cycle | jQuery Cycle Plugin - Slideshow goodness | Plugin library
kandi X-RAY | cycle Summary
kandi X-RAY | cycle Summary
Cycle is an easy-to-use slideshow plugin that provides many options and effects for creating beautiful slideshows.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Build default options
- runs the transition
- Handle change events
- expose a new slide
- Determines if a multi transition should be added to a multi - step function .
- Make a background - color fix .
- Advance to the next slide .
- Destroy the slider navigation
- This checks if the plugin is paused .
- Go to the next slide .
cycle Key Features
cycle Examples and Code Snippets
const cycleGenerator = function* (arr) {
let i = 0;
while (true) {
yield arr[i % arr.length];
i++;
}
};
const binaryCycle = cycleGenerator([0, 1]);
binaryCycle.next(); // { value: 0, done: false }
binaryCycle.next(); // { value: 1, do
program
.option('-t, --trace', 'display trace statements for commands')
.hook('preAction', (thisCommand, actionCommand) => {
if (thisCommand.opts().trace) {
console.log(`About to call action handler for subcommand: ${actionCommand.na
def hamilton_cycle(graph: list[list[int]], start_index: int = 0) -> list[int]:
r"""
Wrapper function to call subroutine called util_hamilton_cycle,
which will either return array of vertices indicating hamiltonian cycle
or an empty
def cycle_nodes(self):
stack = []
visited = []
s = list(self.graph)[0]
stack.append(s)
visited.append(s)
parent = -2
indirect_parents = []
ss = s
on_the_way_back = False
def cycle_sort(array: list) -> list:
"""
>>> cycle_sort([4, 3, 2, 1])
[1, 2, 3, 4]
>>> cycle_sort([-4, 20, 0, -50, 100, -1])
[-50, -4, -1, 0, 20, 100]
>>> cycle_sort([-.1, -.2, 1.3, -.8])
[-
Community Discussions
Trending Discussions on cycle
QUESTION
ANSWER
Answered 2021-Aug-16 at 13:32The ItemProperties
component has multiple root nodes because it renders a list in the root with v-for
.
Based on the class name (infobox-item-properties
), I think you want the class to be applied to a container element, so a simple solution is to just add that element (e.g., a div
) in your component at the root:
QUESTION
I have an odd problem, where I am struggling to understand the nature of "static context" in Java, despite the numerous SO questions regarding the topic.
TL;DR:
I have a design flaw, where ...
This works:
...ANSWER
Answered 2022-Jan-26 at 17:11One way to solve the issue is by parameterizing the ParentDTO Class with its own children.
QUESTION
I'm wondering about code like this:
...ANSWER
Answered 2022-Jan-17 at 14:48There are two answers to your question :
- the absolutist : indeed, the context managers will not serve their role, the GC will have to clean the mess that should not have happened
- the pragmatic : true, but is it actually a problem ? Your file handle will get released a few milliseconds later, what's the bother ? Does it have a measurable impact on production, or is it just bikeshedding ?
I'm not an expert to Python alt implementations' differences (see this page for PyPy's example), but I posit that this lifetime problem will not occur in 99% of cases. If you happen to hit in prod, then yes, you should address it (either with your proposal, or a mix of generator with context manager) otherwise, why bother ? I mean it in a kind way : your point is strictly valid, but irrelevant to most cases.
QUESTION
This only applies to Visual Studio 2022. I had uninstalled VS2019 and Preview where F# worked absolutely fine (F# 5.0). I am using VS2022 to use F# 6.0 and do not want to go back to F# 5.0.
The issue is specific to F#. I also use C# and I have no issues running the latest C# under VS2022.
There are near continual DevEnv processes running consuming anywhere from 1 to 4 of my CPU's 4 Hyperthreads. I have switched off all experimental options I can find in F# settings.
Sometimes there are 2 or more background processes running , sometimes paused and sometimes none - there appears to be no correlation between this and the background CPU consumption
Sometimes I have a pop up Dialog about waiting to complete an editor process or a compile process.
