pixeling | minimal pixel art editor | Editor library

 by   sean-codes JavaScript Version: Current License: No License

kandi X-RAY | pixeling Summary

kandi X-RAY | pixeling Summary

pixeling is a JavaScript library typically used in Editor applications. pixeling has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

a pixel art editor.
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            kandi-support Support

              pixeling has a low active ecosystem.
              It has 21 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pixeling has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pixeling is current.

            kandi-Quality Quality

              pixeling has no bugs reported.

            kandi-Security Security

              pixeling has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pixeling does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pixeling releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pixeling
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            pixeling Key Features

            No Key Features are available at this moment for pixeling.

            pixeling Examples and Code Snippets

            No Code Snippets are available at this moment for pixeling.

            Community Discussions

            QUESTION

            How to put svg image in Xamarin.Android application's screen?
            Asked 2021-Mar-03 at 02:01

            I want an image to ocuppy 40% of the screen of Xamarin.Android application. But as the application will have to display well on devices between 5 and 10 inches I put a .svg image to prevent the pixeling no matter how much the screen size increases. When I run the application the image doesn't appear on screen. My question is how can I put .svg image in Xamarin.Android's application screen? Here is my code:

            ...

            ANSWER

            Answered 2021-Mar-03 at 02:01

            In fact,Android does not provide an API method for parsing .SVG file directly.

            And there are two solutions:

            1.Use the third party library (like Xamarin.FFImageLoading).

            2.Convert SVG to Vector (i think it's much better than using any libraries)

            You could creating SVG vector drawable by using this,after you convert it to vecor drawable,you will get a vector.xml,put it into Resources/drawable folder.

            Then you could use like

            Source https://stackoverflow.com/questions/66443794

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pixeling

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/sean-codes/pixeling.git

          • CLI

            gh repo clone sean-codes/pixeling

          • sshUrl

            git@github.com:sean-codes/pixeling.git

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