pagex | : page_facing_up : A simple router for the browser | Router library

 by   franciscop JavaScript Version: 3.0.0 License: MIT

kandi X-RAY | pagex Summary

kandi X-RAY | pagex Summary

pagex is a JavaScript library typically used in Networking, Router applications. pagex has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i pagex' or download it from GitHub, npm.

:page_facing_up: A simple router for the browser in Javascript. It works with RegExp and Paths:.
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            kandi-support Support

              pagex has a low active ecosystem.
              It has 336 star(s) with 12 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pagex is 3.0.0

            kandi-Quality Quality

              pagex has 0 bugs and 0 code smells.

            kandi-Security Security

              pagex has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pagex code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pagex is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pagex releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pagex and discovered the below as its top functions. This is intended to give you an instant insight into pagex implemented functionality, and help decide if they suit your requirements.
            • Parses given string as delimiter .
            • Compile a string of tokens .
            • Convert tokens into a function map
            • escape a string
            • Escapes characters in a group
            • Resolve flags
            • Convert regexp to regexp .
            • Convert an array path to a regular expression .
            • Transform a string to a regular expression .
            • Creates a regular expression from a list of tokens .
            Get all kandi verified functions for this library.

            pagex Key Features

            No Key Features are available at this moment for pagex.

            pagex Examples and Code Snippets

            Coding,Setting a callback,The Pointer object
            JavaScriptdot img1Lines of Code : 4dot img1no licencesLicense : No License
            copy iconCopy
            identifier
            
            $target
            
            pageX
            
            pageY
              
            React Native get position of element relative to parent
            JavaScriptdot img2Lines of Code : 36dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
              // This function measures specific nodes on the layout
              const measureNode = (node) => {
                /* 
                  🐛 BUG - In the current React Native version (v. 0.61.4)
                  the x and y values are wrong on Android devices. So, I have decided 
            How to use onpointermove properly to draw in HTML5 Canvas
            JavaScriptdot img3Lines of Code : 96dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            const hasPointerEvent = !!window.PointerEvent;
            const pointerEventNames = {
              start: window.PointerEvent ? 'pointerdown' : 'touchstart',
              move: window.PointerEvent ? 'pointermove' : 'touchmove',
              end: window.PointerEvent ? 'pointerup' : '
            How can I implement cloning elements onto canvas
            JavaScriptdot img4Lines of Code : 166dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            // 1 - wall, 0 - free/street
                    const map1 = [
                      [1, 1, 1, 1],
                      [0, 0, 0, 0],
                      [1, 0, 1, 1],
                      [1, 0, 0, 0]
                    ];
            
                    const city = map1;
                    const size = 41;
            
                    window.o
            Values from the slider
            JavaScriptdot img5Lines of Code : 462dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            
              
                
              
                                
            $("[data-slider]")
                      .each(function () {
                        var input = $(this);
                        $("")
                          .addClass("output")
                          .insertAfter($(this
            Gap between cursor and drawing WHEN drawing on responsive canvas
            JavaScriptdot img6Lines of Code : 595dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            #imageView {
                position: center;
                padding-left: 0;
                padding-right: 0;
                margin-left: auto;
                margin-right: auto;
                width: 100%;
            }
            
            #imageTemp {
                position: center;
                padding-left: 0;
                padding-right: 0;
                margin-left:
            Javascript Internal class not found by document.getElementByClassName
            JavaScriptdot img7Lines of Code : 48dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            for (var z = 0; z < box.length; z++) 
            {
              boxelem.addEventListener("mouse", mPos, false);
            }
            
            for (var z = 0; z < boxelem.length; z++) 
            {
              boxelem[z].addEventListener("mouse", mPos, false);
            }
            
            Canvas Scratchcard.. Co-ordinates
            JavaScriptdot img8Lines of Code : 39dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            // in your function
            function getLocalCoords(elem, ev) {
                var ox = 0, oy = 0;
                var first;
                var pageX, pageY;
            
                //==============================================================
                // Add the following to get the bounding box of 
            simple-slider.js - slider bar output into different html textbox
            JavaScriptdot img9Lines of Code : 440dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            /*
             jQuery Simple Slider
             Copyright (c) 2012 James Smith (http://loopj.com)
             Licensed under the MIT license (http://mit-license.org/)
            */
            
            var __slice = [].slice,
              __indexOf = [].indexOf || function(item) { for (var i = 0, l = this.

