Quintus | Quintus is an easy-to-learn , fun-to-use HTML5 game engine | Game Engine library
kandi X-RAY | Quintus Summary
kandi X-RAY | Quintus Summary
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QUESTION
Any help will be appreciated. I have written a regex which fails in some edge cases. Not sure if there is a way to handle this.
I am trying to extract the values which having a 1.1 and 1.2 etc etc.
The regex I am using is
"[1-9]\.[1-9]([^\s]+)"
If i use it it extracts the first three values but the 4.1 which has a space, only part is extracted. If i use "[1-9]\.1.*[(XDX)]$"
It starts to capture the whole line.
Currently I have written a logic which check for MR and splits it and puts in array which is very inefficient way to do.
Let me know if you can think of a better solution than this one.
...ANSWER
Answered 2020-Apr-02 at 10:19You may use
QUESTION
We try this in SWI Prolog (to be precise: SWI-Prolog (threaded, 64 bits, version 8.1.19-37-gc4fb81227)
)
ANSWER
Answered 2020-Jan-22 at 14:52I went through SWI Environment Control (Prolog flags). Good candidates are 'unknown' and 'report_error'. I was not able to get them to work. Try your luck. Otherwise, your only option is catch.
QUESTION
On SWI Prolog's foreach/2, we read:
The compatibility of the "aggregate" library which contains the foreach/2
predicate is stated to be
Quintus, SICStus 4. The forall/2 is a SWI-Prolog built-in and term_variables/3 is a SWI-Prolog built-in with different semantics.
From the SICStus Prolog documentation:
foreach(:Generator, :Goal)
for each proof of Generator in turn, we make a copy of Goal with the appropriate substitution, then we execute these copies in sequence. For example,
foreach(between(1,3,I), p(I))
is equivalent top(1), p(2), p(3)
.Note that this is not the same as
forall/2
. For example,forall(between(1,3,I), p(I))
is equivalent to
\+ \+ p(1), \+ \+ p(2), \+ \+ p(3)
.The trick in
foreach/2
is to ensure that the variables of Goal which do not occur in Generator are restored properly. (If there are no such variables, you might as well useforall/2
.)Like
forall/2
, this predicate does a failure-driven loop over the Generator. Unlikeforall/2
, the Goals are executed as an ordinary conjunction, and may succeed in more than one way.
Taking the example on the SWI Prolog page, without the final unification:
...ANSWER
Answered 2020-Jan-18 at 19:13The "freezing" behaviour that you observe is due to dif/2, not foreach/2.
The predicate dif/2 ensures that its two arguments are not identical and will not become identical. So if the two arguments might become identical, then dif/2 is suspended until it can decide whether they are identical or not.
QUESTION
I'm working on a program to aid me in world-building that randomly generates a settlement (hamlet, village, town, city) based on a nation (German, Latin, Eastern) that the user chooses. I've integrated a sort of settler generation system to create settlers within the settlement, each with a name, age, gender, and wealth using a constructor and holding the results as objects within a vector. Unfortunately, the program creates an entire population of clones, filling the vector with settlers with the same name, age, etc.
I've tried initialising the Settler class' constructor in a for loop, but that hasn't changed anything except causing you to get a different set of settlers each time you request information on one of them.
Settler Constructor: ...ANSWER
Answered 2019-Oct-03 at 12:53When you create your objSettler
vector, you create one Settler randomly, which will get copied objSettlement.settlementQuantity
times. In other words, your constructor is called only once and the instances in the vector are created from that one settler object using the default copy constructor.
See std::vector
For generating n random settlers, you might want to use std::generate_n
and std::back_inserter
:
QUESTION
I am receiving an object array looking like this: I apologise, this is in dutch, it shouldnt be a problem but it does look a bit out of place.
...ANSWER
Answered 2017-Feb-14 at 14:29Ajax requests work asynchronously. At the point where you use
QUESTION
I want to modify the platformer game that I find in codepen. http://codepen.io/loktar00/pen/JEdqD the original is like the below image.
I want to change it to be:
I want to zoom in the viewport to player and making a camera-like view where I could scroll a level within a canvas element.
Like this game http://www.html5quintus.com/quintus/examples/platformer_full/
The viewport and camera is tracking the player.
This is my code:
...ANSWER
Answered 2017-Feb-07 at 09:07You can use the same code that you had in the codepen, but add a couple lines in the load
event, before the first update()
.
Let's say something like:
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