cube | Chrome URL Blocking Extension | Browser Plugin library

 by   picatz JavaScript Version: Current License: No License

kandi X-RAY | cube Summary

kandi X-RAY | cube Summary

cube is a JavaScript library typically used in Plugin, Browser Plugin applications. cube has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Chrome URL Blocking Extension. This is a custom Google Chrome extension that blocks pre-determined URLs.
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              cube has a low active ecosystem.
              It has 27 star(s) with 3 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              cube has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cube is current.

            kandi-Quality Quality

              cube has 0 bugs and 0 code smells.

            kandi-Security Security

              cube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cube code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cube does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cube releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            cube Key Features

            No Key Features are available at this moment for cube.

            cube Examples and Code Snippets

            No Code Snippets are available at this moment for cube.

            Community Discussions

            QUESTION

            Tranform rotate with degrees in the same rotation
            Asked 2022-Apr-05 at 11:59

            I am trying to rotate a cube with keyframes so it keeps rotating in the same direction with no rotation backwards and keeps rotating horizontally in one direction without reverse on infinite.

            ...

            ANSWER

            Answered 2022-Apr-05 at 11:38

            Assuming you want the end and start to have the same rotation, you can set the final rotation to -405deg (360 + 45).

            This should make sure the animation continues in the correct direction.

            Source https://stackoverflow.com/questions/71750784

            QUESTION

            Multiple dimensions conditions in SSAS MDX query not working
            Asked 2022-Feb-25 at 21:19

            I Am having the following data in my SSAS cube.

            My need is to get the value of the measure based on two conditions with two different dimensions using the MDX.

            In this example data, I need to get the Reseller Sales Amount value where the value of Title dimension is equal to Sales Representative and the value of the Genderdimension is equal to Male condition.

            I have tried to achieve the requirement with the Case statement and IIF() function available in the MDX but it is not working.

            Please find the queries I have tried with different functions.

            Using Case statement:

            ...

            ANSWER

            Answered 2022-Feb-25 at 12:03

            You can use a Tuple either directly in the calculated measure:

            Source https://stackoverflow.com/questions/71263212

            QUESTION

            My code should render the front of a cube, but instead shows the back. Why?
            Asked 2022-Feb-17 at 22:40

            I'm rendering this cube and it should show the front of the cube but instead it shows the back (green color). How do i solve this? I've been sitting for a couple of hours trying to fix this but nothing helped. I was trying various things like changing the order in which the triangles are rendered and it didn't help either. Thanks for any help. Here's my code.

            ...

            ANSWER

            Answered 2022-Feb-17 at 22:40

            You currently are using glEnable(GL_DEPTH_TEST) withglDepthFunc(GL_LESS), which means only fragments having a smaller z (or depth) component are rendered when rendering overlapped triangles. Since your vertex positions are defined with the back-face having a smaller z coordinate than the front-face, all front-face fragments are ignored (since their z coordinate is larger).

            Solutions are:

            • Using glDepthFunc(GL_GREATER) instead of glDepthFunc(GL_LESS) (which may not work in your case, considering your vertices have z <= 0.0 and the depth buffer is cleared to 0.0)
            • Modify your vertex positions to give front-face triangles a smaller z component than back-face triangles.

            I believe that when using matrix transforms, a smaller z component normally indicates the fragment is closer to the camera, which is why glDepthFunc(GL_LESS) is often used.

            Source https://stackoverflow.com/questions/71150895

            QUESTION

            Exponential moving average in MDX
            Asked 2022-Jan-23 at 07:55

            I have bellow output of cube

            ...

            ANSWER

            Answered 2022-Jan-23 at 07:55

            According to The Formula, You Can Try Below Calculated Measures:

            Source https://stackoverflow.com/questions/70719826

            QUESTION

            Three.js - How to pre-position objects to merge?
            Asked 2022-Jan-10 at 07:08

            I've successfully merged my cubes, although they seem to merge together reverting back to their original position/rotation, ignoring the declared positioning/rotation

            ...

