cs-engine | 2D Javascript Game Engine | Game Engine library

 by   sean-codes JavaScript Version: Current License: No License

kandi X-RAY | cs-engine Summary

kandi X-RAY | cs-engine Summary

cs-engine is a JavaScript library typically used in Gaming, Game Engine applications. cs-engine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

2D Javascript Game Engine
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              cs-engine has a low active ecosystem.
              It has 47 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              cs-engine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cs-engine is current.

            kandi-Quality Quality

              cs-engine has 0 bugs and 0 code smells.

            kandi-Security Security

              cs-engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cs-engine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cs-engine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cs-engine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              cs-engine saves you 383 person hours of effort in developing the same functionality from scratch.
              It has 913 lines of code, 0 functions and 107 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            cs-engine Key Features

            No Key Features are available at this moment for cs-engine.

            cs-engine Examples and Code Snippets

            No Code Snippets are available at this moment for cs-engine.

            Community Discussions

            QUESTION

            Why almost all helm packages are DEPRECATED?
            Asked 2021-Feb-18 at 21:32

            I just installed Helm v3.4.2 and the command below prints many packages as DEPRECATED in the description:

            helm search repo stable

            Output:

            ...

            ANSWER

            Answered 2021-Jan-09 at 13:32

            As per the helm docs new location for stable and incubator charts are https://charts.helm.sh/stable and https://charts.helm.sh/incubator

            Use below command to update it

            Source https://stackoverflow.com/questions/65642967

            QUESTION

            ts-node-dev not restarting when changes made
            Asked 2020-Oct-05 at 11:01

            Here are my files :

            package.json :

            ...

            ANSWER

            Answered 2020-Jun-18 at 10:31

            The issue is resolved now. I found out the problem using --debug that it was an error related to 'SIGTERM'. So I added a flag --exit-child in my npm start script.

            Source https://stackoverflow.com/questions/62434261

            QUESTION

            Objects running through each other
            Asked 2020-Jul-07 at 12:53

            I am developing a 2-D physics engine in java using this tutorial: https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the-basics-and-impulse-resolution--gamedev-6331

            The problem is that sometimes when a box collides with a ball through a corner the box passes through it and sometimes when the ball is small, it gets trapped inside the box. I think there is some precision error in penetration calculation in the CollisionAABBCircle.java file. Here is are two gifs showing what is happening.

            Here the smallest ball comes from top and gets trapped.

            Here a box passes through the biggest ball.

            Here is the code:

            GUI.java

            ...

            ANSWER

            Answered 2020-Jul-07 at 12:53

            Solved the issue. It turns out the code on the tutorial website was wrong. In the CollisionAABBCircle.java file in the last if condition, it should be n not normal. It solves the issue because as the ball is inside the box the normal should be the vector pointing from center of the ball to the nearest point on edge. After changing it the final code will be:

            Source https://stackoverflow.com/questions/62770530

            QUESTION

            C++: Rotating point around origin, but output point is not correct by some margin
            Asked 2020-Feb-18 at 13:15

            first time asking. I want to rotate a point in 3d in c++ in the XY Plane and am using the following function for the task.

            ...

            ANSWER

            Answered 2020-Feb-18 at 11:36

            Your implementation is correct. This is just the nature of floating point arithmetic. All numbers are represented as approximations. When translating the point you get a better numeric condition.

            I might add that this effect will occur independent of the programming language and hardware used.

            Source https://stackoverflow.com/questions/60279807

            QUESTION

            How to configure "Kubernetes KMS plugin for Azure Key Vault" with Azure CLI?
            Asked 2019-Sep-04 at 04:37

            I am working with Kubernetes on Azure. I created and configured the Azure Kubernetes Service and Azure Container Registry with the Azure command line interface (CLI) - I have a repository full of Azure CLI bash scripts that create/destroy my cloud infrastructure.

            I plan to deploy to Kubernetes using Helm. I plan to use Helm Secrets to encrypt secrets and I am hoping I can use Azure Key Vault to store the encryption keys that encrypt/decrypt the "secrets".

            I am now trying to create and configure the Azure Key Vault to work with Azure Kubernetes Service. I can see how I could create a Key Vault with the Azure CLI but the documentation for kubernetes-kms suggests that if you configure Kubernetes a certain way then the Key Vault will be automatically created and this will be configured to communicate with Azure Kubernetes Service.

            "We have added this feature to aks-engine so that you do not have to worry about any of the manual steps to set this up."

            The documentation talks about editing a "kubernetesConfig", I've not seen a "kubernetesConfig" anywhere yet - I guess that is what you would have if you created your components using Azure Resource Manager (ARM) Templates.

            How do I get Azure Key Vault working with kubernetes-kms using Azure CLI?

            e.g. adding enableEncryptionWithExternalKms to the Kubernetes configuration and adding an objectId attribute to the service principal.

            ...

            ANSWER

            Answered 2019-May-01 at 17:39

            you cannot do that with AKS. You dont have access to masters to configure them.

            Source https://stackoverflow.com/questions/55937368

            QUESTION

            Error trying to provision Analytics Engine from IBM Cloud console: BXNIM0511E
            Asked 2019-Jul-18 at 15:09

            I'm trying to provision an Analytics Engine. These are the steps that I followed:

            1. Log into IBM Cloud console
            2. Select a Standard Hourly instance for the UK Region
            3. Click on Configure

            ... I received the following error in my browser window

            {"errorCode":"BXNIM0511E","errorMessage":"The provided client id is not authorized for the passed redirect uri","errorDetails":"The client id 'ibm-analytics-engine' is not authorized redirect uri 'https://ibmae-ui.eu-gb.bluemix.net/analytics/engines/auth/iamid/callback'"}

            ...

