pagex | : page_facing_up : A simple router for the browser | Router library
kandi X-RAY | pagex Summary
kandi X-RAY | pagex Summary
:page_facing_up: A simple router for the browser in Javascript. It works with RegExp and Paths:.
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Top functions reviewed by kandi - BETA
- Parses given string as delimiter .
- Compile a string of tokens .
- Convert tokens into a function map
- escape a string
- Escapes characters in a group
- Resolve flags
- Convert regexp to regexp .
- Convert an array path to a regular expression .
- Transform a string to a regular expression .
- Creates a regular expression from a list of tokens .
pagex Key Features
pagex Examples and Code Snippets
// This function measures specific nodes on the layout
const measureNode = (node) => {
/*
🐛 BUG - In the current React Native version (v. 0.61.4)
the x and y values are wrong on Android devices. So, I have decided
const hasPointerEvent = !!window.PointerEvent;
const pointerEventNames = {
start: window.PointerEvent ? 'pointerdown' : 'touchstart',
move: window.PointerEvent ? 'pointermove' : 'touchmove',
end: window.PointerEvent ? 'pointerup' : '
// 1 - wall, 0 - free/street
const map1 = [
[1, 1, 1, 1],
[0, 0, 0, 0],
[1, 0, 1, 1],
[1, 0, 0, 0]
];
const city = map1;
const size = 41;
window.o
$("[data-slider]")
.each(function () {
var input = $(this);
$("")
.addClass("output")
.insertAfter($(this
#imageView {
position: center;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
width: 100%;
}
#imageTemp {
position: center;
padding-left: 0;
padding-right: 0;
margin-left:
for (var z = 0; z < box.length; z++)
{
boxelem.addEventListener("mouse", mPos, false);
}
for (var z = 0; z < boxelem.length; z++)
{
boxelem[z].addEventListener("mouse", mPos, false);
}
// in your function
function getLocalCoords(elem, ev) {
var ox = 0, oy = 0;
var first;
var pageX, pageY;
//==============================================================
// Add the following to get the bounding box of
/*
jQuery Simple Slider
Copyright (c) 2012 James Smith (http://loopj.com)
Licensed under the MIT license (http://mit-license.org/)
*/
var __slice = [].slice,
__indexOf = [].indexOf || function(item) { for (var i = 0, l = this.
Community Discussions
Trending Discussions on pagex
QUESTION
I used the blowup.js
plugin as a base, and I am trying to rotate the image, and the lens to follow the rotation. But it is not working.
When I put the rotate(180deg)
for example, the lens and the image are mismatched, if I remove the rotate(180deg)
they are aligned.
Anybody know how to help me?
...ANSWER
Answered 2022-Feb-16 at 17:42You might rotate the lens in the opposite direction (-180deg) and inverse background position too:
Side note: you don't want to apply background-image on every mousemove, move it to the lens init.
QUESTION
I am working with react D3 charts, and I have created charts and it is working fine.
What I have done
- I have several charts which are updating with in some time intervals, something like live data
- So here to achieve this I out use effect and updating my charts every second, and my data in charts updates correctly.
- I have given one tooltip on hover over the the bar, so that user can check the data for each bar or line.
Using below code to show the tooltip
...ANSWER
Answered 2022-Feb-01 at 19:31The problem is that you're creating a new tooltip div
every time you re-render the chart.
A better approach is to have a hidden tooltip div in the beginning (in the render / return from your function component) and then just modify its contents and style (opacity: 1) on mouseover
and mouseout
. Keep track of the tooltip div using a ref
.
See working codesandbox (I only modified chart1, you can make similar changes to chart2)
QUESTION
I have a simple on-hover CSS animation which makes slide transition between images.
When the user makes the hover on SECTION ONE and before the animation ends make hover on SECTION two, animation restart and make lagging move.
MY CODE:
...ANSWER
Answered 2021-Dec-28 at 10:00I think that problem is because "moving circle function". Moving dom element with Left and right is not good for performance. You should move the circle with "transform". transform runs with GPU acceleration and it performs better and make move smooth.