            ANSWER

            Answered 2022-Jan-10 at 07:08

            Here is a working example of using BufferGeometryUtils and .applyMatrix4():

            Source https://stackoverflow.com/questions/70643562

            QUESTION

            THREE.JS & Reality Capture - Rotation issue photogrammetry reference camera's in a 3D space
            Asked 2022-Jan-03 at 14:57

            Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!

            Introduction

            Currently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?

            Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.

            Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:

            The challenge

            As a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).

            Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).

            When you copy the data below into an Excel sheet it should display correctly ^^

            ...

            ANSWER

            Answered 2022-Jan-02 at 22:26

            At first glance, I see three possibilities:

            • It's hard to see where the issue is without showing how you're using the createCamera() method. You could be swapping pitch with heading or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.

            • Secondly, do you know in what order the heading, pitch, roll measurements were taken by your sensor? That will affect the way in which you initiate your THREE.Euler(xRad, yRad, zRad, 'XYZ'), since the order in which to apply rotations could also be 'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'.

            • Finally, you have to think "What does heading: 0 mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards -Z axis, but your sensor might have it pointing towards +Z, or +X, etc.

            Edit:

            I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1 so the cameras "Look down", and added +180 to the heading so they're pointing in the right... heading.

            Source https://stackoverflow.com/questions/70380886

            QUESTION

            Why is my Rust program running more that twice as slow as the Java equivalent?
            Asked 2021-Dec-29 at 14:21

            I have a program that finds, for all integers less than or equal to the input, numbers that can be represented as the sum of two cubes, twice, aka the Ramanujan's number problem.

            I have written this in Java and Rust, however, it runs more than twice as slow in Rust as compared to Java.

            Is there anything I can do to make it perform better, or otherwise improve it?

            Rust code:

            ...

            ANSWER

            Answered 2021-Dec-29 at 14:21

            The problem lies in RangeInclusive which can be expensive.

            Here's a version avoiding it:

            Source https://stackoverflow.com/questions/70513831

            QUESTION

            How can you multiply all the values within a 2D df with all the values within a 1D df separately?
            Asked 2021-Dec-26 at 23:08

            I'm new to numpy and I'm currently working on a modeling project for which I have to perform some calculations based on two different data sources. However until now I haven't managed to figure out how I could multiply all the individual values to each other:

            I have two data frames

            One 2D-dataframe:

            ...

            ANSWER

            Answered 2021-Dec-26 at 22:59

            QUESTION

            Trying to define a function in R but it turns out to be object instead
            Asked 2021-Dec-20 at 12:33

            im a student who are currently studying R, and my lecturer gives me an assignment from one of the notebooks, here are the question:

            We previously defined the generic power function and the instances square and cube this way:

            ...

            ANSWER

            Answered 2021-Dec-20 at 12:23

            Given power <- function(x, n) x^n, you should define square like below

            Source https://stackoverflow.com/questions/70421657

            QUESTION

            How to load a cube from gltf 2.0 and draw it in pure WebGL
            Asked 2021-Dec-15 at 12:44

            I exported a default cube from Blender 3.0 to gltf+bin. I try to draw it in pure WebGL.

            It is just a very simple example. You will see magic numbers in this example like:

            ...

            ANSWER

            Answered 2021-Dec-14 at 09:38

            The indices appear to be 16-bit integers instead of 8-bit integers:

            Source https://stackoverflow.com/questions/70346520

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cube

            Clone this repository, so it exists locally: $ git clone https://github.com/picatz/cube.git
            In your browser, open the Extension Management page by navigating to chrome://extensions or by clicking on the Chrome menu, hovering over More Tools then selecting Extensions.
            Enable Developer Mode by clicking the toggle switch next to Developer mode.
            Click the LOAD UNPACKED button and select the extension directory (this repository, where it was cloned to).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/picatz/cube.git

          • CLI

            gh repo clone picatz/cube

          • sshUrl

            git@github.com:picatz/cube.git

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