            Community Discussions

            QUESTION

            How can I keep image and lens rotation synchronized with BlowupJS?
            Asked 2022-Feb-16 at 17:42

            I used the blowup.js plugin as a base, and I am trying to rotate the image, and the lens to follow the rotation. But it is not working.

            When I put the rotate(180deg) for example, the lens and the image are mismatched, if I remove the rotate(180deg) they are aligned.

            Anybody know how to help me?

            sample in JSFiddle

            ...

            ANSWER

            Answered 2022-Feb-16 at 17:42

            You might rotate the lens in the opposite direction (-180deg) and inverse background position too:

            Side note: you don't want to apply background-image on every mousemove, move it to the lens init.

            Source https://stackoverflow.com/questions/71085283

            QUESTION

            Multiple tooltips not showing correctly in react
            Asked 2022-Feb-01 at 19:31

            I am working with react D3 charts, and I have created charts and it is working fine.

            What I have done

            • I have several charts which are updating with in some time intervals, something like live data
            • So here to achieve this I out use effect and updating my charts every second, and my data in charts updates correctly.
            • I have given one tooltip on hover over the the bar, so that user can check the data for each bar or line.

            Using below code to show the tooltip

            ...

            ANSWER

            Answered 2022-Feb-01 at 19:31

            The problem is that you're creating a new tooltip div every time you re-render the chart.

            A better approach is to have a hidden tooltip div in the beginning (in the render / return from your function component) and then just modify its contents and style (opacity: 1) on mouseover and mouseout. Keep track of the tooltip div using a ref.

            See working codesandbox (I only modified chart1, you can make similar changes to chart2)

            Source https://stackoverflow.com/questions/70937326

            QUESTION

            CSS: How to don't reset onhover animation on every hover
            Asked 2022-Jan-01 at 18:54

            I have a simple on-hover CSS animation which makes slide transition between images.

            When the user makes the hover on SECTION ONE and before the animation ends make hover on SECTION two, animation restart and make lagging move.

            MY CODE:

            ...

            ANSWER

            Answered 2021-Dec-28 at 10:00

            I think that problem is because "moving circle function". Moving dom element with Left and right is not good for performance. You should move the circle with "transform". transform runs with GPU acceleration and it performs better and make move smooth.

            Try this code.

            Source https://stackoverflow.com/questions/70504511

            QUESTION

            Background color not changing when it's hovered CSS
            Asked 2021-Dec-30 at 12:49

            Hi guys I am creating a custom mouse-like thing, I want its colour to be white when it hovers links IDK what's wrong with my code, it's not working properly when select parent element it works fine but when I use child element it's not working help me out, I got stuck with this code for like 4 hours I need help

            Here's my code

            ...

            ANSWER

            Answered 2021-Dec-28 at 14:11
            ul li a:hover ~ .cursor
            

            Source https://stackoverflow.com/questions/70507612

            QUESTION

            Not able to understand the issue in react dependency
            Asked 2021-Dec-21 at 08:36

            I have to use react translation for multiple languages. When I am installing

            ...

            ANSWER

            Answered 2021-Dec-21 at 07:38

            Uncaught TypeError: Cannot read properties of undefined (reading 'string')

            I believe the issue is where you are declaring your proptypes for StarRating.

            Source https://stackoverflow.com/questions/70431729

            QUESTION

            Stop the DIV from following cursor, when parent.DIV is not hovered
            Asked 2021-Dec-13 at 19:38

            So, I need to make a div that follows the cursor along the path. It should also be happening only when cursor is hovering parent.DIV -- moving DIV should stop on it's spot. The problem is that I cannot stop the DIV from following cursor on .mouseout. I put here a snippet of my code. I guess, I should somehow tell the moving div to stop, but I do not understand how :(

            ...

