xcassets | Generate xcassets resources for your iOS application | iOS library

 by   manzinello JavaScript Version: 0.5.0 License: No License

kandi X-RAY | xcassets Summary

kandi X-RAY | xcassets Summary

xcassets is a JavaScript library typically used in Mobile, iOS, Xcode applications. xcassets has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i xcassets' or download it from GitHub, npm.

Generate xcassets resources for your iOS application. THIS PACKAGE IS WORK IN PROGRESS, for everything you can write me an email .
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            kandi-support Support

              xcassets has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              xcassets has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of xcassets is 0.5.0

            kandi-Quality Quality

              xcassets has no bugs reported.

            kandi-Security Security

              xcassets has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              xcassets does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              xcassets releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            xcassets Key Features

            No Key Features are available at this moment for xcassets.

            xcassets Examples and Code Snippets

            No Code Snippets are available at this moment for xcassets.

            Community Discussions

            QUESTION

            LaunchScreen.storyboard appearing differently on devices than in Xcode?
            Asked 2021-Jun-02 at 09:07

            I am attempting to customize the default LaunchScreen.storyboard of my Flutter app. I simply have a red background on the default View, and I added an Image View as a child of it. This Image View is centered on the screen and renders an image that I have added to "Assets.xcassets" with all 3 sizes. Below is a preview of what my Xcode displays:

            However, this storyboard renders differently on devices than it appears in Xcode. For example, it appears slightly off-centered on iPhone 12, and it is scaled up too high for iPhone 6s and is way off-centered. See below for screenshots:

            As you can see, the storyboard renders differently on the two devices. How can I make the storyboard appear the same on both devices as it does in Xcode? Any help is appreciated. If I used any incorrect terminology or need to provide additional details, please let me know as I have minimal experience using Xcode.

            ...

            ANSWER

            Answered 2021-Jun-02 at 09:07

            From the storyboard screenshot attached, it looks like there are no constraints added to the UIImageView.

            You should add top, leading, bottom & trailing constraints to superview with 0 spacing to achieve what you want.

            UPDATE

            Above is applicable to the case when you have a small size image like 100x100 or similar that can easily fit on all screen sizes. In the comments, we see that image is way too big and we want to keep it in center while occupying 50% of screen width.

            Remove the leading and trailing constraints, select the imageView and it's superview - add equal widths constraint with a multiplier of 0.5, this will make sure that imageView will always occupy 50% of the superview's width.

            Also add horizontally center constraint on the imageView. Make sure imageView Content Mode is set to Aspect Fit.

            Source https://stackoverflow.com/questions/67799098

            QUESTION

            ActionSheet renders with incorrect color
            Asked 2021-Jun-01 at 03:27

            My app is using AccentColor defined in Assets.xcassets. I set AccentColor to yellow, however ActionSheets are still using default blue color. Color of button changes after button is touched, but resets to blue after sheet is closed and opened again.

            Minimal reproduction ...

            ANSWER

            Answered 2021-Jun-01 at 03:27

            It looks like a bug (mainly because some actions sheets are rendered with correct color and some are not). I can't find the reason for that, just some sheets are rendered correctly.

            Until it's fixed, there is one trick that fixed my problem. It's not perfect, as it's overwrites default tintColor of UIAlertController, but it works. It's as simple as using one line of code in SceneDelegate:

            Source https://stackoverflow.com/questions/67782365

            QUESTION

            How to solve a Flutter problem - fatal: not a git repository
            Asked 2021-May-19 at 17:17

            I'm new in Flutter/Dart/Git and I am stuck in one place since few weeks. I have already made some simple projects using Flutter/Android Studio on few other machines and this problem doesn't exist. It just works fine. I want to use this software on my main computer without using the remote desktop... My OS is Windows 10.

            Everytime I hit any flutter command I receive the same error:

            ...

            ANSWER

            Answered 2021-May-12 at 07:53

            You downloaded flutter using the zip link instead of git clone. At least that I suppose with that message

            Try go to the folder:

            Source https://stackoverflow.com/questions/67499158

            QUESTION

            CodenameOne - accessing images from nested folder hierarchy in app bundled resources
            Asked 2021-May-13 at 02:50

            My CodenameOne app needs that some buttons have special icons. ScaleImageButton is the component that is suitable. The icons to be used are from the material icons repository, but some are modified, so the CN font is not suitable.

            I created the icon images with the Flamingo tool that converts svg to java classes. It is cumbersome but it can be useful and practical, but at present time the resulting Java classes are not working on iOS.

            It works on the CN simulator and Android although the button size is not exact: if state-changes reflect on some icon-changes, the layout would be rearranging and uneven.

            On iOS, in addition to that, the drawing is huge or tiny in its viewport, depending of the button size that is assigned to the Flamingo image.

            ...

