mac-app-store | dynamic website for users to discover and search for macOS | iOS library
kandi X-RAY | mac-app-store Summary
kandi X-RAY | mac-app-store Summary
The Mac App Store website aims to be a hub for users to discover absolutely any app available on the actual Mac App Store and at the same time, serve as a place where they can find songs via a dedicated Apple Music Section. Users can also download their purchased apps (demonstration purposes only) from a dedicated purchased section. The Mac App Store’s minimalistic design coupled with its features such featured, top charts, categories, search, and Apple Music will help users find their next app or song in no time.
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Trending Discussions on mac-app-store
QUESTION
I am trying to submit my electron app to the windows store but whenever I do It gets rejected for this reason:
...ANSWER
Answered 2021-Mar-18 at 00:26Fixed, I was missing a tile image png file
QUESTION
I'm planning on working through the guide to deploy my ElectronJS app to the app store.
However, I'd like to test my app on a iPhone first and I have a Mac, Xcode and iPhone Simulators available.
ElectronJS App On Simulator?
I'd like to know the steps to run my Electron app on the simulator so I can test it.
I have googled but not found anything, except this (related to Swift app).
I know how to run a normal Swift app from Xcode in a Simulator, but I'm unsure how to run the Electron app.
...ANSWER
Answered 2021-Feb-09 at 23:05It does not seem that it is possible at this time to run an Electron App on an iPhone or iPad device ( and in turn not on a simulator either).
I didn't notice until after I posted my question, but the Electron documentation seems to be for the Mac App Store, not the App Store (for iphones and ipads).
QUESTION
I use the latest Electron version 10.0.3
and created a target for app
and mas
(mac-app-store) and I struggle with the size of the app it created.
I found already a few blog posts which cover the topics, but my app size is so unusually high, that I couldn't pinpoint the cause for my situation.
Here is a list of the sizes:
target: app
- Electron Framework (130 MB)
- app.asar (462 MB)
target: mas
:
- Electron Framework (130 MB)
- app.asar (1.1GB)
Please note, that in the mas
build the app.asar
is double the size. First I assumed it now also compiles for the new arm64
architecture, but it's just the x86_64
. What could be the reason for these huge app sizes, and why is mas
double the size?
ANSWER
Answered 2020-Oct-08 at 17:36The big size of the asar archive is most likely related to the node modules you are using
You can extract app.asar like this
QUESTION
According to this guideline, electron app can be published to MAC App Store. Electron itself is based on chromium and node.js, and they are both based on v8 js engine which enables JIT. But JIT compiler is not allowed by MAC App Store as far as I know. So how can it bypass this limitation?
...ANSWER
Answered 2018-Dec-25 at 05:11It's not against Apple's Developer Program guidelines as long as the binary remains the same and the app continues working as advertised in the store.
https://developer.apple.com/programs/information/Apple_Developer_Program_Information_8_12_15.pdf
3.3.2 Except as set forth in the next paragraph, an Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exceptions to the foregoing are scripts and code downloaded and run by Apple's built-in WebKit framework or JavascriptCore, provided that such scripts and code do not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store.
For OS X Applications submitted to Apple for distribution on the App Store, an Application may install or run interpreted or executable code (e.g., plug-ins and extensions) for use in conjunction with the Application only so long as such code: (a) does not change the Application's submitted binary or would not otherwise be considered an update (as determined in Apple’s sole discretion); and (b) does not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store.
QUESTION
This might seem a silly question, but I come from iOS development which is a bit more restricted as we (all) know.
My question is partially answered here: Is the mac app store required?
But I still have a doubt. Basically what I want is to develop a simple app with some 3rd party frameworks in and then give it to a friend for normal usage.
Are there any restrictions in any regard? I have a free iOS and Mac developer account.
...ANSWER
Answered 2018-Oct-07 at 19:51Yes, you can do that. You do not need a Mac developer account at all. I would still suggest that you code-sign the app bundle though.
The only caveat is the user would needs to change a setting on their Mac to allow it through Gatekeeper.
QUESTION
I want to sign my app to get rid of app blocking with according to security. I followed to the official NW.js
documentation Mac-App-Store-(MAS)-Submission-Guideline Generated certificates, packaged my app, sign it. But after signed, my app close immediately after launch. When I tried to upload this signed app via template loader to app store I got:
I already asked question on github, but didn't get any response yet. If someone had experience with nw.js on mac os please help.
...ANSWER
Answered 2017-Aug-27 at 22:53You can codesign the app without using xcode. The following bash script allows you to do that. You need you developer id Application which you can find in your keychain access app.
You have to change the directory after versions to the directory that you have, depending on the version of nw.js that you are using
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