phaser-tiled | tilemap implementation for phaser focusing | Plugin library

 by   englercj JavaScript Version: 2.0.4 License: MIT

kandi X-RAY | phaser-tiled Summary

kandi X-RAY | phaser-tiled Summary

phaser-tiled is a JavaScript library typically used in Plugin applications. phaser-tiled has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i phaser-tiled' or download it from GitHub, npm.

This is a replacement for the tilemap implementation in the Phaser game framework. The purpose of this plugin is to optimize the tilemaps for large complex maps built with the Tiled Map Editor. This plugin optimizes the rendering of large scrolling tilemaps. It also adds support for many more Tiled features and lots of advanced functionality. You can read Why use this plugin? below for more details. Note: The recommended version of Tiled for use with this plugin is v0.15. Any other version is not officially supported.
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            kandi-support Support

              phaser-tiled has a low active ecosystem.
              It has 279 star(s) with 32 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 41 have been closed. On average issues are closed in 111 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of phaser-tiled is 2.0.4

            kandi-Quality Quality

              phaser-tiled has no bugs reported.

            kandi-Security Security

              phaser-tiled has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              phaser-tiled is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              phaser-tiled releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            phaser-tiled Key Features

            No Key Features are available at this moment for phaser-tiled.

            phaser-tiled Examples and Code Snippets

            No Code Snippets are available at this moment for phaser-tiled.

            Community Discussions

            Trending Discussions on phaser-tiled

            QUESTION

            Weird Phaser black lines and "blur" while moving
            Asked 2018-May-21 at 17:39

            (called it "blur" because i dont know how it is really named)
            Footage: https://youtu.be/zvoQilhFxUw
            Project: https://github.com/hasezoey/phaser-tiled-test/

            Does anyone know why its happening and how to fix it?

            Phaser 3.8
            Tileset tiles 16x16 (no spaceing / margin)
            Map made with Tiled
            Vivaldi@latest

            Black Line / Bleeding Fix: https://github.com/sporadic-labs/tile-extruder Fixed by This Answer

            EDIT: when changing pixelArt to false, it works fine but seems washed-out

            ...

            ANSWER

            Answered 2018-May-20 at 20:52

            The problem is that the tileset needs extruding to avoid the bleeding in WebGL. This node app should do exactly what you need: http://phaser.io/news/2018/05/webgl-tile-extruder

            Source https://stackoverflow.com/questions/50432202

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install phaser-tiled

            You can install using 'npm i phaser-tiled' or download it from GitHub, npm.

            Support

            collideLeft - true will make this tile collide on the leftcollideRight - true will make this tile collide on the rightcollideUp - true will make this tile collide on the topcollideDown - true will make this tile collide on the bottomcollides - true will set all collision sides to true, if that collision side doesn't have a specific overrideblendMode - string of the blendMode constant to use for this tile (e.g. 'NORMAL')batch - true will place tile sprites into a SpriteBatch container.batch - true will place object sprites into a SpriteBatch container.blendMode - string of the blendMode constant to use for all objects in this layer (e.g. 'NORMAL').blendMode - string of the blendMode constant to use for this object (e.g. 'NORMAL')texture - string of the texture to load from the cache, usually the URL you would load the texture with.collides - true/false whether this object is collidable, falls back to the tileset tile collides property.sensor - Makes the physics shape a sensor shape when collides is true.anchor - A custom anchor override for a tile in array format, e.g. "[0,1]"
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            Install
          • npm

            npm i phaser-tiled

          • CLONE
          • HTTPS

            https://github.com/englercj/phaser-tiled.git

          • CLI

            gh repo clone englercj/phaser-tiled

          • sshUrl

            git@github.com:englercj/phaser-tiled.git

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