learning-threejs | Code repository for the examples from the Packt book | Learning library

 by   josdirksen JavaScript Version: r63 License: No License

kandi X-RAY | learning-threejs Summary

kandi X-RAY | learning-threejs Summary

learning-threejs is a JavaScript library typically used in Tutorial, Learning, Deep Learning, Pytorch, Vue, Nodejs, Three.js, WebGL applications. learning-threejs has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Code repository for the examples from the Packt book "Learning Threejs"
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              learning-threejs has a medium active ecosystem.
              It has 2878 star(s) with 1241 fork(s). There are 142 watchers for this library.
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              It had no major release in the last 6 months.
              There are 22 open issues and 1 have been closed. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of learning-threejs is r63

            kandi-Quality Quality

              learning-threejs has 0 bugs and 0 code smells.

            kandi-Security Security

              learning-threejs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              learning-threejs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              learning-threejs does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              learning-threejs releases are not available. You will need to build from source code and install.
              learning-threejs saves you 8882 person hours of effort in developing the same functionality from scratch.
              It has 18189 lines of code, 0 functions and 241 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            learning-threejs Key Features

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            learning-threejs Examples and Code Snippets

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            Community Discussions

            QUESTION

            Reading an OBJ file with Haskell
            Asked 2018-May-02 at 13:50

            I'm trying to use the wavefront-obj package to read an OBJ file. Here is an example of OBJ file.

            After downloading this file, I do

            ...

            ANSWER

            Answered 2018-May-02 at 13:50

            Looks like your OBJ file has some directives that wavefront-obj doesn't recognize. You can see in the source that wavefront-obj only understands the #, v, vt, vn, and f directives. Your file kicks off with mtllib and o directives, and appears to have several others not in the supported list.

            A priori, I would therefore expect a Left result instead of a Right as you're getting. But the wavefront-obj author fell into a common parser-combinator pitfall: their top-level parser does not end with eof. So it sees the first two comment lines, then none of its parsers match the next line but it doesn't mind not being at the end of the file, so it reports successfully parsing an empty list of directives.

            Between this and a few other things I noticed while sourcediving (comments are almost certainly not treated correctly, failure to exploit the predictable structure of directives and therefore code duplication), I expect you're going to have to do quite a bit of work if you want this package to work reliably and correctly.

            Source https://stackoverflow.com/questions/50134328

            QUESTION

            How can I change this Three.js ConvexGeometry to a non-convex geometry?
            Asked 2017-Aug-12 at 20:25

            I'm worked with Three.JS before, but not on meshes. I think I am approaching my problem the right way, but I'm not sure.

            The Goal

            I'm trying to make a 3D blobby object that has specific verticies. The direction of the verticies are fixed, but their radius from center varies. You can imagine it sort of like an audio equalizer, except radial and in 3D.

            I'm open to scrapping this approach and taking a totally different one if there's some easier way to do this.

            Current Progress

            I took this example and cleaned/modified it to my needs. Here's the HTML and JavaScript:

            HTML (disco-ball.html)

            ...

            ANSWER

            Answered 2017-Aug-12 at 14:10
            Smooth and animate a mesh.

            Three provides a huge range of options. These are just suggestions, your best bet is to read the Three documentation start point and find what suits you.

            A mesh is just a set of 3D points and an array of indexes describing each triangle. Once you have built the mesh you only need to update the verts and let Three update the shader attributes, and the mesh normals

            Your questions

            Q1. Use Three.Geometry for the mesh.

            Q2. As you are building the mesh you can use the curve helpers eg Three.CubicBezierCurve3 or Three.QuadraticBezierCurve3 or maybe your best option Three.SplineCurve

            Another option is to use a modifier and create the simple mesh and then let Three subdivide the mesh for you. eg three example webgl modifier subdivision

            Though not the fastest solution, if the vert count is low it will do this each frame without any loss of frame rate.

            Q3. Using Three.Geometry you can can set the mesh morph targets, an array of vertices.

            Another option is to use a modifier, eg three example webgl modifier subdivision

            Or you can modify the vertices directly each frame.

            Source https://stackoverflow.com/questions/45647849

            QUESTION

            Switch between two scenes using the same renderer in three.js
            Asked 2017-May-04 at 19:30

            I have been trying to find a way to be able to toggle between two scenes in three.js. I am aware that one can load a scene by using sceneLoader / exportScene combo.

            Code taken from josdirksen/learning-threejs - loading a scene

            ...

            ANSWER

            Answered 2017-May-04 at 19:06

            You can redraw the canvas by removing current scene scene.remove(mesh); and add create new mesh add into scene

            Demo http://jsfiddle.net/sumitridhal/x8t801f5/4/

            You can add custom controls using dat.GUI library.

            Source https://stackoverflow.com/questions/43790214

            QUESTION

            Save and load files with three.js
            Asked 2017-Apr-10 at 12:03

            Is there a way to save and load stringified objects with three.js?

            I found this: https://github.com/josdirksen/learning-threejs/blob/master/chapter-08/03-load-save-json-object.html

            but they use localstorage to save and load, which won't work between sessions or different computers.

            Is there a way to load files just like the model is loaded? This should be like loading data files for a game.

            I run the webgl client with Autodesk viewer locally with http-server.

            ...

            ANSWER

            Answered 2017-Apr-09 at 20:40

            If the Object can be written to localstorage it can just as well be exported as a file. You can send them to a server and store them there (maybe something like firebase would be useful here), or you can intiate a "download" directly from the browser. This is explained in Create a file in memory for user to download, not through server.

            For loading a file, you can use the file-api, which is shown here: How to open a local disk file with Javascript?.

            You just need to replace the localstorage-parts in your example accordingly.

            Source https://stackoverflow.com/questions/43305003

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install learning-threejs

            You can download it from GitHub.

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