CaptureDevice | Adobe Air Native Extension for video capturing from cameras | Camera library

 by   inspirit C Version: Current License: Non-SPDX

kandi X-RAY | CaptureDevice Summary

kandi X-RAY | CaptureDevice Summary

CaptureDevice is a C library typically used in Video, Camera, React Native applications. CaptureDevice has no vulnerabilities and it has low support. However CaptureDevice has 4 bugs and it has a Non-SPDX License. You can download it from GitHub.

Adobe Air Native Extension for video capturing from cameras
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            kandi-support Support

              CaptureDevice has a low active ecosystem.
              It has 102 star(s) with 23 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 4 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CaptureDevice is current.

            kandi-Quality Quality

              OutlinedDot
              CaptureDevice has 4 bugs (1 blocker, 0 critical, 2 major, 1 minor) and 149 code smells.

            kandi-Security Security

              CaptureDevice has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CaptureDevice code analysis shows 0 unresolved vulnerabilities.
              There are 3 security hotspots that need review.

            kandi-License License

              CaptureDevice has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              CaptureDevice releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1713 lines of code, 90 functions and 21 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            CaptureDevice Key Features

            No Key Features are available at this moment for CaptureDevice.

            CaptureDevice Examples and Code Snippets

            No Code Snippets are available at this moment for CaptureDevice.

            Community Discussions

            QUESTION

            Swift error saying it cannot assign to property due to it being a 'let' constant
            Asked 2022-Feb-01 at 22:05

            Here is the snippet of the code:

            ...

            ANSWER

            Answered 2022-Feb-01 at 22:05

            You are accessing the local variable captureDevice, not the struct's captureDevice variable.

            Just replace the line causing the error to the following:

            Source https://stackoverflow.com/questions/70947674

            QUESTION

            I am trying to capture video from my webcam using opencv_python
            Asked 2021-Oct-05 at 10:01

            I am trying to run code to show the video output of my webcam and all I am getting is a single picture. Here is my code:

            ...

            ANSWER

            Answered 2021-Oct-05 at 10:01
            gray=cv2.cvtColor(gray, cv2.COLOR_BGR2GRAY)
            

            Source https://stackoverflow.com/questions/69448335

            QUESTION

            AVCaptureDevice's exposurePointOfInterest does not work
            Asked 2021-Aug-05 at 05:11

            I'm trying to change the exposure in my camera app according to certain point of the image.

            I'm using the following code that is triggered when the user taps on screen. For now I simply try to expose to the center.

            ...

            ANSWER

            Answered 2021-Aug-05 at 05:11

            I actually ran into this issue yesterday. Turns out there's a problem with using exactly (0.5, 0.5). When I use (0.51, 0.51) it works every time 🤷

            Source https://stackoverflow.com/questions/68642399

            QUESTION

            how to live a live application screen having camera view with some other UIViews over Camera view
            Asked 2021-Aug-04 at 09:38

            Actually, I want to broadcast a live match with some overlays over it like sponsors images on top corners of the screen and a score card on the bottom of the screen. Can someone help me or guide me on a way of implementation I use this pod (haishinkit) but this pod is not serving the purpose. I use rtmpstream.attachScreen function for broadcasting my UIView but this function is not picking up my camera view (AVCaptureVideoPreviewLayer) other than this scorecard and sponsor images are broadcasting. I want to broadcast my Camera Screen along with Scorecard, other images along with the audio.

            ...

            ANSWER

            Answered 2021-Aug-04 at 09:32

            I have found a way to live stream camera view with overlays on it by creating 2 RTMPStream objects, one for attaching the camera and the second one is for attachscreen. following is the code.

            Source https://stackoverflow.com/questions/68633820

            QUESTION

            Swift IOS activeVideoMinFrameDuration not working
            Asked 2021-Jul-08 at 10:43

            I have a code to capture preview images from the app for image processing. I need to control the frame rate of the preview for that purpose, But the code to set the frame rate has no effect on the preview stream .Here is the code

            ...

            ANSWER

            Answered 2021-Jul-08 at 10:43

            Check if it supports the desired FPS using this:

            Source https://stackoverflow.com/questions/68299587

            QUESTION

            Subscription to RxSwift Observable not triggering onNext()
            Asked 2021-Jun-29 at 08:46

            I'd like to use RxSwift to process video frames captured from the iPhone camera. I'm using a community maintained project, https://github.com/RxSwiftCommunity/RxAVFoundation, which bridges AVFoundation (used to capture camera output) and RxSwift.