            ANSWER

            Answered 2021-Dec-13 at 19:38

            You can store your mouse move handler function in a variable (followMouseHandler in the below snippet) and then use removeEventListener to remove it when the mouse leaves the div. You can see this working in the below snippet:

            Source https://stackoverflow.com/questions/70339897

            QUESTION

            Scale image relative to mouse position from its center
            Asked 2021-Nov-29 at 21:23

            Hello my dear fellows,

            I've been trying to recreate the effect: image scales up as the mouse get closer to the center of the image found on https://www.davidwilliambaum.com/

            I have been very unsuccessfull so far, as I am not sure how to approach the problem.

            I started a codepen with some ideas : https://codepen.io/dindon-studio/pen/RwLwRKM

            As you can see I first get the center coordinate of the image, and then i try some dirty formula to scales it up with the mouse distance. But it is very buggy and not convincing at all.

            Does anyone got a better approach? Deep thanks for you help!

            ...

            ANSWER

            Answered 2021-Nov-29 at 21:23

            I build off from your codepen and made some adjustments: https://codepen.io/Mookiie/pen/qBPBmNe

            The higher the scalingFactor the closer the mouse needs to be for a size change.

            Source https://stackoverflow.com/questions/70158624

            QUESTION

            How i can optimize this animation? Canvas. Javascript. Cursor animation
            Asked 2021-Nov-23 at 21:12

            This animation (based on the answer of Вася Воронцов) loads the computer very much. I do this animation in canvas. Animation loads proccesor very much. Here the light follows the cursor and leaves traces. Animation works correctly but proccesor loads very much.

            Deleting and changing the radii of circles is done by saving their coordinates.

            The effect is controlled by changing the variables radius (circle radius), period (time for which the circle disappears), color (circle color), blur (blur radius) and cursor radius (pointer circle radius).

            How to optimize this animation so that it loads the computer less?

            ...

            ANSWER

            Answered 2021-Nov-18 at 16:04

            It's slow because you have a lot of overdraw. Each frame, a large number of points is being drawn, and each point touches a lot of pixels.

            You can achieve something that looks very similar if you realize that the canvas retains its contents between frames. So every frame, you could do something like this:

            1. Fade the canvas towards white by drawing a nearly transparent white rectangle over it.
            2. Draw one new blurred point, at the current cursor location.

            The circle that follows the mouse can easily be achieved by overlaying a separate element on top of the canvas, for example a

            . Use transform: translate(x, y); to move it, which is more performant than using left/top because it's a compositor-only property. Add will-change: transform; for an extra potential performance boost.

            Source https://stackoverflow.com/questions/70022035

            QUESTION

            Transparency z-fighting withing a single transparent plane
            Asked 2021-Oct-13 at 16:08

            I am trying to get transparency working within a wavy plane terrain

            Here is my demo:

            ...

            ANSWER

            Answered 2021-Oct-13 at 16:08

            Thanks to the comments by TheJim01 above, TIL about depthWrite option of Material:
            https://threejs.org/docs/#api/en/materials/Material.depthWrite

            Made a codepen here: https://codepen.io/cdeep/pen/rNzVvyR

            Source https://stackoverflow.com/questions/69553923

            QUESTION

            Three.js: not able to punch(cut) line shape by using THREE.ExtrudeGeometry
            Asked 2021-Oct-07 at 11:50

            Hello guys I am new to Three.js

            I want to punch(cut) some shapes in the plain board by using THREE.ExtrudeGeometry.

            Here is my code in snippet.

            ...

            ANSWER

            Answered 2021-Oct-07 at 11:50

            You will need to trace a rectangle with rounded corners with the path. For a two points as ends of the line (x1, y1) and (x2, y2), it's possible to get the 8 vertices corresponding to the rectangle as a path:

            Source https://stackoverflow.com/questions/69359913

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pagex

            You can install using 'npm i pagex' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            Install
          • npm

            npm i pagex

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            https://github.com/franciscop/pagex.git

          • CLI

            gh repo clone franciscop/pagex

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            git@github.com:franciscop/pagex.git

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