Try this code.
QUESTION
Hi guys I am creating a custom mouse-like thing, I want its colour to be white when it hovers links IDK what's wrong with my code, it's not working properly when select parent element it works fine but when I use child element it's not working help me out, I got stuck with this code for like 4 hours I need help
Here's my code
...ANSWER
Answered 2021-Dec-28 at 14:11ul li a:hover ~ .cursor
QUESTION
I have to use react translation for multiple languages. When I am installing
...ANSWER
Answered 2021-Dec-21 at 07:38Uncaught TypeError: Cannot read properties of undefined (reading 'string')
I believe the issue is where you are declaring your proptypes for StarRating
.
QUESTION
So, I need to make a div that follows the cursor along the path. It should also be happening only when cursor is hovering parent.DIV -- moving DIV should stop on it's spot. The problem is that I cannot stop the DIV from following cursor on .mouseout. I put here a snippet of my code. I guess, I should somehow tell the moving div to stop, but I do not understand how :(
...ANSWER
Answered 2021-Dec-13 at 19:38You can store your mouse move handler function in a variable (followMouseHandler
in the below snippet) and then use removeEventListener
to remove it when the mouse leaves the div. You can see this working in the below snippet:
QUESTION
Hello my dear fellows,
I've been trying to recreate the effect: image scales up as the mouse get closer to the center of the image found on https://www.davidwilliambaum.com/
I have been very unsuccessfull so far, as I am not sure how to approach the problem.
I started a codepen with some ideas : https://codepen.io/dindon-studio/pen/RwLwRKM
As you can see I first get the center coordinate of the image, and then i try some dirty formula to scales it up with the mouse distance. But it is very buggy and not convincing at all.
Does anyone got a better approach? Deep thanks for you help!
...ANSWER
Answered 2021-Nov-29 at 21:23I build off from your codepen and made some adjustments: https://codepen.io/Mookiie/pen/qBPBmNe
The higher the scalingFactor
the closer the mouse needs to be for a size change.
QUESTION
This animation (based on the answer of Вася Воронцов) loads the computer very much. I do this animation in canvas. Animation loads proccesor very much. Here the light follows the cursor and leaves traces. Animation works correctly but proccesor loads very much.
Deleting and changing the radii of circles is done by saving their coordinates.
The effect is controlled by changing the variables radius (circle radius), period (time for which the circle disappears), color (circle color), blur (blur radius) and cursor radius (pointer circle radius).
How to optimize this animation so that it loads the computer less?
...ANSWER
Answered 2021-Nov-18 at 16:04It's slow because you have a lot of overdraw. Each frame, a large number of points is being drawn, and each point touches a lot of pixels.
You can achieve something that looks very similar if you realize that the canvas retains its contents between frames. So every frame, you could do something like this:
- Fade the canvas towards white by drawing a nearly transparent white rectangle over it.
- Draw one new blurred point, at the current cursor location.
The circle that follows the mouse can easily be achieved by overlaying a separate element on top of the canvas, for example a
transform: translate(x, y);
to move it, which is more performant than using left
/top
because it's a compositor-only property. Add will-change: transform;
for an extra potential performance boost.
QUESTION
I am trying to get transparency working within a wavy plane terrain
Here is my demo:
...ANSWER
Answered 2021-Oct-13 at 16:08Thanks to the comments by TheJim01 above, TIL about depthWrite option of Material:
https://threejs.org/docs/#api/en/materials/Material.depthWrite
Made a codepen here: https://codepen.io/cdeep/pen/rNzVvyR
QUESTION
Hello guys I am new to Three.js
I want to punch(cut) some shapes in the plain board by using THREE.ExtrudeGeometry.
Here is my code in snippet.
...ANSWER
Answered 2021-Oct-07 at 11:50You will need to trace a rectangle with rounded corners with the path. For a two points as ends of the line (x1, y1) and (x2, y2), it's possible to get the 8 vertices corresponding to the rectangle as a path:
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