nvrX | Network Video Recorder - Working with IP Cameras | Camera library
kandi X-RAY | nvrX Summary
kandi X-RAY | nvrX Summary
A Network Video Recording system for almost all IP Cameras. This is heavily influenced by Shinobi
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nvrX Examples and Code Snippets
Community Discussions
Trending Discussions on Camera
QUESTION
I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.
AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).
I've tried to code it in the following manner:
I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).
Later added:
Thanks in advance, Aron
...ANSWER
Answered 2021-Nov-29 at 11:44QUESTION
I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:
A function is called when the user taps on button
...ANSWER
Answered 2021-Sep-06 at 10:10check AndroidManifest.xml for following change
QUESTION
I have a raw image that was taken with v4l2-ctl
after the camera had been setup like:
ANSWER
Answered 2022-Feb-05 at 09:47Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:
QUESTION
I have created a new flutter project and added camera
plugin. after adding that dependency I got many errors. I used futter version is 2.5.2
& minSdkVersion 21
In pubspec.yaml
file,
ANSWER
Answered 2021-Nov-17 at 07:00How about this?
flutter pub cache repair
QUESTION
I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:
...ANSWER
Answered 2022-Jan-21 at 00:26YourGraphic.setScrollFactor(0,0);
QUESTION
ANSWER
Answered 2022-Jan-13 at 10:24I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.
May this will much helpful to you.
Or search recordable surface view in Github,that is awesome repository too.
QUESTION
How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:
...ANSWER
Answered 2021-Dec-18 at 22:39Better put you camera movement in the LateUpdate()
as adviced in the docs.
With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.
Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.
I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3()
, as you need to choose to set the transform in the geometric or the physics world.
Also you would need to uncheck the gravity option not to fall.
QUESTION
void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("tree"))
{
Color color = other.gameObject.GetComponent().material.color;
color.a = 0.5f;
}
}
...ANSWER
Answered 2021-Aug-31 at 18:38You're not really setting the color with the code you wrote.
QUESTION
I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:
Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.
I realized I have to zoom out the camera based on the players size.
This is what I have for camera (in create function)
this.cameras.main.startFollow(this.mePlayer);
I added this line of code before it:
this.cameras.main.setZoom(0.5)
Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.
Here is the code for the text.
...ANSWER
Answered 2021-Nov-27 at 15:54Thanks to samme for helping me solve this.
In the end I created another camera called UICamera.
I used the ignore
function to ignore all of the game objects on that camera.
And I ignored all the text, minimap, ui, and tilesprite background on the main camera.
Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.
QUESTION
https://caniuse.com/?search=getusermedia
Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia
...ANSWER
Answered 2021-Nov-18 at 12:41You definitely want navigator.mediaDevices.getUserMedia()
method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.
You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.
Or you can use alert()
for debugging.
You need to call cameraView.play()
at the right moment. Here's the documentation.
It recommends doing something like this.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install nvrX
Install curl if not already installed sudo apt install curl
Install ffmpeg sudo add-apt-repository ppa:jonathonf/ffmpeg-3 (this is only required if running Ubuntu 18+) sudo apt install ffmpeg libav-tools x264 x265
Install Build Essentials & other system dependencies sudo apt install libcairo2-dev libjpeg-dev libpango1.0-dev libgif-dev build-essential g++
Install GIT apt install git
Install MongoDB https://docs.mongodb.com/manual/tutorial/install-mongodb-on-ubuntu/
Install NodeJS curl -sL https://deb.nodesource.com/setup_8.x | sudo -E bash - sudo apt update sudo apt install -y nodejs
Create a directory to store your recordings
Decide where you want to install nvrX, optionally create a user to run nvrX under. for the purposes of this document, we will assume you are installing into your home folder cd to your home folder
Clone this repository (from within your home folder, or wherever you decide to put it), a folder inside this folder will be created called nvrx when you run Clone git clone https://fuzion9@bitbucket.org/fuzion9/nvrx.git cd nvrx (enter the newly created directory)
Install Dependencies for nvrx (make sure your in the newly cloned directory) sudo npm install -g @angular/cli@latest npm install
Build the front end of the website ng build --prod
Configure mongo database path for nvrX in the nvrx directory, modify the file server/conf/config.js (nano server/conf/config.js) the default url for the database is mongodb://localhost:27017/nvrX localhost is the machine mongodb runs on 27017 is the port mongoDB is listening on, 27017 is the default port, no need to change this unless you have customized your mongo install nvrX is the database name to use
Run nvrX from within the nvrx folder, run: env=production node server/bin/www the line above sets the required environment variable 'env' to production, if using a process manager, this environment variable must also be set using whatever mechanism your process manager uses.
Optionally install a process manager and configure it launch your node process such as: PM2 forever
Configuration The default username is: admin@mynvrx.com The default password is: admin There is currently no way to configure users without After you startup nvrX, the first thing you will want to do is click on the gear icon in the top right corner and make sure the path to your ffmpeg tools is set correctly. If it is not, set it correctly and restart nvrX
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