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QUESTION
I have the following tables:
Experiments
id authId numUpVotes 1 abcd 5 2 efgh 3 3 efgh 10Comments
id authId numUpVotes 1 abcd 2 2 abcd 2 3 efgh 1My goal is SUM all the upvotes for a given authID across both tables, and for that I have the following query:
...ANSWER
Answered 2021-Jun-14 at 21:07Use UNION ALL
without WHERE
in the derived table and don't join.
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
Problem: I have a set of Thread
s some of which must take a priority to other in acquiring ReentrantLock
.
The solution: I can imagine to have a fair ReentrantLock
with 2 Condition
queues: lowPriority
and highPriority
. The point is highPriority
is signalled before lowPriority
. Taking into account fairness of ReentrantLock
it must happen that Thread
s blocked in highPriority
always go ahead of Thread
s blocked on lowPriority
.
Implementation:
...ANSWER
Answered 2021-Jun-11 at 22:26As I understand, for code
QUESTION
I'm working on creating a table for publication and an having trouble creating the structure I need.
The "data":
...ANSWER
Answered 2021-Jun-11 at 17:40You could use recast
from reshape2 package:
QUESTION
In folder where gradle build file is present, I have file named "file" and it has following data :
...ANSWER
Answered 2021-Jun-08 at 19:12This will copy the input file
to the project build/
directory and replace the token in the copy:
QUESTION
I am currently writing a Python desktop app that performs some basic data analysis and data display. The data comes from some experiments in our research lab, and we are storing the data in a ZODB database using a FileStorage.
The code to open the database is fairly straightforward, and looks like what you would expect:
...ANSWER
Answered 2021-Jun-08 at 15:08zstorage = ZODB.FileStorage.FileStorage('testz.fs') # testz.fs has been created with ZlibStorage
try:
db = ZODB.DB(zstorage)
except:
zstorage.close()
zstorage = zc.zlibstorage.ZlibStorage(ZODB.FileStorage.FileStorage('testz.fs'))
db = ZODB.DB(zstorage)
QUESTION
When I try to run the experiment defined in this notebook in notebook, I encountered an error when it is creating the conda env. The error occurs when the below cell is executed:
...ANSWER
Answered 2021-May-21 at 17:43Totally been in your shoes before. This code sample seems a smidge out of date. Using this notebook as a reference, can you try the following?
QUESTION
Am new to webRTC and am trying to create a react native app with video calling functionality using this tutorial here as an example to follow https://dipanshkhandelwal.medium.com/video-calling-using-firebase-and-webrtc-14cc2d4afceb
However i keep getting this error on iOS and on android the app just closes once i try to join a call. The error i get on iOS says:
...ANSWER
Answered 2021-Jun-05 at 06:38I guess you are trying to use firebase as a signalling medium and want to use react-native-webrtc for the video calling.
Here is the sample code I have for the same solution with the latest libraries and react-native version.
Firebase Installation React Native.
Just set up ios and android using this above link and then use the below code for reference.
QUESTION
I have to find a way to define subsets of consenters for each channel.
The main purpose is to seperate orderers of an organization per channel.
For example:
...ANSWER
Answered 2021-Jun-04 at 05:01The system channel is used by the ordering service as a template to create application channels. The nodes of the ordering service that are defined in the system channel become the default consenter set of new channels, while the administrators of the ordering service become the orderer administrators of the channel.
so you define Orderer
at Profile application channel section is useless
but the ordering nodes can be added or removed from the channel by updating the application channel configuration
so if you want to use seperate orderers per channel,after create application channel ,remove the consenter set of your application channel config you can reference https://hyperledger-fabric.readthedocs.io/en/release-2.2/config_update.html
https://kctheservant.medium.com/add-an-orderer-to-a-running-raft-based-orderer-cluster-b6a432da138c
I have use seperate orderers per channel successful at version 1.4.2,I think it is easier for version 2.3.x. because you can setup your fabric network without system channel.
QUESTION
Using React-Leaflet V3.1.0 with an Express server.
My users have requested the ability to use a link in the following format:
https://www.mymap.com/id/:category/:id/:zoom
This sends a request to the server to get the lat/lon coordinates of the marker they're linking to and then sets the start location to those coordinates. I've managed to get this part working using React Router Dom. Now ideally, I would like to be able to have the popup for this particular marker opened upon map load. With the way I have the query component setup, it's not a problem to be able to pass a boolean value through props while generating the markers to indicate that this is the marker of interest, I'm just not sure how to activate the popup.
I'm not very familiar with useRef and how it can be used exactly to access the different Leaflet methods but I did some experiments yesterday and was able to get some behavior that seems to be a step in the right direction. The popups didn't load on initial startup but as I navigated around the map, other popups started opening automatically. That being said, my map renders thousands of markers and going beyond 1 render per marker isn't going to be worth the trade off of this relatively niche feature, unless a second render can be isolated to only the marker of interest.
The method that I think would get me to where I want but I couldn't get this specific one to fire: https://leafletjs.com/reference-1.6.0.html#popup-openon
I ended up using openPopup()
similar to this link:
https://stackblitz.com/edit/react-awtgn6?file=Map.js
But I was only able to get that to somewhat (results mentioned above) work with a useEffect + useRef.
I feel like I'm missing something obvious when it comes to storing the popup open status in state?
Basic code example:
...ANSWER
Answered 2021-Jun-03 at 16:39If the goal is to get a marker's popup to open, on the condition that the marker's id
is specified in the url param (i.e. url?id=3
), this is doable.
You'll want to map over an array of markers, each with a unique id. You'll need to keep an array or object of refs, and as you map, in the ref
prop, add the ref to that array of object:
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