gltfjsx | 🎮 Turns GLTFs into JSX components | Frontend Framework library

 by   pmndrs JavaScript Version: 6.2.18 License: MIT

kandi X-RAY | gltfjsx Summary

kandi X-RAY | gltfjsx Summary

gltfjsx is a JavaScript library typically used in User Interface, Frontend Framework, React applications. gltfjsx has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i @powerfulyang/gltfjsx' or download it from GitHub, npm.

A small command-line tool that turns GLTF assets into declarative and re-usable react-three-fiber JSX components.
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              gltfjsx has a medium active ecosystem.
              It has 3270 star(s) with 202 fork(s). There are 29 watchers for this library.
              There were 2 major release(s) in the last 6 months.
              There are 51 open issues and 80 have been closed. On average issues are closed in 27 days. There are 14 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gltfjsx is 6.2.18

            kandi-Quality Quality

              gltfjsx has no bugs reported.

            kandi-Security Security

              gltfjsx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gltfjsx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gltfjsx releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            gltfjsx Key Features

            No Key Features are available at this moment for gltfjsx.

            gltfjsx Examples and Code Snippets

            No Code Snippets are available at this moment for gltfjsx.

            Community Discussions

            QUESTION

            React Three.js .GLTF Baked-In Texture Not Appearing On Model
            Asked 2020-Nov-23 at 07:15

            I have a simple scene including a sphere model with a moon diffuse and bump texture baked into a ".GLTF File." I imported the model with GLTFJSX, but only the model appears. I turned the lighting up, but that didn't seem to solve the issue. I put this same exact model in another scene and the textures loaded fine.

            Problem Sandbox: https://codesandbox.io/s/patient-framework-3holn?file=/src/App.js

            ...

            ANSWER

            Answered 2020-Nov-18 at 19:19

            The material in your glTF model is 100% metallic – look for the "metallicFactor": 1.0 line in the glTF file. Metallic materials require environmental lighting (IBL) to show reflections, and without this they'll be dark. Moreover, you probably don't want a model of the moon to appear metallic. :)

            Either you can fix this by reducing the metallic factor in the model itself, or you can override it when loading the model, with:

            Source https://stackoverflow.com/questions/64888271

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gltfjsx

            You can install using 'npm i @powerfulyang/gltfjsx' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i gltfjsx

          • CLONE
          • HTTPS

            https://github.com/pmndrs/gltfjsx.git

          • CLI

            gh repo clone pmndrs/gltfjsx

          • sshUrl

            git@github.com:pmndrs/gltfjsx.git

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