When devenev.exe is consuming CPU cycles under the properties I see there is always one clr.dllCoUnInitializeEE+0x6790
that is the culprit. I though this was meant to be a short-lived process? Sometimes there are two or three of these consuming most of a HyperThread (There are identical others but with very low or no CPU consumption). The stack on the guilty thread is as follows:
ANSWER
Answered 2021-Dec-17 at 08:49Please report to Microsoft either using the people app in windows or the visual studio installer.
for now, there is only one option: use visual studio 2019. or try finding alternatives. there should be somewhere around the net
I suggest using Rider IDE instead(until the devs fix the bug):Download Rider IDE
I'm not really trying to advertise here, just suggesting an IDE Too compile and run you rprogram.
QUESTION
I have these general definitions:
...ANSWER
Answered 2022-Jan-01 at 21:45The AllModuleActions
type is recursive in a way that the compiler cannot handle very well. You are indexing arbitrarily deep into an object type all at once to produce a big union type; I've run into this problem before here when generating all the dotted paths of an object type (e.g., {a: {b: string, c: number}}
becomes "a.b" | "a.c"
).
You don't usually see the problem when you evaluate something like AllModuleActions
when M
is a specific type; but when it's an unspecified generic type parameter (or a type that depends on such a type parameter), you can run into trouble. You might see that "excessively deep" error. Even worse, the compiler tends to get bogged down, spiking CPU usage and slowing down your IDE. I don't know exactly why this happens.
Probably the best advice is not to build types like this. If you have to, then there are some ways I've found to help, but they aren't foolproof:
Sometimes you can cause the compiler to defer evaluation of one of these types by rephrasing it as a distributive conditional type. If M
is a generic type parameter and AllModuleActions
gives you trouble, maybe M extends any ? AllModuleActions : never
won't:
QUESTION
We have upgraded to 2.6 Spring boot version. We are also using Spring's Integration (org.springframework.boot:spring-boot-starter-integration).
When we try to start up the application we get:
...ANSWER
Answered 2021-Dec-15 at 17:04Has been fixed recently: https://github.com/spring-projects/spring-integration/issues/3694.
Will be released next week for upcoming Spring Boot 2.6.2
.
As a workaround, instead of @EnablePublisher
you can add this bean:
QUESTION
I'm using godbolt to get assembly of the following program:
...ANSWER
Answered 2021-Dec-13 at 06:33You can see the cost of instructions on most mainstream architecture here and there. Based on that and assuming you use for example an Intel Skylake processor, you can see that one 32-bit imul
instruction can be computed per cycle but with a latency of 3 cycles. In the optimized code, 2 lea
instructions (which are very cheap) can be executed per cycle with a 1 cycle latency. The same thing apply for the sal
instruction (2 per cycle and 1 cycle of latency).
This means that the optimized version can be executed with only 2 cycle of latency while the first one takes 3 cycle of latency (not taking into account load/store instructions that are the same). Moreover, the second version can be better pipelined since the two instructions can be executed for two different input data in parallel thanks to a superscalar out-of-order execution. Note that two loads can be executed in parallel too although only one store can be executed in parallel per cycle. This means that the execution is bounded by the throughput of store instructions. Overall, only 1 value can only computed per cycle. AFAIK, recent Intel Icelake processors can do two stores in parallel like new AMD Ryzen processors. The second one is expected to be as fast or possibly faster on the chosen use-case (Intel Skylake processors). It should be significantly faster on very recent x86-64 processors.
Note that the lea
instruction is very fast because the multiply-add is done on a dedicated CPU unit (hard-wired shifters) and it only supports some specific constant for the multiplication (supported factors are 1, 2, 4 and 8, which mean that lea can be used to multiply an integer by the constants 2, 3, 4, 5, 8 and 9). This is why lea
is faster than imul
/mul
.
I can reproduce the slower execution with -O2
using GCC 11.2 (on Linux with a i5-9600KF processor).
The main source of source of slowdown comes from the higher number of micro-operations (uops) to be executed in the -O2
version certainly combined with the saturation of some execution ports certainly due to a bad micro-operation scheduling.
