rematrix | Matrix transformations | Math library

 by   jlmakes JavaScript Version: 0.7.2 License: MIT

kandi X-RAY | rematrix Summary

kandi X-RAY | rematrix Summary

rematrix is a JavaScript library typically used in Utilities, Math applications. rematrix has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i rematrix' or download it from GitHub, npm.

Imagine a HTML element that may have a CSS transform applied. If we want to add 45 of Z-rotation, we have no way to handle this safely in CSS—we’d just risk overwriting an existing transform. So we decide to use JavaScript, and check the current transform...
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              rematrix has a low active ecosystem.
              It has 361 star(s) with 11 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 4 have been closed. On average issues are closed in 17 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rematrix is 0.7.2

            kandi-Quality Quality

              rematrix has 0 bugs and 0 code smells.

            kandi-Security Security

              rematrix has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rematrix code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rematrix is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rematrix releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            rematrix Key Features

            No Key Features are available at this moment for rematrix.

            rematrix Examples and Code Snippets

            Javascript/Css matrix3d onscroll function shrinks element when rotating
            JavaScriptdot img1Lines of Code : 128dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            function rotateZ(angle) {
              const theta = (Math.PI / 180) * angle;
              const matrix = identity();
            
              matrix[0] = matrix[5] = Math.cos(theta).toFixed(6);
              matrix[1] = matrix[4] = Math.sin(theta).toFixed(6);
              matrix[4] *= -1;
            
              return matri

            Community Discussions

            QUESTION

            Generate waveforms for audio files with large amount of channels
            Asked 2021-May-03 at 17:18

            I want to generate .png files displaying the waveforms of interleaved audio .wav files using the FFmpeg libraries. http://ffmpeg.org/documentation.html

            If the interleaved audio file contains maximum 8 channels, I manage to successfully achieve this using the following command line:

            ...

            ANSWER

            Answered 2021-May-03 at 17:18

            Untested workaround is to use pan to choose each channel, a showwavespic per channel, and stack them with vstack:

            Source https://stackoverflow.com/questions/67340332

            QUESTION

            Is there a way to calculate 3D rotation on X and Y axis from a 4x4 matrix
            Asked 2020-May-24 at 07:59

            First of all, I am not a mathematical expert at all. Please be tolerant to my mathematical mistakes and correct me where necessary, I'd love to learn.

            I have a cube which is rotating using css animations with transform: matrix3d(4x4). I can also manually rotate the cube, converting user actions to the same matrix3d transformations.

            What I want is a rotating cube with css when the user stops interacting that starts from where the user left it. This is something I am successfully doing by getting the cube's transform matrix3d value and using multiplication to set the css's keyframes dynamically.

            However when the user starts interacting with the cube, the cube jumps to its last known manual rotation point and continues from there since I can't figure out how to get the rotation on X and Y axis from the 4x4 matrix.

            I am currently using the following library, Rematrix, which helps me in the part to go from manual rotation to css rotation, as described above.

            I've been looking into articles about Euler, and how to go from Euler to matrixes and visa versa but like I mentioned before, this is where my lack of mathematical knowledge is holding me back I think. I can't seem to figure it out.

            As a reference, here are some of the articles I've read to try and solve my problem.

            The last source makes the most sense to me but, if I'm correct, is not useful in this case since it is about 2D transformations, and not 3D.

            I get the current matrix3d the following way:

            ...

            ANSWER

            Answered 2020-May-24 at 07:59

            First read:

            as I use terminology from there.

            Well I was too lazy to equate the whole stuff for my environment but based on this:

            The resulting 3D rotation sub matrix of m for any rotation order will always have these therms:

            Source https://stackoverflow.com/questions/56900173

            QUESTION

            Javascript/Css matrix3d onscroll function shrinks element when rotating
            Asked 2020-Feb-01 at 04:53

            I am trying to make a function that uses Css matrix3d to transform elements on scroll. I am using the rematrix library found here ReMatrix to calculate the matrix then using a percentage progress in the onscroll function to calculate the percentage that the element has moved through the scene. All of this works fine.

            The issue is when rotating the element seems to shrink and then grow back to normal size through the progress of the scene. Is this the expected behavior of matrix3d?

            The some of the initial values in 3dmatrix are 1 so I am accounting for that by adding 1 then subtracting 1. It works fine for everything except rotation.

            Am I missing something in the math here that I am too stupid to figure out it starts and ends on the correct value but shrinks and grows throughout the scene.

            Here is an example fiddle and snippet Fiddle Demo

            Note: I am just using 700px for scene progress in the demo. You can ignore the effects after scrolling 700px or when the box rotates past 90deg this is just a demo.

            ...

            ANSWER

            Answered 2020-Feb-01 at 04:53

            Matrix rotation is not just a linear interpolation of the values.

            You already have a correct implementation of single axis rotation, implying modifying both the scale and skew values:

            Source https://stackoverflow.com/questions/60008243

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rematrix

            You can install using 'npm i rematrix' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i rematrix

          • CLONE
          • HTTPS

            https://github.com/jlmakes/rematrix.git

          • CLI

            gh repo clone jlmakes/rematrix

          • sshUrl

            git@github.com:jlmakes/rematrix.git

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