socket.js | A realtime communication framework for Node.js | Websocket library

 by   stepchowfun JavaScript Version: Current License: No License

kandi X-RAY | socket.js Summary

kandi X-RAY | socket.js Summary

socket.js is a JavaScript library typically used in Networking, Websocket applications. socket.js has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Socket.js is lightweight. The minified client is under 3kb. Contrast this with socket.io, which is 95kb minified. But it's not a fair comparison. Socket.js relies on WebSockets and does not include any fallback transport mechanisms. So only use it when you can assume WebSocket support in your audience's browsers. Most modern browsers support WebSockets; check here for a compatibility chart.
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            kandi-support Support

              socket.js has a low active ecosystem.
              It has 144 star(s) with 12 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of socket.js is current.

            kandi-Quality Quality

              socket.js has 0 bugs and 0 code smells.

            kandi-Security Security

              socket.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              socket.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              socket.js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              socket.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              socket.js saves you 17 person hours of effort in developing the same functionality from scratch.
              It has 49 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed socket.js and discovered the below as its top functions. This is intended to give you an instant insight into socket.js implemented functionality, and help decide if they suit your requirements.
            • Listen for requests .
            • Return true if the input is a stringified version .
            Get all kandi verified functions for this library.

            socket.js Key Features

            No Key Features are available at this moment for socket.js.

            socket.js Examples and Code Snippets

            No Code Snippets are available at this moment for socket.js.

            Community Discussions

            QUESTION

            TypeError: member.roles.add is not a function (discord.js v13)
            Asked 2022-Feb-20 at 21:31

            I'm working on a bot that needs to check some things before giving/removing a role from a user, but for some reason, the .has(), .some(), .add() and, .remove() functions don't work.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-18 at 22:32

            When doing anything with roles, and most stuff in general, you need to access it via the cache, for example:

            Source https://stackoverflow.com/questions/71178502

            QUESTION

            Using socket.io connection as a module
            Asked 2022-Jan-11 at 03:15

            I created a queue system via Rabbitmq and send notifications to users via socket. There are 3 files basically.

            ...

            ANSWER

            Answered 2022-Jan-11 at 03:15

            You can't call socket.getInstance() until someone has called socket.initialize() first.

            You don't show where consumer.js is loaded so we can't follow the full sequence of module loading, but it appears that consumer.js is getting loaded before you initialize socket and thus it is trying to call socket.getInstance() before there's a socket instance to get.

            When using methods that return state that built from previous methods, it is obviously important that things are called in the right order.

            Source https://stackoverflow.com/questions/70660206

            QUESTION

            newVoiceState.channel.(anything) does not exist discord.js V13
            Asked 2022-Jan-09 at 11:22

            I have this bit of code console.log(newVoiceState.channel) inside client.on("voiceStateUpdate", async (oldVoiceState, newVoiceState) => { that returns:

            ...

            ANSWER

            Answered 2022-Jan-09 at 11:20

            The voiceStateUpdate is emitted whenever a member changes their voice state. In some cases, e.g. when someone leaves a voice channel, newVoiceState.channel will be null and if you try to read a property of this, it will throw a TypeError.

            You'll need to compare the voiceStates before and after the update to figure out what triggered the voiceStateUpdate event. I've just added some code below with a few examples. The following code logs if someone joined/left/switched channels, or if there are other changes like muted/unmuted themselves, started sharing their screen, etc.:

            Source https://stackoverflow.com/questions/70634578

            QUESTION

            Websocket connection failed when using socket.io
            Asked 2021-Dec-01 at 13:00

            I am using socket.io on both client and server, with the application being served from AWS. I am getting a browser console error:

            websocket.js:54 WebSocket connection to 'wss://www.tidee.com/socket.io/?EIO=4&transport=websocket' failed: doOpen @ websocket.js:54 open @ transport.js:44 open @ socket.js:159

            Client code:

            ...

            ANSWER

            Answered 2021-Dec-01 at 13:00

            If using Elastic Beanstalk (EB) to deploy your application. there iss an Nginx proxy server (in the EB configuration) that is deployed to proxy the requests to your load balancer. Remove the Nginx proxy server and the websockets will work. If you want to keep the Nginx proxy, then you will need to configure this to pass through the websocket request.

            Source https://stackoverflow.com/questions/69791408

            QUESTION

            DataStore - subscriptionError, Connection failed:
            Asked 2021-Nov-18 at 19:57

            I'm working on a React Native, AWS, DynamoDB, Amplify project, and I'm struggleing to add extra tables (models) to the database.

