order would speed up its progress towards 10, pass it, then oscillate in towards 10.
The function for an exponential filter is simple:
QUESTION
I am trying to remove horizontal lines from my daughter's drawings, but can't get it quite right.
The approach I am following is creating a mask with horizontal lines (https://stackoverflow.com/a/57410471/1873521) and then removing that mask from the original (https://docs.opencv.org/3.3.1/df/d3d/tutorial_py_inpainting.html).
As you can see in the pics below, this only partially removes the horizontal lines, and also creates a few distortions, as some of the original drawing horizontal-ish lines also end up in the mask.
Any help improving this approach would be greatly appreciated!
Create mask with horizontal lines ...ANSWER
Answered 2022-Mar-14 at 16:58Get the Edges
Dilate to close the lines
Hough line to detect the lines
Filter out the non horizontal lines
Inpaint the mask
Getting the Edges
QUESTION
I have something like:
...ANSWER
Answered 2022-Jan-07 at 15:21You can use the Joi.array method and pass it only one key you would like the object to have
QUESTION
I'm trying to learn Python/Pygame and I made a simple Pong game. However I cannot get the square to bounce off the sides at the perfect pixel as the drawing of the square is updating let's say 3 pixels every frame.
I have a code to decide when the square is hitting the edges and bounce in a reverse direction like this:
...ANSWER
Answered 2021-Dec-26 at 20:16You also need to correct the position of the ball when changing the direction of the ball. The ball bounces on the boundaries and moves the excessive distance in the opposite direction like a billiard ball:
e.g.:
QUESTION
I'm making a Theremin-like app in Unity (C#).
I have horizontal Axis X, on which I can click (with a mouse or with a finger on a smartphone). This X-axis determines the frequency, which will be played. The user will specify the frequency range of the board (X-Axis), let's say from frequency 261.63 (note C4) to 523.25 (note C5).
I'll calculate x_position_ratio
which is a number between 0 and 1 determining, where did the user click on the X-axis (0 being on the most left (note C4 in this example), 1 on the most right (note C5))
From this, I will calculate the frequency to play by equation
...ANSWER
Answered 2021-Dec-24 at 13:44I figured it out. Tried to plot it logarithmic to at least approximate the result.
I was inspired by this answer Plotting logarithmic graph Turns out this solution worked
To draw notes on the x-axis I used this:
QUESTION
So I have a c# class library project that I only intend to use on windows. It contains some classes that use the System.Drawing.Image
class which is only available on windows. After upgrading to VS2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'. See screenshot below for some examples:
In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.
First I checked the Target Platform options in the properties of the project but didn't seen any windows specific targets.
Then I decided to edit the project's .csproj directly and changed the Target framework from
net6.0
to
net6.0-windows
But sadly even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the TFM is ignored for assessing this warning however VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs
file on the fly. But alas, my project's AssemblyInfo.cs
is maintained as a actual file rather then having it auto generated at build time.
So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:
One would think that would be the end of those pesky warnings. (sigh) As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.
...ANSWER
Answered 2021-Nov-12 at 13:58One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:
dotnet_diagnostic.CA1416.severity = none
This will make all "Validate platform compatibility" warnings go away.
QUESTION
According to https://docs.microsoft.com/en-us/dotnet/core/compatibility/core-libraries/6.0/system-drawing-common-windows-only System.Drawing.Common is no longer supported under on non-windows OS UNLESS a runtime configuration switch is set. I've setup runtimeconfig.template.json and see the switch:
...ANSWER
Answered 2021-Dec-17 at 01:14The following worked for me.
Adding the following line to the .csproj file in a PropertyGroup section:
QUESTION
I'm building a Visual Studio extension, which should add my tool button on a ToolBar or ToolStrip.
There are 2 cases:
first case, add my red button to the toolbar/toolstrip which was added by another extension (Visual Micro), see image 1.
second case, add my red button to the Properties toolbar/toolstrip of the Visual Studio UI, see image 2.
Image 1:
Image 2:
I tried to implement the second case, but without any positive results.
Here is the code:
...ANSWER
Answered 2021-Dec-16 at 17:09There aren't any toolbar or toolstrip HWNDs in WPF windows. What you are trying to do is not possible. If you need to add any visuals to Visual Studio's GUI, use the public API. This isn't just better, it's the only way to do this.
QUESTION
I am working on a simple whiteboard application where the drawings are represented by quadratic Bezier curves (using the JavaScript's CanvasPath.quadraticCurveTo
function). I am trying to implement functionality so that an eraser tool or a selection tool are able to determine if they are touching a drawing.
To show what I'm talking about, in the following image is a red drawing and I need to be able to determine that the black rectangles and black point overlap with the area of the drawing. For debugging purposes I have added blue circles which are control points of the curve and the green line which is the same Bezier curve but with a much smaller width.
I have included my code which generates the Bezier curve:
...ANSWER
Answered 2021-Dec-16 at 13:26Some interesting articles/posts:
How to track coordinates on the quadraticCurve
https://coderedirect.com/questions/385964/nearest-point-on-a-quadratic-bezier-curve
And if it doesn't work maybe you can take a look at this library: https://pomax.github.io/bezierjs/
As suggested by Pomax in the comments the thing you're looking for is in the library and it looks like there is a proper explanation.
There is a live demo if you want to try it: https://pomax.github.io/bezierinfo/#projections
The source code of it is here: https://pomax.github.io/bezierinfo/chapters/projections/project.js
To use it install it using the steps from GitHub: https://github.com/Pomax/bezierjs
Of course credit to Pomax for suggesting his library
QUESTION
I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles?
At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks.
I don't want to go into OpenGL.
...ANSWER
Answered 2021-Oct-05 at 09:52Not possible. SDL2 does not include a full-fledged rendering engine.
Some options:
You could adopt Skia (the graphics library used in Chrome, among ohters) and then either stick with a software renderer, or instantiate an OpenGL context and use the hardware backend.
You could use another 2D drawing library such as Raylib
Or just bite the bullet and draw your triangles using OpenGL.
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