three.js-demos | three.js | Learning library

 by   fernandojsg JavaScript Version: Current License: No License

kandi X-RAY | three.js-demos Summary

kandi X-RAY | three.js-demos Summary

three.js-demos is a JavaScript library typically used in Tutorial, Learning, Three.js, WebGL applications. three.js-demos has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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            kandi-support Support

              three.js-demos has a low active ecosystem.
              It has 26 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of three.js-demos is current.

            kandi-Quality Quality

              three.js-demos has 0 bugs and 0 code smells.

            kandi-Security Security

              three.js-demos has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three.js-demos code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three.js-demos does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              three.js-demos releases are not available. You will need to build from source code and install.
              It has 79 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed three.js-demos and discovered the below as its top functions. This is intended to give you an instant insight into three.js-demos implemented functionality, and help decide if they suit your requirements.
            • Creates a new transition object .
            • Generate a THREE . Geometry
            • Initialize the GUI parameters
            • create a new material
            • Apply a vertex colors to a vertex
            • intercept render function
            • method that load hierarchies
            • Convert a Backbone .
            • Get the nappers
            • method for i . e . e
            Get all kandi verified functions for this library.

            three.js-demos Key Features

            No Key Features are available at this moment for three.js-demos.

            three.js-demos Examples and Code Snippets

            No Code Snippets are available at this moment for three.js-demos.

            Community Discussions

            Trending Discussions on three.js-demos

            QUESTION

            Cross fade scenes in ThreeJS upgrade from 101 > 107
            Asked 2019-Jul-31 at 13:03

            I've found an example by Fernando Serrano of how to crossfade between 2 scenes in ThreeJS. Here is a slightly modified, working JSFiddle version using ThreeJS 101. Now to my problem...

            When upgrading ThreeJS to the latest version (107) there have been some changes to WebGLRenderer. The renderTarget and forceClear argument have been removed from it's render function. I've tried to update my JSFiddle and all seems to work fine but my console is showing a lot of errors!

            I can't seem to figure out what the problem might be. Is the order or setting the render target and clearing the renderer important? Can I use the same renderer for both render targets?

            It would be great if somebody could explain to me what I'm doing wrong!

            ...

            ANSWER

            Answered 2019-Jul-31 at 11:59

            I can't seem to figure out what the problem might be. Is the order or setting the render target and clearing the renderer important?

            Yes, it is. Think of WebGLRenderer as a state machine. You first have to specify whether to use a render target via .setRenderTarget() or not. In the next step you can perform an optional clear and the respective rendering.

            In line 103, you set renderer.setRenderTarget(this.fbo) although renderer.setRenderTarget(null) is correct. You can also use the official example as a code template. I have adopted the fix from there.

            Can I use the same renderer for both render targets?

            Yes, no problem.

            Fixed fiddle: https://jsfiddle.net/3b498ozw/

            three.js R107

            Source https://stackoverflow.com/questions/57288028

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three.js-demos

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone fernandojsg/three.js-demos

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