Here is the assembly of the loop with -Os
:
QUESTION
Consider the following code, running on an ARM Cortex-A72 processor (optimization guide here). I have included what I expect are resource pressures for each execution port:
Instruction B I0 I1 M L S F0 F1.LBB0_1:
ldr q3, [x1], #16
0.5
0.5
1
ldr q4, [x2], #16
0.5
0.5
1
add x8, x8, #4
0.5
0.5
cmp x8, #508
0.5
0.5
mul v5.4s, v3.4s, v4.4s
2
mul v5.4s, v5.4s, v0.4s
2
smull v6.2d, v5.2s, v1.2s
1
smull2 v5.2d, v5.4s, v2.4s
1
smlal v6.2d, v3.2s, v4.2s
1
smlal2 v5.2d, v3.4s, v4.4s
1
uzp2 v3.4s, v6.4s, v5.4s
1
str q3, [x0], #16
0.5
0.5
1
b.lo .LBB0_1
1
Total port pressure
1
2.5
2.5
0
2
1
8
1
Although uzp2
could run on either the F0 or F1 ports, I chose to attribute it entirely to F1 due to high pressure on F0 and zero pressure on F1 other than this instruction.
There are no dependencies between loop iterations, other than the loop counter and array pointers; and these should be resolved very quickly, compared to the time taken for the rest of the loop body.
Thus, my intuition is that this code should be throughput limited, and considering the worst pressure is on F0, run in 8 cycles per iteration (unless it hits a decoding bottleneck or cache misses). The latter is unlikely given the streaming access pattern, and the fact that arrays comfortably fit in L1 cache. As for the former, considering the constraints listed on section 4.1 of the optimization manual, I project that the loop body is decodable in only 8 cycles.
Yet microbenchmarking indicates that each iteration of the loop body takes 12.5 cycles on average. If no other plausible explanation exists, I may edit the question including further details about how I benchmarked this code, but I'm fairly certain the difference can't be attributed to benchmarking artifacts alone. Also, I have tried to increase the number of iterations to see if performance improved towards an asymptotic limit due to startup/cool-down effects, but it appears to have done so already for the selected value of 128 iterations displayed above.
Manually unrolling the loop to include two calculations per iteration decreased performance to 13 cycles; however, note that this would also duplicate the number of load and store instructions. Interestingly, if the doubled loads and stores are instead replaced by single LD1
/ST1
instructions (two-register format) (e.g. ld1 { v3.4s, v4.4s }, [x1], #32
) then performance improves to 11.75 cycles per iteration. Further unrolling the loop to four calculations per iteration, while using the four-register format of LD1
/ST1
, improves performance to 11.25 cycles per iteration.
In spite of the improvements, the performance is still far away from the 8 cycles per iteration that I expected from looking at resource pressures alone. Even if the CPU made a bad scheduling call and issued uzp2
to F0, revising the resource pressure table would indicate 9 cycles per iteration, still far from actual measurements. So, what's causing this code to run so much slower than expected? What kind of effects am I missing in my analysis?
EDIT: As promised, some more benchmarking details. I run the loop 3 times for warmup, 10 times for say n = 512, and then 10 times for n = 256. I take the minimum cycle count for the n = 512 runs and subtract from the minimum for n = 256. The difference should give me how many cycles it takes to run for n = 256, while canceling out the fixed setup cost (code not shown). In addition, this should ensure all data is in the L1 I and D cache. Measurements are taken by reading the cycle counter (pmccntr_el0
) directly. Any overhead should be canceled out by the measurement strategy above.
ANSWER
Answered 2021-Nov-06 at 13:50First off, you can further reduce the theoretical cycles to 6 by replacing the first mul
with uzp1
and doing the following smull
and smlal
the other way around: mul
, mul
, smull
, smlal
=> smull
, uzp1
, mul
, smlal
This also heavily reduces the register pressure so that we can do an even deeper unrolling (up to 32 per iteration)
And you don't need v2
coefficents, but you can pack them to the higher part of v1
Let's rule out everything by unrolling this deep and writing it in assembly:
QUESTION
Is it possible to have a CSS slider cycle through two images when animating them with the translateX
transform property?
