The-Spirit | WebGL Experiment - Live demo | Video | Graphics library

 by   edankwan JavaScript Version: Current License: MIT

kandi X-RAY | The-Spirit Summary

kandi X-RAY | The-Spirit Summary

The-Spirit is a JavaScript library typically used in User Interface, Graphics, Unity, Three.js, WebGL applications. The-Spirit has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Live demo | Video. The Spirit is a WebGL experience by Edan Kwan. It uses the noise derivatives and curl noise to create that smoky look and feel. It also uses the the new particles which invented by Simo Santavirta @simppafi. This experiment is also inspired by David Li's Flow experiment.
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              The-Spirit has a medium active ecosystem.
              It has 997 star(s) with 160 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of The-Spirit is current.

            kandi-Quality Quality

              The-Spirit has 0 bugs and 0 code smells.

            kandi-Security Security

              The-Spirit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              The-Spirit code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              The-Spirit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              The-Spirit releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed The-Spirit and discovered the below as its top functions. This is intended to give you an instant insight into The-Spirit implemented functionality, and help decide if they suit your requirements.
            • Initialize window .
            • Creates a TriangleMesh
            • Touchmove handler .
            • Creates a mesh from the particle mesh
            • Handler for mouse move .
            • draws a ray
            • Resizes the line render .
            • touch start event handler
            • Register mouse down
            • Event handler for mouse wheel .
            Get all kandi verified functions for this library.

            The-Spirit Key Features

            No Key Features are available at this moment for The-Spirit.

            The-Spirit Examples and Code Snippets

            No Code Snippets are available at this moment for The-Spirit.

            Community Discussions

            QUESTION

            Best practices for runtime-only dependencies in OSGi
            Asked 2020-Jul-02 at 12:57

            In line with the Open-Closed Principle, I typically design my Java packages and libraries in such a way that there is a generic "interface" or "API" package/library and one or more implementations (quite similar to many common APIs like JDBC or JAXP/SAX). To locate an implementation (or sometimes multiple implementations) in the base API library without violating OCP, I commonly use Java's ServiceLoader mechanism, or occasionally classpath scanning via third-party libraries like ClassGraph or Reflections. From a Maven perspective, the implementations are brought in as runtime dependencies (as they're only needed at execution time, but not at compile time). Pretty standard stuff.

            So, now, I want to make some of these packages available as OSGi bundles (with API and implementation in separate bundles), but since in OSGi each bundle has its own class loader, neither classpath scanning nor the ServiceLoader API will work for this purpose. At first glance, OSGi's "fragment" mechanism seems to be the closest equivalent to the plain-Java setup described above. In that scenario, the API bundle would be the "fragment host", and concrete implementations would attach as fragments to that host bundle. As the fragment host and all its attached fragments use the same class loader, the standard plain-Java mechanisms like ServiceLoader or ClassGraph would conceivably still work. This would also have the advantage that there would be no need to detect whether a library/bundle is running in an OSGi context or not, and no OSGi framework dependencies are needed.

            So, in a nutshell, my question is: are fragments the correct way to implement runtime-only dependencies in OSGi or is there a better (or more standard) way? Preferably, I'm looking for a solution that works in an OSGi container but does not require a dependency on OSGi itself.

            ...

            ANSWER

            Answered 2020-Jul-02 at 12:57

            No Fragments are almost always wrong outside the translations. The OSGi model is to use services.

            The way to go then is to use DS. Using bnd (in maven, gradle, ant, sbt, or Bndtools) you can create components. A component is a Plain Old Java Object (POJO) that is annotated with injection and activation instructions. You could make those components to take all its dependencies in the constructor.

            The bnd code uses the annotations to generate an XML file that is used in runtime to create, activate, inject, and register those components. This will then work out of the box in an OSGi Framework. The annotations are build time so they do not create dependencies in your runtime.

            In your non-OSGi environment, you'd be responsible to call that constructor yourself. So you gather your dependencies using the Service Loader and then construct them in the right order.

            Source https://stackoverflow.com/questions/62686772

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install The-Spirit

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone edankwan/The-Spirit

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