ShaderParticleEngine | heavy particle engine for THREE.js. Originally based | Graphics library
kandi X-RAY | ShaderParticleEngine Summary
kandi X-RAY | ShaderParticleEngine Summary
A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Shader module
- draw an image
- K shader .
- Gets a reference function
- draw a texture
- Animation animation .
- creates a yf - shape
- rending function
- Returns a matrix encoding for texture .
- merge one object
ShaderParticleEngine Key Features
ShaderParticleEngine Examples and Code Snippets
Community Discussions
Trending Discussions on ShaderParticleEngine
QUESTION
I have a basic three.js game working and I'd like to add particles. I've been searching online, including multiple questions here, and the closest I've come to getting a 'particle system' working is using a THREE.BufferGeometry, a THREE.BufferAttribute and a THREE.Points mesh. I set it up like this:
...ANSWER
Answered 2021-Oct-23 at 20:10You don't need to re-set the attribute, but you do need to tell the renderer that the attribute has changed.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ShaderParticleEngine
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page