I'm facing a couple of issues:
I can't seem to get the second image to show even though it is in the HTML unless I use
position: absolute
and then theoverflow: hidden
doesn't work on the parent?How do I reset the first image to go back to the beginning to start it all again?
Note: in the animation shorthand, the animation lasts for 2.5s and there is an initial delay of 3s.
I only want to do with this with the translateX
property because I want the 60FPS smoothness (it will be done with translate3d
when completed, but to make the code easier to read I've used translateX). I don't wish to animate margin: left
or the left
property etc.
Any help would be amazing.
Code is below or link to Codepen: https://codepen.io/anna_paul/pen/ZEJrvRp
...ANSWER
Answered 2021-Nov-06 at 19:57No, without position:absolute
its not possible.
For the Position Reset you can use Javascript. Here's a example;
QUESTION
I'm trying to verify the conclusion that two fuseable pairs can be decoded in the same clock cycle, using my Intel i7-10700 and ubuntu 20.04.
The test code is arranged like below, and it is copied like 8000 times to avoid the influence of LSD and DSB (to use MITE mostly).
...ANSWER
Answered 2021-Nov-12 at 13:08On Haswell and later, yes. On Ivy Bridge and earlier, no.
On Ice Lake and later, Agner Fog says macro-fusion is done right after decode, instead of in the decoders which required the pre-decoders to send the right chunks of x86 machine code to decoders accordingly. (And Ice Lake has slightly different restrictions: Instructions with a memory operand cannot fuse, unlike previous CPU models. Instructions with an immediate operand can fuse.) So on Ice Lake, macro-fusion doesn't let the decoders handle more than 5 instructions per clock.
Wikichip claims that only 1 macro-fusion per clock is possible on Ice Lake, but that's probably incorrect. Harold tested with my microbenchmark on Rocket Lake and found the same results as Skylake. (Rocket Lake uses a Cypress Cove core, a variant of Sunny Cove back-ported to a 14nm process, so it's likely that it's the same as Ice Lake in this respect.)
Your results indicate that uops_issued.any
is about half instructions
, therefore you are seeing macro-fusion of most pairs. (You could also look at the uops_retired.macro_fused
perf event. BTW, modern perf
has symbolic names for most uarch-specific events: use perf list
to see them.)
The decoders will still produce up-to-four or even five uops per clock on Skylake-derived microarchitectures, though, even if they only make two macro-fusions. You didn't look at how many cycles MITE is active, so you can't see that execution stalls most of the time, until there's room in the ROB / RS for an issue-group of 4 uops. And that opens up space in the IDQ for a decode group from MITE.
You have three other bottlenecks in your loop:Loop-carried dependency through
dec ecx
: only 1/clock because eachdec
has to wait for the result of the previous to be ready.Only one taken branch can execute per cycle (on port 6), and
dec
/jge
is taken almost every time, except for 1 in 2^32 when ECX was 0 before the dec.
The other branch execution unit on port 0 only handles predicted-not-taken branches. https://www.realworldtech.com/haswell-cpu/4/ shows the layout but doesn't mention that limitation; Agner Fog's microarch guide does.Branch prediction: even jumping to the next instruction, which is architecturally a NOP, is not special cased by the CPU. Slow jmp-instruction (Because there's no reason for real code to do this, except for
call +0
/pop
which is special cased at least for the return-address predictor stack.)This is why you're executing at significantly less than one instruction per clock, let alone one uop per clock.
Surprisingly to me, MITE didn't go on to decode a separate test
and jcc
in the same cycle as it made two fusions. I guess the decoders are optimized for filling the uop cache. (A similar effect on Sandybridge / IvyBridge is that if the final uop of a decode-group is potentially fusable, like dec
, decoders will only produce 3 uops that cycle, in anticipation of maybe fusing the dec
next cycle. That's true at least on SnB/IvB where the decoders can only make 1 fusion per cycle, and will decode separate ALU + jcc uops if there is another pair in the same decode group. Here, SKL is choosing not to decode a separate test
uop (and jcc
and another test
) after making two fusions.)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install cycle
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page