drawing | Real-time collaborative drawing using node.js , paper.js | Websocket library

 by   byrichardpowell JavaScript Version: Current License: No License

kandi X-RAY | drawing Summary

kandi X-RAY | drawing Summary

drawing is a JavaScript library typically used in Networking, Websocket, Nodejs, MongoDB applications. drawing has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Real-time collaborative drawing using node.js with the Express.JS framework, socket.io & paper.js. If this sort of thing interest you, you may want to read:
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              drawing has a low active ecosystem.
              It has 18 star(s) with 8 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              drawing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of drawing is current.

            kandi-Quality Quality

              drawing has 0 bugs and 0 code smells.

            kandi-Security Security

              drawing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              drawing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              drawing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              drawing releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed drawing and discovered the below as its top functions. This is intended to give you an instant insight into drawing implemented functionality, and help decide if they suit your requirements.
            • Returns the bounding box of all segments .
            • Inject the source .
            • Process a segment .
            • Generate base field .
            • Compile JS code to AST
            • Convert a vector to a Bezier .
            • Finds the roots of the polygon
            • Draws the segments .
            • Evaluates the given code .
            • Handler for mouse move .
            Get all kandi verified functions for this library.

            drawing Key Features

            No Key Features are available at this moment for drawing.

            drawing Examples and Code Snippets

            No Code Snippets are available at this moment for drawing.

            Community Discussions

            QUESTION

            Animate needle transition
            Asked 2022-Mar-21 at 22:09

            When I read data from GPS sensor, it comes with a slight delay. You are not getting values like 0,1 0,2 0,3 0,4 0,5 etc, but they are coming like 1 then suddenly 5 or 9 or 12. In this case needle is jumping back and forth. Anybody have an idea how to make needle moving smoothly? I guess some kind of delay is needed?

            Something like, taken from another control:

            ...

            ANSWER

            Answered 2022-Mar-21 at 22:09

            Coming from a controls background, to mimic behavior of an analog device, you could use an exponential (aka low-pass) filter.

            There are two types of low-pass filters you can use, depending on what type of behavior you want to see: a first-order or second-order filter. To put it in a nutshell, if your reading was steady at 0 then suddenly changed to 10 and held steady at 10 (a step change), the first order would slowly go to 10, never passing it, then remain at 10 whereas the second order would speed up its progress towards 10, pass it, then oscillate in towards 10.

            The function for an exponential filter is simple:

            Source https://stackoverflow.com/questions/71493963

            QUESTION

            Remove horizontal lines with Open CV
            Asked 2022-Mar-15 at 13:22

            I am trying to remove horizontal lines from my daughter's drawings, but can't get it quite right.

            The approach I am following is creating a mask with horizontal lines (https://stackoverflow.com/a/57410471/1873521) and then removing that mask from the original (https://docs.opencv.org/3.3.1/df/d3d/tutorial_py_inpainting.html).

            As you can see in the pics below, this only partially removes the horizontal lines, and also creates a few distortions, as some of the original drawing horizontal-ish lines also end up in the mask.

            Any help improving this approach would be greatly appreciated!

            Create mask with horizontal lines

            From https://stackoverflow.com/a/57410471/1873521

            ...

            ANSWER

            Answered 2022-Mar-14 at 16:58
            1. Get the Edges

            2. Dilate to close the lines

            3. Hough line to detect the lines

            4. Filter out the non horizontal lines

            5. Inpaint the mask

            6. Getting the Edges

            Source https://stackoverflow.com/questions/71425968

            QUESTION

            How can I ensure that an array of objects contains only one of a particular key with Joi?
            Asked 2022-Jan-12 at 16:29

            I have something like:

            ...

            ANSWER

            Answered 2022-Jan-07 at 15:21

            You can use the Joi.array method and pass it only one key you would like the object to have

            Source https://stackoverflow.com/questions/70623285

            QUESTION

            How to register an exact X/Y boundary crossing when object is moving more than 1 pixel per update?
            Asked 2021-Dec-26 at 20:16

            I'm trying to learn Python/Pygame and I made a simple Pong game. However I cannot get the square to bounce off the sides at the perfect pixel as the drawing of the square is updating let's say 3 pixels every frame.

            I have a code to decide when the square is hitting the edges and bounce in a reverse direction like this:

            ...

            ANSWER

            Answered 2021-Dec-26 at 20:16

            You also need to correct the position of the ball when changing the direction of the ball. The ball bounces on the boundaries and moves the excessive distance in the opposite direction like a billiard ball:

            e.g.:

            Source https://stackoverflow.com/questions/70489368

            QUESTION

            Make the distance between neighbor notes the same (Theremin like app)
            Asked 2021-Dec-24 at 13:44

            I'm making a Theremin-like app in Unity (C#).

            I have horizontal Axis X, on which I can click (with a mouse or with a finger on a smartphone). This X-axis determines the frequency, which will be played. The user will specify the frequency range of the board (X-Axis), let's say from frequency 261.63 (note C4) to 523.25 (note C5).

            I'll calculate x_position_ratio which is a number between 0 and 1 determining, where did the user click on the X-axis (0 being on the most left (note C4 in this example), 1 on the most right (note C5))

            From this, I will calculate the frequency to play by equation

            ...

            ANSWER

            Answered 2021-Dec-24 at 13:44

            I figured it out. Tried to plot it logarithmic to at least approximate the result.