            The original schema was quite simple. (maybe too simple to be effective)

            ...

            ANSWER

            Answered 2021-Nov-18 at 19:57

            I found a solution on a GitHub forum: https://github.com/aws-amplify/amplify-js/issues/4535#issuecomment-589594827

            This made my API syncable, and the warnings disappeared:

            Source https://stackoverflow.com/questions/70007553

            QUESTION

            How to call async/await JavaScript function in Unity/C# WebGL platform?
            Asked 2021-Nov-11 at 18:39

            I followed this doc to call JavaScript function from my C# script in Unity to make a WebGL game.

            But there is a problem if the js code contains async/await, for example:

            C# script:

            ...

            ANSWER

            Answered 2021-Nov-11 at 09:27

            tl;dr: This is how. c# doesn't need to be aware of the async and it should work.

            I just made a little test using

            Assets/Plugins/mylib.jslib

            Source https://stackoverflow.com/questions/69923986

            QUESTION

            Reconnecting to socket channel after disconnection in react
            Asked 2021-Oct-08 at 22:24

            There's various answers to this question, but either they're outdated (I don't think the "reconnect" event exist anymore?) or just doesn't work for me.

            I have a ton of data that the client is waiting for from the server via socket.io sockets. It's fine until 10-15 minutes later with over 1600 results that the socket reconnects. After the reconnection happens, I do not get anymore of the data that the server emits, which I assume is because I've lost the events from the original socket connection.

            I have to refresh to continue getting that data.

            How do I reconnect to socket.io after every reconnection?

            Client:

            socket.js (context)

            ...

            ANSWER

            Answered 2021-Oct-08 at 22:24

            Socket.io will automatically leave the rooms when you have a disconnect.

            Rooms are left automatically upon disconnection.

            in useEffect(), you are joining the room once:

            Source https://stackoverflow.com/questions/69458762

            QUESTION

            Chat schema Design for deleting messages
            Asked 2021-Oct-08 at 01:22

            I am making a chat service for a dating app , for which i need to design schema. My Stack is MEAN. using socket.js for realtime commuication. i have to design my chat app like whatsapp. like i need whatsapp temporary ( one side delete ) and permanent delete ( deleted by both side, then it will be erased from memory too).Problem is how should i implement this?

            As my app always be one on one chats. i was thinking like use key "action" for deletion feature,empty by default.

            if one user (suppose user1) delete a msg from its side then i will marked this as "DELETED/user1".then at time of fetching msgs. i will not be sending this msg to this user. and if that msg is deleted by other user too or deleted as "DELETE FOR ALL" like whatsapp by uuser1, then i will be marking field as "DELETED/ALL".

            My other thought is as maintaning 2 sources of truth. like maintaining two record of same connversation for each user.

            if user1 delete,then it will delete msg from user1's conversation.

            if user2 delete,then it will delete msg from user2's conversation.

            if user1 delete as "DELETE FOR ALL",then it will delete msg from both conversation. problem with this approach is that , in future i have to perform every operaions twice like liking msg,editing msg etc.

            what your suggestion on this problem?

            thanks in advance!

            ...

            ANSWER

            Answered 2021-Oct-08 at 01:22

            Since your chat is 1 on 1 not group chat, Multiple field in this scenario would be recommended.

            If user1 is from and he delete message the data would be like

            Source https://stackoverflow.com/questions/69484493

            QUESTION

            queueMicrotask error when connecting Node Redis with Typescript
            Asked 2021-Sep-23 at 09:01

            I am trying to connect to a Redis server using Typescript and NodeRedis but I am constantly getting this error.

            ...

            ANSWER

            Answered 2021-Sep-23 at 09:01

            I've resolved the problem. Somehow my Node Version was 10 and queueMicrotasks are not implemented in that version. I have update Node and now it's working

            Source https://stackoverflow.com/questions/69296700

            QUESTION

            socket.io, vTiger, and csrf-magic.js. CORS issues
            Asked 2021-Sep-22 at 19:55

            I'm attempting to create and add a socket.io module to my vTiger 7.0 so that I can update fields in real-time to multiple users.

            We are have issues with users changing fields that should be locked while our quality control is attempting to check the record. This is causes things to get approved that should not. Node.js with vTiger will be awesome add-on.

            The only problem is that vTiger uses csrf-magic.js to create a token that need to be included in the header to allow CORS

            I have the middleware setup in my node project to allow my vtiger to make a request

            vTiger is on vtiger.example.com

            The node server is on node.example.com:3010

            ...

            ANSWER

            Answered 2021-Sep-22 at 19:55

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install socket.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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