Spriter | Simple , dump sprite sheet generator | Editor library

 by   cykod JavaScript Version: Current License: No License

kandi X-RAY | Spriter Summary

kandi X-RAY | Spriter Summary

Spriter is a JavaScript library typically used in Editor, Unity applications. Spriter has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Simple, dump sprite sheet generator
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            kandi-support Support

              Spriter has a low active ecosystem.
              It has 23 star(s) with 9 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 108 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Spriter is current.

            kandi-Quality Quality

              Spriter has 0 bugs and 0 code smells.

            kandi-Security Security

              Spriter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Spriter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Spriter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Spriter releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Spriter Key Features

            No Key Features are available at this moment for Spriter.

            Spriter Examples and Code Snippets

            No Code Snippets are available at this moment for Spriter.

            Community Discussions

            QUESTION

            Animated SVG sprite in IMG tag vibrates in horizontal direction
            Asked 2021-Jan-06 at 09:38

            See code snippet for bouncing circle in 24 sprite frames.

            n:0 displays the sprite framenr

            How can I get rid of the horizontal jitter movement, is it SVG or CSS?

            The offset is less at less frames in sprite, and gets worse and worse at more frames per sprite

            It is less obvious in Chromium, and more obvious in FireFox

            I tried https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/preserveAspectRatio

            ...

            ANSWER

            Answered 2021-Jan-05 at 18:14

            I have made some changes to the fiddle, and it seems to work. One point seems to be that the last left coordinate in the transformation should be the total length of the svg minus the length of the window. In the fiddle, you can change

            Source https://stackoverflow.com/questions/65582163

            QUESTION

            SFML: How to solve sprite quality drop when rotating a sprite in sfml
            Asked 2019-May-15 at 20:58

            The image on the link below consists of 20+ images(each body part and armor type in seperate files). This character is animated in the software called "Spriter". The code takes spriter's output file (.scml) then calculates the body parts' and armor parts' positions and rotations every frame.

            When there is no rotation, everything draws smoothly but when there are rotating parts , sprites get drawn a little distorted as seen on the gif below:

            Here's the gif

            Can this distortion problem be solved?

            ...

            ANSWER

            Answered 2019-May-15 at 20:58

            Those artifacts appear to be from a lack of smoothing, which is great for pixel art, but not so great for vector art and things that rotate.

            To enable smoothing, simply find the sf::Texture(s) for each body part, and call setSmooth(true) on each one.

            Official documentation here

            The difference lies in how each on-screen pixel (or fragment) of the the texture will be rendered when the texture coordinates it maps onto fall inbetween texture pixels (or texels). Such misalignment occurs easily when you perform scaling, fractional translation, and rotation.

            With smoothing turned on, each fragment is rendered by interpolating several texels that are nearest to its calculated texture coordinates. If a fragment's texture coordinates fall between texels, then you'll see a tiny amount of blending happening.

            Otherwise, with smoothing disabled, each fragment is rendered simply by choosing the single texel closest to its calculated texture coordinates, and performs no interpolation. In this case, when a fragment's texture coordinates fall between texels, simply one or the other texel is chosen. This results in the jagged, blocky rotation artifacts you are seeing.

            Note that for things like densely-packed spritesheets, smoothing can have the effect of neighbouring texture data "bleeding" into the current sprite.

            Source https://stackoverflow.com/questions/56157231

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Spriter

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/cykod/Spriter.git

          • CLI

            gh repo clone cykod/Spriter

          • sshUrl

            git@github.com:cykod/Spriter.git

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