            ANSWER

            Answered 2021-May-13 at 02:50

            The "right way" to do this is to add the images to the res file as that's the most portable way. You can do that via the theme or by including the images in your CSS, both options are discussed in the developer guide.

            You can also create a separate resource file for each icon set and you can give any name you want to the icons within.

            We don't support hierarchy for assets in Codename One. There's a special case for HTML which uses TAR to workaround platform differences but overall we don't allow that to avoid different behaviors between platforms.

            Source https://stackoverflow.com/questions/67500963

            QUESTION

            Xcode: Share assets between multiple targets
            Asked 2021-Apr-19 at 09:21

            I have an Xcode project with two targets. I want to share assets between the two targets so as to avoid duplicate files.

            What I've tried:

            1. Create SharedAssets.xcassets
            2. Add SharedAssets.xcassets to both targets (when you create the .xcassets folder, you can select which targets to add it to)
            3. Add a .wav file to SharedAssets.xcassets
            4. Reference the .wav file in code

            Result:

            The .wav file can't be found by either target.

            Question:

            Why are both targets unable to find the .wav file? How do I share assets between two targets?

            Thank you!

            Edit:

            I'm using a SpriteKit SKAction to load the file from inside an SKScene:

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:21

            Instead of putting the .wav file in SharedAssets.xcassets, I kept it where it was in the bundle and simply added it to the second target under "Target Membership".

            Doing this for each .wav file solved the problem.

            Source https://stackoverflow.com/questions/67157883

            QUESTION

            Issue with image not found in bundle for app
            Asked 2021-Apr-08 at 12:49

            I have the following images all in the Assets.xcassets as seen below in the screen shot

            But it can not display the image when i reference it as suck in the view

            ...

            ANSWER

            Answered 2021-Apr-08 at 07:05

            The assets are stored and referenced using Contents.json files. They contain the image info stored like this.

            Source https://stackoverflow.com/questions/66996051

            QUESTION

            Target file "macos" not found
            Asked 2021-Apr-05 at 12:18

            I can successfully build an iOS app with

            ...

            ANSWER

            Answered 2021-Apr-02 at 19:43

            delete macos and then run flutter create . inside your project root, it will generate missing targets without touching existing ones

            Source https://stackoverflow.com/questions/66924168

            QUESTION

            Xamarin iOS won't build. Sharing Violation on path for Asset Catalog file, Contents.json
            Asked 2021-Mar-30 at 12:16

            I keep getting a MessagingRemoteException when trying to build my iOS project. I think I have corrupted my Assets folder but I am not sure how to fix it.

            Full Error:

            ...

            ANSWER

            Answered 2021-Mar-30 at 12:16

            This was caused by a bug in Visual Studio 16.10.0 Preview 1.0

            I went back to 16.9.2, and everything worked immediately.

            Source https://stackoverflow.com/questions/66819741

            QUESTION

            SwiftUI Saving Image to macOS Catalyst
            Asked 2021-Mar-22 at 18:02

            I am trying to save images on a macOS Catalyst app using the below code. It was adopted from SwiftUI Catalyst App in macOS computer - Which path should I use to save an image in my Mac local disk?

            However I get the error "The file "abstract-1.jpg" doesn't exist."

            I have the image abstract-1 in my Assets.xcassets folder, so I'm not sure why it's not seeing it for this save operation? I've also tried just using item.name without appending the .jpg but it produces the same error. Any ideas? Thanks!

            ...

            ANSWER

            Answered 2021-Mar-22 at 18:02

            Turns out I needed to do two things:

            1. NOT use something like ~/Pictures in my pathURL. This needed to be explicitly declared like @State private var pathURL = "/Users/jimbob/Desktop/"
            2. Change App Sandbox to NO in appname.entitlements

            Now to try and get either the user's home directory path, or get a 'save location' dialogue to pop up.

            Source https://stackoverflow.com/questions/66426045

            QUESTION

            SwiftUI 2.0 - TabView tab bar colors don't respect the current color scheme (dark or light mode)
            Asked 2021-Mar-18 at 20:40

            I'm desperately trying to have my tab bar colors respect the current color scheme. When the app is launched, the Colors are correct. But if I toggle dark and light mode, the colors don't switch back to the correct ones. The light mode colors are always applied. The code is available below the images (simplified for the demo).

            Colors are specified in the Assets.xcassets catalog (Any / Light / Dark).

            ...

            ANSWER

            Answered 2021-Mar-18 at 20:40

            By having the tab item tint color as a SwiftUI modifier and simplifying the initialization of the UIKIt configuration for the tab bar, the issue should be fixed. Tested on Xcode 12.4 with iOS 14 as a minimum target.

            Source https://stackoverflow.com/questions/66445366

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install xcassets

            You can install using 'npm i xcassets' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i xcassets

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          • HTTPS

            https://github.com/manzinello/xcassets.git

          • CLI

            gh repo clone manzinello/xcassets

          • sshUrl

            git@github.com:manzinello/xcassets.git

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