ShaderParticleEngine | heavy particle engine for THREE.js. Originally based | Graphics library

 by   squarefeet JavaScript Version: Current License: MIT

kandi X-RAY | ShaderParticleEngine Summary

kandi X-RAY | ShaderParticleEngine Summary

ShaderParticleEngine is a JavaScript library typically used in User Interface, Graphics, WebGL applications. ShaderParticleEngine has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i shader-particle-engine-hotfix' or download it from GitHub, npm.

A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
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            kandi-support Support

              ShaderParticleEngine has a medium active ecosystem.
              It has 792 star(s) with 117 fork(s). There are 42 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 23 open issues and 85 have been closed. On average issues are closed in 89 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShaderParticleEngine is current.

            kandi-Quality Quality

              ShaderParticleEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              ShaderParticleEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ShaderParticleEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ShaderParticleEngine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ShaderParticleEngine releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              ShaderParticleEngine saves you 6815 person hours of effort in developing the same functionality from scratch.
              It has 14134 lines of code, 0 functions and 48 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ShaderParticleEngine and discovered the below as its top functions. This is intended to give you an instant insight into ShaderParticleEngine implemented functionality, and help decide if they suit your requirements.
            • Shader module
            • draw an image
            • K shader .
            • Gets a reference function
            • draw a texture
            • Animation animation .
            • creates a yf - shape
            • rending function
            • Returns a matrix encoding for texture .
            • merge one object
            Get all kandi verified functions for this library.

            ShaderParticleEngine Key Features

            No Key Features are available at this moment for ShaderParticleEngine.

            ShaderParticleEngine Examples and Code Snippets

            No Code Snippets are available at this moment for ShaderParticleEngine.

            Community Discussions

            Trending Discussions on ShaderParticleEngine

            QUESTION

            Three.js - repositioning vertices in a 'particle' mesh
            Asked 2021-Oct-23 at 20:10

            I have a basic three.js game working and I'd like to add particles. I've been searching online, including multiple questions here, and the closest I've come to getting a 'particle system' working is using a THREE.BufferGeometry, a THREE.BufferAttribute and a THREE.Points mesh. I set it up like this:

            ...

            ANSWER

            Answered 2021-Oct-23 at 20:10

            You don't need to re-set the attribute, but you do need to tell the renderer that the attribute has changed.

            Source https://stackoverflow.com/questions/69688493

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShaderParticleEngine

            You can install using 'npm i shader-particle-engine-hotfix' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/squarefeet/ShaderParticleEngine.git

          • CLI

            gh repo clone squarefeet/ShaderParticleEngine

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            git@github.com:squarefeet/ShaderParticleEngine.git

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