Quintus | Quintus is an easy-to-learn , fun-to-use HTML5 game engine | Game Engine library

 by   cykod JavaScript Version: v0.1.5 License: GPL-2.0

kandi X-RAY | Quintus Summary

kandi X-RAY | Quintus Summary

Quintus is a JavaScript library typically used in Gaming, Game Engine applications. Quintus has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

The easiest way to use Quintus is simply to use the CDN hosted version at:. Quintus has no dependencies.
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            kandi-support Support

              Quintus has a medium active ecosystem.
              It has 1398 star(s) with 410 fork(s). There are 131 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 49 open issues and 76 have been closed. On average issues are closed in 305 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Quintus is v0.1.5

            kandi-Quality Quality

              Quintus has 0 bugs and 0 code smells.

            kandi-Security Security

              Quintus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Quintus code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Quintus is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Quintus releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              Quintus saves you 242 person hours of effort in developing the same functionality from scratch.
              It has 589 lines of code, 0 functions and 64 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Quintus
            Get all kandi verified functions for this library.

            Quintus Key Features

            No Key Features are available at this moment for Quintus.

            Quintus Examples and Code Snippets

            No Code Snippets are available at this moment for Quintus.

            Community Discussions

            QUESTION

            Can I extract the values using regex in a single regex string
            Asked 2020-Apr-02 at 10:19

            Any help will be appreciated. I have written a regex which fails in some edge cases. Not sure if there is a way to handle this. I am trying to extract the values which having a 1.1 and 1.2 etc etc. The regex I am using is "[1-9]\.[1-9]([^\s]+)" If i use it it extracts the first three values but the 4.1 which has a space, only part is extracted. If i use "[1-9]\.1.*[(XDX)]$" It starts to capture the whole line.

            Currently I have written a logic which check for MR and splits it and puts in array which is very inefficient way to do.

            Let me know if you can think of a better solution than this one.

            ...

            ANSWER

            Answered 2020-Apr-02 at 10:19

            QUESTION

            Can I make Prolog's "format/x" family behave leniently?
            Asked 2020-Jan-28 at 00:15

            We try this in SWI Prolog (to be precise: SWI-Prolog (threaded, 64 bits, version 8.1.19-37-gc4fb81227))

            ...

            ANSWER

            Answered 2020-Jan-22 at 14:52

            I went through SWI Environment Control (Prolog flags). Good candidates are 'unknown' and 'report_error'. I was not able to get them to work. Try your luck. Otherwise, your only option is catch.

            Source https://stackoverflow.com/questions/59828754

            QUESTION

            Does SWI-Prolog's `foreach/2` involve `freeze/2`?
            Asked 2020-Jan-19 at 10:59

            On SWI Prolog's foreach/2, we read:

            The compatibility of the "aggregate" library which contains the foreach/2 predicate is stated to be

            Quintus, SICStus 4. The forall/2 is a SWI-Prolog built-in and term_variables/3 is a SWI-Prolog built-in with different semantics.

            From the SICStus Prolog documentation:

            foreach(:Generator, :Goal)

            for each proof of Generator in turn, we make a copy of Goal with the appropriate substitution, then we execute these copies in sequence. For example, foreach(between(1,3,I), p(I)) is equivalent to p(1), p(2), p(3).

            Note that this is not the same as forall/2. For example, forall(between(1,3,I), p(I)) is equivalent to

            \+ \+ p(1), \+ \+ p(2), \+ \+ p(3).

            The trick in foreach/2 is to ensure that the variables of Goal which do not occur in Generator are restored properly. (If there are no such variables, you might as well use forall/2.)

            Like forall/2, this predicate does a failure-driven loop over the Generator. Unlike forall/2, the Goals are executed as an ordinary conjunction, and may succeed in more than one way.

            Taking the example on the SWI Prolog page, without the final unification:

            ...

            ANSWER

            Answered 2020-Jan-18 at 19:13

            The "freezing" behaviour that you observe is due to dif/2, not foreach/2.

            The predicate dif/2 ensures that its two arguments are not identical and will not become identical. So if the two arguments might become identical, then dif/2 is suspended until it can decide whether they are identical or not.

            Source https://stackoverflow.com/questions/59802668

            QUESTION

            Why is my vector initialisation making all objects in my array the same?
            Asked 2019-Oct-04 at 23:54

            I'm working on a program to aid me in world-building that randomly generates a settlement (hamlet, village, town, city) based on a nation (German, Latin, Eastern) that the user chooses. I've integrated a sort of settler generation system to create settlers within the settlement, each with a name, age, gender, and wealth using a constructor and holding the results as objects within a vector. Unfortunately, the program creates an entire population of clones, filling the vector with settlers with the same name, age, etc.

            I've tried initialising the Settler class' constructor in a for loop, but that hasn't changed anything except causing you to get a different set of settlers each time you request information on one of them.

            Settler Constructor: ...

            ANSWER

            Answered 2019-Oct-03 at 12:53

            When you create your objSettler vector, you create one Settler randomly, which will get copied objSettlement.settlementQuantity times. In other words, your constructor is called only once and the instances in the vector are created from that one settler object using the default copy constructor.

            See std::vector

            For generating n random settlers, you might want to use std::generate_n and std::back_inserter:

            Source https://stackoverflow.com/questions/58219090

            QUESTION

            Can not set global variable javascript
            Asked 2017-Feb-14 at 14:29

            I am receiving an object array looking like this: I apologise, this is in dutch, it shouldnt be a problem but it does look a bit out of place.

            ...

            ANSWER

            Answered 2017-Feb-14 at 14:29

            Ajax requests work asynchronously. At the point where you use

            Source https://stackoverflow.com/questions/42228629

            QUESTION

            2D platformer game, make player camera view in html5
            Asked 2017-Feb-09 at 16:19

            I want to modify the platformer game that I find in codepen. http://codepen.io/loktar00/pen/JEdqD the original is like the below image.

            I want to change it to be:

            I want to zoom in the viewport to player and making a camera-like view where I could scroll a level within a canvas element.

            Like this game http://www.html5quintus.com/quintus/examples/platformer_full/

            The viewport and camera is tracking the player.

            This is my code:

            ...

            ANSWER

            Answered 2017-Feb-07 at 09:07

            You can use the same code that you had in the codepen, but add a couple lines in the load event, before the first update().

            Let's say something like:

            Source https://stackoverflow.com/questions/42084499

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Quintus

            You can download it from GitHub.

            Support

            For general questions, demos, etc please post to the [Quintus HTML5 Game Engine G+ Community](https://plus.google.com/communities/104292074755089084725).
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