terrain-generator | A Perlin Noise generator that provide as output a geometry | Graphics library

 by   jbouny JavaScript Version: Current License: MIT

kandi X-RAY | terrain-generator Summary

kandi X-RAY | terrain-generator Summary

terrain-generator is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. terrain-generator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Terrain Generator for Three.js.
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            kandi-support Support

              terrain-generator has a low active ecosystem.
              It has 118 star(s) with 23 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of terrain-generator is current.

            kandi-Quality Quality

              terrain-generator has 0 bugs and 0 code smells.

            kandi-Security Security

              terrain-generator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              terrain-generator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              terrain-generator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              terrain-generator releases are not available. You will need to build from source code and install.
              terrain-generator saves you 18 person hours of effort in developing the same functionality from scratch.
              It has 51 lines of code, 0 functions and 21 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed terrain-generator and discovered the below as its top functions. This is intended to give you an instant insight into terrain-generator implemented functionality, and help decide if they suit your requirements.
            • Blur a box in a canvas
            • Blur a box in a canvas
            • Handler for mouse move .
            • Start mouse down
            • handle pan events
            • draws a shader object
            • The mouse wheel event handler
            • Creates a BufferGeometry .
            • Blur a box
            • A keyup event handler .
            Get all kandi verified functions for this library.

            terrain-generator Key Features

            No Key Features are available at this moment for terrain-generator.

            terrain-generator Examples and Code Snippets

            No Code Snippets are available at this moment for terrain-generator.

            Community Discussions

            QUESTION

            Compiling GLSL to corresponding Spir V for use in a Vulkan Application
            Asked 2019-Sep-19 at 07:23

            I'm using Jonno Robson's Vulkan code base from github found here: Vulkan-Terrain-Generator as a guide and or learning reference to better understand Vulkan. I don't have any issues with the source code itself, but my question or concern pertains to compiling GLSL shader codes into Spir V code. I am new to SpirV its compilers and tool kits. I've tried using both: glslangValidator.exe and glslc.exe to convert the shader files into Spir V files.

            In Jonno's code base, he converted each GLSL shader file into a corresponding spirv file. I tried using the flag options that he used in his batch file the only difference is I replaced the directory that points to his glslangValidator.exe with my own directory.

            I'm trying to achieve the same effect where it will take all of the shader files that are in the directory of the batch file to be compiled from GLSL to Spir V where it will append .spv to the end of each of the new SpirV files that it will generate in that directory after converting it from GLSL to the respected Spir V byte code.

            Here is what my batch file looks like:

            compile.bat

            ...

            ANSWER

            Answered 2019-Sep-19 at 07:23

            You need to ensure you provide an input name for each file, the example purely used %1 which was then issued as a paramter from command line, something like:

            Source https://stackoverflow.com/questions/58004458

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install terrain-generator

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/jbouny/terrain-generator.git

          • CLI

            gh repo clone jbouny/terrain-generator

          • sshUrl

            git@github.com:jbouny/terrain-generator.git

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