AudioIO | modular component system for building complex instruments | Audio Utils library
kandi X-RAY | AudioIO Summary
kandi X-RAY | AudioIO Summary
AudioIO is a modular component system for building complex instruments, effects, and audio signal graphs using the WebAudio API, similar to NI’s Reaktor, PureData, or Max/MSP. The goal behind this library is to elimate the need to use expensive ScriptProcessorNodes and instead pass these calculations through "native" WebAudio components. This allows for a much more efficient way of building audio effects and instruments.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AudioIO
AudioIO Key Features
AudioIO Examples and Code Snippets
Community Discussions
Trending Discussions on AudioIO
QUESTION
I am trying to make a basic mixer app, which will involve up to 4 sounds playing at the same time.
Here is the class I am using to achieve this:
...ANSWER
Answered 2019-Jul-13 at 10:02A more elegant solution can be:
QUESTION
I use superpowered, I need send midi note to a controller midi.
The problem is that I saw a function send(int deviceID, unsigned char *data, int bytes);
Where in their source code say:
deviceID: Device identifier.
data: Raw MIDI data.
bytes: Number of bytes.
I don't know the values that I need put exactly on data and bytes to work.
The raw midi could be 0x80 - 0x48 - 0x00
(start of C4 note, pitch= 72, See values)
And the bytes 1001nnnn0kkkkkkk0kkkkkkk
(note on event See values) for example?
Something like that:
SuperpoweredUSBMIDI::send(deviceID, reinterpret_cast(0x80 - 0x48 - 0x00), 1001nnnn0kkkkkkk0kkkkkkk);
The problem that always crash, and I can't debug or get the error for the reason that I use the mobile with otg to replicate the error.
When I find a solution, I will put it as soon as I can.
I'm newbie with markdown, sorry for any mistakes and my English grammar.
Edit: I'm using the example project that they have on GitHub for testing purposes, specifically the simpleusb project. (source)
I make a small modifications and work, but with this specifically I try with many ways and nothing. I think this simple macrochange at least could work if I insert well the values
class simpleusb.cpp:
ANSWER
Answered 2018-Jun-08 at 19:58Ok, so here's what send
is saying:
QUESTION
I'm using AudioUnit
to playback audio from a TeamSpeak server but when I call AudioUnitInitialize
on the iOS Simulator, I'm getting constantly the macOS prompt to allow microphone access even if I want to playback only.
On a real device everything works fine without any native prompts but it is really annoying when running the app in the simulator because this prompts appear every time I run the app.
...ANSWER
Answered 2019-Mar-27 at 21:08This is a known bug with Xcode (previous to 10.2) from macOS Mojave (I say known because it has happened to me a lot of time when playing video but also because when I was looking for it I found a lot of people having the same issue); althought I couldn't find any report from Apple. Probably there can be some workaround depending on the environment, the way you launch the app, the version of Xcode and the version of macOS Mojave you have.
This will happen only in the simulator, and as you also said it won't happen on real device as most of the apps don't need microphone access for playing with Audio/Video features.
In the meantime this bug get resolved, you can try:
Going to
"Security & Privacy"
settings on your macOS"Microphone"
on the left panelThen on the right panel
disable
the option for Xcode
Another thing you can try to get rid of the message is to change Hardware Audio Input to Internal Microphone:
Update in Xcode 10.2:
You’re now only prompted once to authorize microphone access to all simulator devices. (45715977)
QUESTION
So I am trying to implement the Superpowered library in Swift, and am getting stuck around initialisation with a callback. How would I convert that line:
...ANSWER
Answered 2018-Sep-03 at 07:25So I discovered that in this context the self
I was trying to cast to is actually a new variable providing an __unsafe_unretained
reference to self, as passed to the initialiser for SuperpoweredIOSAudioIO
.
This answer provided me with almost everything I needed. Swift 3.3 changes a couple of things, and this is what I ended up with:
QUESTION
I am trying to create android app with Superpowered SDK, which would allow me to redirect mic input to headphones with added reverb effect to mic, to simulate huge room effect. I found this repository with code snippets: https://bitbucket.org/snippets/kasurd/Mynnp/nativesuperpoweredrecorder-with, but I can't make it working. This is my current code:
...ANSWER
Answered 2017-Jul-06 at 07:11The code attached is not really relevant here, as it mostly deals with a player. I recommend to do your own code from scratch. Use SuperpoweredAndroidAudioIO for audio input/output, and use SuperpoweredRecorder to process the incoming audio. Will be no more than a few lines total.
QUESTION
I implemented the audio playback successfully but a frequent problem comes up where a sharp auditory glitch occurs when "next song" is clicked from JAVA. This sound glitch elapses approx. around 100ms. And occurs more frequently before the next song starts playing.
Please importantly note this: I call "delete" on every variable class and "free" stereobuffers (setdestroyallthreads) at the end of every playback, then "process"(process) method before every playback starts.
From Java, the transition sequence looks like this;
...ANSWER
Answered 2018-May-15 at 06:11Destroy the audio I/O ("audioSystem" in your code) first. The audio I/O invokes your audio processing callback periodically, so it needs to be destroyed first, it will use deleted objects otherwise.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install AudioIO
Added SineShaper.
Added StereoRotation.
Added StereoWidth.
Added SineBank (n sine waves, each with harmonic multiplier control)
OscillatorBank and NoiseOscillator now use the Crossfader node to smoothly transition between waveforms if required.
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