            ANSWER

            Answered 2018-Jun-04 at 11:30

            This seems to have been a temporary glitch. I tried again a few minutes later and it worked ok.

            Reporting back here in case anyone hits this error again.

            Source https://stackoverflow.com/questions/50679536

            QUESTION

            Resources for a 3D animation program
            Asked 2019-Mar-31 at 11:01

            I'm trying to develop my own mini animation program like maya, blender, cinema 4d where I can create objects, move them around, render them, etc. Does anyone know any good resources for that? I've found a few but usually when I google for something similar to this all that comes up are game engines. I'm not trying to create a game. And please, don't tell me things like "you need a team", "just use what is already out there", "you're probably not experienced enough"..

            Here are some resources I've already found: https://www.reddit.com/r/cpp/comments/3g1pvf/i_want_to_create_a_3d_engine_from_scratch_where/ https://gamedevelopment.tutsplus.com/tutorials/lets-build-a-3d-graphics-engine-points-vectors-and-basic-concepts--gamedev-8143 https://www.codeproject.com/Articles/1168552/Build-My-Own-D-graphics-engine-step-by-step

            Target: Windows

            ...

            ANSWER

            Answered 2018-May-13 at 19:37
            Math

            You should know enough linear algebra to know how the various linear transformations in 3D graphics work - translation, scaling, change of coordinate basis, view transformation etc.

            You should also know how to render curves and surfaces using splines, Bezier curves, Bezier patches, subdivision methods (e.g., Catmull-Clark) etc.

            Mathematics for 3D Game Programming and Computer Graphics is a good place to start if you are unfamiliar with the math.

            GUI

            After that, you need to pick the libraries for building the application. For building the GUI, if you want to make it easy to port it across platforms, go with Qt. If you only want to target Windows, then go with the native .NET library.

            3D Engine

            For representing, manipulating, and rendering 3D objects, you could go with the Unity engine. There are a lot of tutorials and books around to teach you how it works.

            If you want to go deeper and build your own engine, you can either work with DirectX or OpenGL/Khronos.

            Source https://stackoverflow.com/questions/50319578

            QUESTION

            Kubernetes NodeLost/NotReady / High IO Disks
            Asked 2018-Oct-05 at 00:32

            I am experiencing a very complicated issue with Kubernetes in my production environments losing all their Agent Nodes, they change from Ready to NotReady, all the pods change from Running to NodeLost state. I have discovered that Kubernetes is making intensive usage of disks:

            My cluster is deployed using acs-engine 0.17.0 (and I tested previous versions too and the same happened).

            On the other hand, we decided to deploy the Standard_DS2_VX VM series which contains Premium disks and we incresed the IOPS to 2000 (It was previously under 500 IOPS) and same thing happened. I am going to try with a higher number now.

            Any help on this will be appreaciated.

            ...

            ANSWER

            Answered 2018-Oct-05 at 00:32

            It was a microservice exhauting resources and then Kubernetes just halt the nodes. We have worked on establishing resources/limits based so we can avoid the entire cluster disruption.

            Source https://stackoverflow.com/questions/50479212

            QUESTION

            Cluster-autoscaler not scaling up from 0 on Azure with ACS-Engine
            Asked 2018-Sep-24 at 21:36

            I am attempting to set up a cluster in Azure using acs-engine to build the Kubernetes cluster utilizing VMSS for the agent pools. After the cluster is up I add the cluster-autoscaler to manage 2 dedicated agent pools, 1 cpu and 1 gpu. Scale-down and scale-up work as long as the scale set still has running VMs in them. Both scale sets are set to scale down to 0. With ACS I have set these 2 scale sets up with taints and custom labels. Once the scale set has scaled down to 0, I am unable to get the autoscaler to spin back up a node when a new pod is scheduled. I am not sure what I'm doing wrong or if I am missing some config, label, taint, etc. I just started using kubernetes recently.

            Below is my acs-engine json, pod definition and the logs from the autoscaler and pod describe.

            Output from kubectl logs -n kube-system cluster-autoscaler-5967b96496-jnvjr

            ...

            ANSWER

            Answered 2018-Sep-24 at 21:36

            Update.

            I have figured out the answer to this. By removing the requiredDuringSchedulingIgnoreDuringExecution node affinity rule and just using the preferredDuringSchedulingIgnoreDuringExecution, the scheduler properly spins up a new VM in the scale set.

            Source https://stackoverflow.com/questions/52429472

            QUESTION

            how to set the pyversions icon on my github readme?
            Asked 2018-Aug-25 at 15:46

            I'm trying to set my pyversion icon to my github README, similar to this:

            I've been trying to reverse engineer the setup from the coveralls-python project.

            My .travis.yaml file looks like this:

            ...

            ANSWER

            Answered 2017-Nov-15 at 19:40

            Ok, the python versions is read from PyPi.

            I just needed to add this to my setup.py classifiers:

            Source https://stackoverflow.com/questions/47315535

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            https://github.com/sean-codes/cs-engine.git

          • CLI

            gh repo clone sean-codes/cs-engine

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            git@github.com:sean-codes/cs-engine.git

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