            I was inspired by this answer Plotting logarithmic graph Turns out this solution worked

            To draw notes on the x-axis I used this:

            Source https://stackoverflow.com/questions/70457054

            QUESTION

            How to fix Visual Studio 2022 Warning CA1416 "Call site reachable by all platforms" but "only supported on: 'windows'"?
            Asked 2021-Dec-21 at 13:59

            So I have a c# class library project that I only intend to use on windows. It contains some classes that use the System.Drawing.Image class which is only available on windows. After upgrading to VS2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'. See screenshot below for some examples:

            In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.

            First I checked the Target Platform options in the properties of the project but didn't seen any windows specific targets.

            Then I decided to edit the project's .csproj directly and changed the Target framework from

            net6.0
            to
            net6.0-windows

            But sadly even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the TFM is ignored for assessing this warning however VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs file on the fly. But alas, my project's AssemblyInfo.cs is maintained as a actual file rather then having it auto generated at build time.

            So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:

            One would think that would be the end of those pesky warnings. (sigh) As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.

            ...

            ANSWER

            Answered 2021-Nov-12 at 13:58

            One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:

            dotnet_diagnostic.CA1416.severity = none

            This will make all "Validate platform compatibility" warnings go away.

            Source https://stackoverflow.com/questions/69936093

            QUESTION

            .NET 6 System.Drawing.Common Runtime Switch
            Asked 2021-Dec-17 at 01:14

            According to https://docs.microsoft.com/en-us/dotnet/core/compatibility/core-libraries/6.0/system-drawing-common-windows-only System.Drawing.Common is no longer supported under on non-windows OS UNLESS a runtime configuration switch is set. I've setup runtimeconfig.template.json and see the switch:

            ...

            ANSWER

            Answered 2021-Dec-17 at 01:14

            The following worked for me.

            Adding the following line to the .csproj file in a PropertyGroup section:

            Source https://stackoverflow.com/questions/70310747

            QUESTION

            Add a tool button dynamically with Visual Studio extensions
            Asked 2021-Dec-16 at 17:09

            I'm building a Visual Studio extension, which should add my tool button on a ToolBar or ToolStrip.

            There are 2 cases:

            • first case, add my red button to the toolbar/toolstrip which was added by another extension (Visual Micro), see image 1.

            • second case, add my red button to the Properties toolbar/toolstrip of the Visual Studio UI, see image 2.

            Image 1:

            Image 2:

            I tried to implement the second case, but without any positive results.

            Here is the code:

            ...

            ANSWER

            Answered 2021-Dec-16 at 17:09

            There aren't any toolbar or toolstrip HWNDs in WPF windows. What you are trying to do is not possible. If you need to add any visuals to Visual Studio's GUI, use the public API. This isn't just better, it's the only way to do this.

            Source https://stackoverflow.com/questions/70225310

            QUESTION

            Finding the shortest distance between a quadratic Bezier curve and point or rectangle
            Asked 2021-Dec-16 at 13:26

            I am working on a simple whiteboard application where the drawings are represented by quadratic Bezier curves (using the JavaScript's CanvasPath.quadraticCurveTo function). I am trying to implement functionality so that an eraser tool or a selection tool are able to determine if they are touching a drawing.

            To show what I'm talking about, in the following image is a red drawing and I need to be able to determine that the black rectangles and black point overlap with the area of the drawing. For debugging purposes I have added blue circles which are control points of the curve and the green line which is the same Bezier curve but with a much smaller width.

            I have included my code which generates the Bezier curve:

            ...

            ANSWER

            Answered 2021-Dec-16 at 13:26

            Some interesting articles/posts:

            How to track coordinates on the quadraticCurve

            https://coderedirect.com/questions/385964/nearest-point-on-a-quadratic-bezier-curve

            And if it doesn't work maybe you can take a look at this library: https://pomax.github.io/bezierjs/

            As suggested by Pomax in the comments the thing you're looking for is in the library and it looks like there is a proper explanation.

            There is a live demo if you want to try it: https://pomax.github.io/bezierinfo/#projections
            The source code of it is here: https://pomax.github.io/bezierinfo/chapters/projections/project.js

            To use it install it using the steps from GitHub: https://github.com/Pomax/bezierjs

            Of course credit to Pomax for suggesting his library

            Source https://stackoverflow.com/questions/70369866

            QUESTION

            Fastest way to draw filled quad/triangle with the SDL2 renderer?
            Asked 2021-Dec-13 at 21:20

            I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles?

            At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks.

            I don't want to go into OpenGL.

            ...

            ANSWER

            Answered 2021-Oct-05 at 09:52

            Not possible. SDL2 does not include a full-fledged rendering engine.

            Some options:

            • You could adopt Skia (the graphics library used in Chrome, among ohters) and then either stick with a software renderer, or instantiate an OpenGL context and use the hardware backend.

            • You could use another 2D drawing library such as Raylib

            • Or just bite the bullet and draw your triangles using OpenGL.

            Source https://stackoverflow.com/questions/69447778

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install drawing

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/byrichardpowell/drawing.git

          • CLI

            gh repo clone byrichardpowell/drawing

          • sshUrl

            git@github.com:byrichardpowell/drawing.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Websocket Libraries

            netty

            by netty

            ws

            by websockets

            websocket

            by gorilla

            websocketd

            by joewalnes

            koel

            by koel

            Try Top Libraries by byrichardpowell

            draw

            by byrichardpowellJavaScript

            12devsNodeJsDraw

            by byrichardpowellJavaScript

            jquery-or

            by byrichardpowellJavaScript

            html5-form-validation-with-style

            by byrichardpowellJavaScript

            Country-Quiz

            by byrichardpowellTypeScript