            I'm trying to just print a dummy log statement whenever new video frames get written to the output buffer. The following is my ViewController. I configure the AVCaptureSession, set up the Rx chain, then start the session. However, the print statement in the .next case is never triggered. I reached out to the project owner. Is the below code correct? Here's the Reactive extension for the AVCaptureSession class from the community maintained project: https://github.com/RxSwiftCommunity/RxAVFoundation/blob/master/RxAVFoundation/AVCaptureSession%2BRx.swift

            ...

            ANSWER

            Answered 2021-Jun-29 at 08:46

            Because you've defined your DisposeBag locally inside viewDidLoad as soon as viewDidLoad finishes all the subscriptions added to the bag are disposed.

            Declare your DisposeBag as an instance variable of the ViewController to fix:

            Source https://stackoverflow.com/questions/68170653

            QUESTION

            macOS: Accessing a virtual Cameras (OBS) as AVFoundation CaptureDevice
            Asked 2021-Jun-29 at 07:32

            On macOS, is it possible to see a virtual Camera, such as OBS, as a CaptureDevice? I see that, for example, Google Chrome or Zoom can use this camera, but using AVCaptureDevice.DiscoverySession I am unable to see it.

            Am I doing wrong?

            ...

            ANSWER

            Answered 2021-Jun-29 at 05:25

            Try setting the DiscoverSession mediaType to .video, and making sure your OBS virtual camera is working: you should be able to select it in the Camera menu in Photo Booth.app.

            Source https://stackoverflow.com/questions/68161335

            QUESTION

            Feed a capture device (e.g. microphone) with audio in C#
            Asked 2021-May-31 at 07:07

            Is there any way to play audio directly into a capture device in C#? In my project I will have to feed later on a virtual capture driver with audio so I can use it in other programs and play the wanted audio anywhere else, but Im not sure it is possible in C#, I tried to do this with NAudio (which is truly amazing):

            ...

            ANSWER

            Answered 2021-May-31 at 07:07

            You cannot push audio to the device which generates audio on its own, "capture device".

            Loopback mode means that you can have a copy of audio stream from a rendering device, but this does not work the other way.

            The way things can work more or less as you assumed is when you have a special (and custom or third party, since no stock implementation of the kind exists) implementation of audio capture device, designed to generate audio supplied by external application such as your pushing the payload audio data via an API.

            Switching to C++ will be of no help with this challenge.

            Source https://stackoverflow.com/questions/67760629

            QUESTION

            iPhone back camera cannot focus correctly
            Asked 2021-Apr-09 at 09:58

            I've been making an iOS camera app and trying to solve this problem for two days (but cannot solve this).

            What I'm working on now is change the focus and exposure automatically depending on the user's tapped location. Sometimes it works fine (maybe about 20% in total), but mostly it fails. Especially when I try to focus on a far object (like 5+metre) or when there are two objects and try to switch the focus of one object to another. The image below is an example.

            The yellow square locates where the user tapped and even though I tapped the black cup in the first picture, the camera still focuses on the red cup.

            ...

            ANSWER

            Answered 2021-Apr-09 at 09:58

            Thanks to @Artem I was able to solve the problem. All I needed to do was convert the absolute coordinate to the value used in focusPointOfInterest (min (0,0) to max (1,1)).

            Thank you, Artem!!

            Source https://stackoverflow.com/questions/67016445

            QUESTION

            iOS ARKit breaks regular camera quality
            Asked 2021-Mar-16 at 00:48

            I'm using two separate iOS libraries that make use of the device's camera.

            The first one, is a library used to capture regular photos using the camera. The second one, is a library that uses ARKit to measure the world.

            Somehow, after using the ARKit code, the regular camera quality (with the exact same settings and initialization code) renders a much lower quality (a lot of noise in the image, looks like post-processing is missing) preview and captured image. A full app restart is required to return the camera to its original quality.

            I know this may be vague, but here's the code for each library (more or less). Any ideas what could be missing? Why would ARKit permanently change the camera's settings? I could easily fix it if I knew which setting is getting lost/changed after ARKit is used.

            Code sample for iOS image capture (removed error checking and boilerplate):

            ...

            ANSWER

            Answered 2021-Mar-02 at 01:59

            It happens because ARKit's maximum output resolution is lower than the camera's. You can check ARWorldTrackingConfiguration.supportedVideoFormats for a list of ARConfiguration.VideoFormat to see all available resolutions for the current device.

            Source https://stackoverflow.com/questions/66431037

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CaptureDevice

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/inspirit/CaptureDevice.git

          • CLI

            gh repo clone inspirit/CaptureDevice

          • sshUrl

            git@github.com:inspirit/CaptureDevice.git

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