twgl.js | A Tiny WebGL helper Library | Graphics library

 by   greggman JavaScript Version: 5.5.4 License: MIT

kandi X-RAY | twgl.js Summary

kandi X-RAY | twgl.js Summary

twgl.js is a JavaScript library typically used in User Interface, Graphics, WebGL applications. twgl.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i twgl-base.js' or download it from GitHub, npm.

TWGL: A Tiny WebGL helper Library[rhymes with wiggle].
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              twgl.js has a medium active ecosystem.
              It has 2354 star(s) with 251 fork(s). There are 64 watchers for this library.
              There were 1 major release(s) in the last 6 months.
              There are 48 open issues and 95 have been closed. On average issues are closed in 55 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of twgl.js is 5.5.4

            kandi-Quality Quality

              twgl.js has 0 bugs and 0 code smells.

            kandi-Security Security

              twgl.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              twgl.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              twgl.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              twgl.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              twgl.js saves you 14330 person hours of effort in developing the same functionality from scratch.
              It has 29299 lines of code, 0 functions and 117 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            twgl.js Key Features

            No Key Features are available at this moment for twgl.js.

            twgl.js Examples and Code Snippets

            No Code Snippets are available at this moment for twgl.js.

            Community Discussions

            QUESTION

            twgl.js trouble loading texture using es6 modules
            Asked 2020-Nov-05 at 05:52

            I'm trying to load a texture into a 2d plane like demonstrated on this post How to draw 2D image with TWGL (WebGL helper Library).

            It works fine when including the script tag like so

            But when when trying to do so with the exact same code with es6 modules I get the following error [.WebGL-0x7f90b084f000]RENDER WARNING: Render count or primcount is 0.

            Using gulp and browserify like so

            ...

            ANSWER

            Answered 2020-Nov-05 at 05:52

            The example was using twgl 1.x and your gulp is using 4.x, things changed. In particular twgl.drawBufferInfo changed from

            Source https://stackoverflow.com/questions/64682286

            QUESTION

            webgl performance differences between firefox and chrome
            Asked 2020-Jul-11 at 16:55

            I am currently developing an image processing tool for a webapplication. I need to take to png-images of the same size and combine them pixel by pixel. So far, I have set up a prototype (very much inspired by the tutorials on webglfundamentals.org) that takes two images and just multiplies their pixels. I am using the twgl-helper library for webgl from http://twgljs.org/ . (Which I could unfortunately not put into the fiddle).

            I have the following question: Can anyone explain or give hints, why Firefox 78 is so much slower in this than a recent Chrome? FF averages about 34ms per render (complete refresh and wipe cash between samples) while Chrome averages 0.27ms per render. This is two orders of magnitude of a difference which i just can't explain. I have tried webgl2, it is slightly faster for both but keeps the insane difference between the two.

            If I need to provide more info, pls let me know, I will be back in the office on thursday. Thank you for your support and ideas.

            ...

            ANSWER

            Answered 2020-Jul-11 at 16:55

            It is not really possible to count on browsers having similar performance. There are plenty of tests where one browser is 2x to 40x faster than another.

            In this particular case I don't know why modern Firefox is slower than Chrome. Chrome is multi-process (I thought Firefox was too at this point but maybe not) so in Chrome the timing is only timing how long it takes to insert commands into a command buffer to talk from the process that's running webpage to the separate process that talks to the GPU. It's not timing how long it actually takes to run those commands which run in parallel to the webpage.

            If I add this after your draw call

            Source https://stackoverflow.com/questions/62836595

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install twgl.js

            You can install using 'npm i twgl-base.js' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i twgl.js

          • CLONE
          • HTTPS

            https://github.com/greggman/twgl.js.git

          • CLI

            gh repo clone greggman/twgl.js

          • sshUrl

            git@github.com:greggman/twgl.js.git

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