TouchControls | WinJS Touch Controls deployed on NuGet | DevOps library
kandi X-RAY | TouchControls Summary
kandi X-RAY | TouchControls Summary
touchcontrols is a suite of winjs touch-optimized controls for windows 8 deployed on nuget. ###included controls 1. [sliderbutton] (2. [pulltorefresh] (3. [gamepad] (###contact info * [dwcares.com] * [@dwcares] ##sliderbutton --- slidebutton is an extended appbar button with cross slide support. it supports basic click and tap functionality, and also supports sliding in one of four directions for secondary functionality. ###properties * textlabel (string): the label displayed next to the button * glyph (string): the icon/glyph symbol displayed in the button * toggleon (boolean): if the button is currently in the toggled on state * extraclass (string): extra classes applied to the control * slidebehavior (string): either "slide" to enable cross slide behavior, or "none" to disable it. * slidedirection (slidedirection): the direction to enable cross slide behavior. ###events * click: the button has been clicked * slide: the button has been slid past the threshold. ###screenshot ![some buttons can slide] ##pulltorefresh --- pulltorefresh is a capability you can add to existing scrollable content to add the touch pull to refresh behavior. ###properties * extraclass (string): extra classes applied to the control * pullhintlabel (string): the label that is displayed before the user hits the pull threshold, default is "pull to refresh" * releasehintlabel (string): the label that is displayed after the user hits the pull threshold, default is "release to refresh" * refreshing (boolean): is the view currently in the
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QUESTION
I'm trying to use the window.matchMedia event listener to detect if the user is on a touch device or not. But im just seems to be only activate when the chrome DevTools window is resized, and not actually detect if it is a touch device (for example, on my pixel 3a).
here is the code i used for the event listener
...ANSWER
Answered 2020-Aug-23 at 16:35If you just want to see if it matches once you can use:
QUESTION
I am currently making a personal portfolio site using Nuxt.js (using TypeScript). I decided I want to use Vanta.js Halo effect. for my landing page, but I can't seem to find a way to make it work properly.
I tried using three.js and vanta npm packages, but it produces an error. 'Cannot read property “texture” of undefined'
...ANSWER
Answered 2020-Aug-11 at 14:55So, I fiddled a bit with the sandbox that Lawrence provided, and I was able to make it work like this: https://codesandbox.io/s/winter-thunder-pffsq
Basically what happens is that Vanta assumes that THREE is set on window
, which doesn't happen when we import it from npm. So you must import Vanta after you import THREE and set it as a window variable.
QUESTION
I need to create a custom control which allows a user to drag a pointer within a bounded rectangle. Very like this joystick control here :https://github.com/zerokol/JoystickView
I have managed to cobble something together using a CustomPainter to draw the control point and a GestureDetector to track where the user drags the pointer on the view. However, I can't get this to capture the panning input. I can't get it to capture any input at all. I don't know if what I am doing is the best approach. I could be on the totally wrong track. Here is the code.
...ANSWER
Answered 2017-Jun-13 at 21:16Your code isn't using the GestureDetector
anywhere.
You should use it to wrap the CustomPaint
the build()
function of TouchControlState
.
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