THREE.ObjectControls | A six-axis-of-freedom movement helper for THREE.js | Game Engine library
kandi X-RAY | THREE.ObjectControls Summary
kandi X-RAY | THREE.ObjectControls Summary
A six-axis-of-freedom movement helper for THREE.js.
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QUESTION
I'm using three.js
and a script similar to OrbitControls
as my controller. In my main.js
file I have a THREE.Group()
that is being passed to the controller as an argument. From there, I'm attempting to rotate the entire group.
Problem 1: once the group is passed to the controller, I can no longer access its properties without making a copy
Problem 2: a copy does not contain the entire THREE.Group()
, rather only the first child
I've been working on this for hours now and I've tried about 50 different things including anything relevant on stackoverflow. I'm completely out of ideas on how to combat this problem.
main.js
...ANSWER
Answered 2019-May-31 at 09:24controls = new THREE.ObjectControls(camera, container, game);
game = new THREE.Group();
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