jsfeat | JavaScript Computer Vision library | Computer Vision library
kandi X-RAY | jsfeat Summary
kandi X-RAY | jsfeat Summary
JavaScript Computer Vision library.
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Top functions reviewed by kandi - BETA
- data object constructor
- Constructs a new matrix
- Creates a new keypoint object .
- Creates a new Racacamolocation object
- Creates a new node of the pool .
- Constructs a THREE . OrthographicJSON
- table structure
- Constructs a layer .
- Equivalent to affine2
- Pads .
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QUESTION
Im beginning to learn computer vision and I'm confused on the difference between the two.
I know that the 8 point algorithm is used to compute the fundamental matrix and the 5 point algorithm is used to compute the essential matrix. Both of which can be used to determine the relative camera pose.
I also found that the relative camera pose can be determined using ransac with homography https://inspirit.github.io/jsfeat/#multiview in the ransac method
Is there a difference between using ransac with homography as opposed to using the algorithms?
...ANSWER
Answered 2017-Nov-29 at 21:20First of all, note that you still need RANSAC with the 8-point or 5-point algorithms, since in practice outliers are to be expected in the matching process.
I think the main downside of pose from homography is that the point matches you use need to be coplanar. Additionaly, if I'm not mistaken, in a scene with more than one plane, you might get different homographies depending on which planes you select in the scene. That is why applying a homography to correct perspective adds distortion to some other parts of the image (see the example in this video). So in complex scenes (e.g. urban environements) where matching is more difficult, I'd use one of the 8-point or the 5-point algorithms.
Note that you can also recover the relative pose directly (up to scale, obviously), and compute the essential from that (see this paper). It's easier than computing the fundamental/essential and then extracting relative pose.
QUESTION
I have a 3X3 transform matrix that's the output of a homography transform.
I want to rotate and stretch a div according to this matrix but it looks like css transform either receives a 4X4 matrix or a 2X3 matrix.
I tried to convert the 3X3 matrix by adding zeros and a one like here but it looks completley wrong (it's either making the div rotated by 90 degrees or if I do a transpose, too small).
How can I transform that 3X3 matrix such that css' transform will work correctly?
...ANSWER
Answered 2017-Sep-05 at 11:45Here some thougths that will propably help you:
There are a few possibilities concerning the matrix you recive:
The matrix is a 2D transformation matrix: In this case the matrix extension you do wil fail, because the matrix layout will look like this:
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