socket.js | A realtime communication framework for Node.js | Websocket library
kandi X-RAY | socket.js Summary
kandi X-RAY | socket.js Summary
Socket.js is lightweight. The minified client is under 3kb. Contrast this with socket.io, which is 95kb minified. But it's not a fair comparison. Socket.js relies on WebSockets and does not include any fallback transport mechanisms. So only use it when you can assume WebSocket support in your audience's browsers. Most modern browsers support WebSockets; check here for a compatibility chart.
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Top functions reviewed by kandi - BETA
- Listen for requests .
- Return true if the input is a stringified version .
socket.js Key Features
socket.js Examples and Code Snippets
Community Discussions
Trending Discussions on socket.js
QUESTION
I'm working on a bot that needs to check some things before giving/removing a role from a user, but for some reason, the .has()
, .some()
, .add()
and, .remove()
functions don't work.
Here's my code:
...ANSWER
Answered 2022-Feb-18 at 22:32When doing anything with roles, and most stuff in general, you need to access it via the cache
, for example:
QUESTION
I created a queue system via Rabbitmq and send notifications to users via socket. There are 3 files basically.
...ANSWER
Answered 2022-Jan-11 at 03:15You can't call socket.getInstance()
until someone has called socket.initialize()
first.
You don't show where consumer.js
is loaded so we can't follow the full sequence of module loading, but it appears that consumer.js
is getting loaded before you initialize socket and thus it is trying to call socket.getInstance()
before there's a socket instance to get.
When using methods that return state that built from previous methods, it is obviously important that things are called in the right order.
QUESTION
I have this bit of code console.log(newVoiceState.channel)
inside client.on("voiceStateUpdate", async (oldVoiceState, newVoiceState) => {
that returns:
ANSWER
Answered 2022-Jan-09 at 11:20The voiceStateUpdate
is emitted whenever a member changes their voice state. In some cases, e.g. when someone leaves a voice channel, newVoiceState.channel
will be null
and if you try to read a property of this, it will throw a TypeError
.
You'll need to compare the voiceState
s before and after the update to figure out what triggered the voiceStateUpdate
event. I've just added some code below with a few examples. The following code logs if someone joined/left/switched channels, or if there are other changes like muted/unmuted themselves, started sharing their screen, etc.:
QUESTION
I am using socket.io on both client and server, with the application being served from AWS. I am getting a browser console error:
websocket.js:54 WebSocket connection to 'wss://www.tidee.com/socket.io/?EIO=4&transport=websocket' failed: doOpen @ websocket.js:54 open @ transport.js:44 open @ socket.js:159
Client code:
...ANSWER
Answered 2021-Dec-01 at 13:00If using Elastic Beanstalk (EB) to deploy your application. there iss an Nginx proxy server (in the EB configuration) that is deployed to proxy the requests to your load balancer. Remove the Nginx proxy server and the websockets will work. If you want to keep the Nginx proxy, then you will need to configure this to pass through the websocket request.
QUESTION
I'm working on a React Native, AWS, DynamoDB, Amplify project, and I'm struggleing to add extra tables (models) to the database.
The original schema was quite simple. (maybe too simple to be effective)
...ANSWER
Answered 2021-Nov-18 at 19:57I found a solution on a GitHub forum: https://github.com/aws-amplify/amplify-js/issues/4535#issuecomment-589594827
This made my API syncable, and the warnings disappeared:
QUESTION
I followed this doc to call JavaScript function from my C# script in Unity to make a WebGL game.
But there is a problem if the js code contains async/await, for example:
C# script:
...ANSWER
Answered 2021-Nov-11 at 09:27tl;dr: This is how. c#
doesn't need to be aware of the async
and it should work.
I just made a little test using
Assets/Plugins/mylib.jslib
QUESTION
There's various answers to this question, but either they're outdated (I don't think the "reconnect" event exist anymore?) or just doesn't work for me.
I have a ton of data that the client is waiting for from the server via socket.io sockets. It's fine until 10-15 minutes later with over 1600 results that the socket reconnects. After the reconnection happens, I do not get anymore of the data that the server emits, which I assume is because I've lost the events from the original socket connection.
I have to refresh to continue getting that data.
How do I reconnect to socket.io after every reconnection?
Client:
socket.js (context)
...ANSWER
Answered 2021-Oct-08 at 22:24Socket.io will automatically leave the rooms when you have a disconnect.
Rooms are left automatically upon disconnection.
in useEffect()
, you are joining the room once:
QUESTION
I am making a chat service for a dating app , for which i need to design schema. My Stack is MEAN. using socket.js for realtime commuication. i have to design my chat app like whatsapp. like i need whatsapp temporary ( one side delete ) and permanent delete ( deleted by both side, then it will be erased from memory too).Problem is how should i implement this?
As my app always be one on one chats. i was thinking like use key "action" for deletion feature,empty by default.
if one user (suppose user1) delete a msg from its side then i will marked this as "DELETED/user1".then at time of fetching msgs. i will not be sending this msg to this user. and if that msg is deleted by other user too or deleted as "DELETE FOR ALL" like whatsapp by uuser1, then i will be marking field as "DELETED/ALL".
My other thought is as maintaning 2 sources of truth. like maintaining two record of same connversation for each user.
if user1 delete,then it will delete msg from user1's conversation.
if user2 delete,then it will delete msg from user2's conversation.
if user1 delete as "DELETE FOR ALL",then it will delete msg from both conversation. problem with this approach is that , in future i have to perform every operaions twice like liking msg,editing msg etc.
what your suggestion on this problem?
thanks in advance!
...ANSWER
Answered 2021-Oct-08 at 01:22Since your chat is 1 on 1 not group chat, Multiple field in this scenario would be recommended.
If user1 is from
and he delete message the data would be like
QUESTION
I am trying to connect to a Redis server using Typescript and NodeRedis but I am constantly getting this error.
...ANSWER
Answered 2021-Sep-23 at 09:01I've resolved the problem. Somehow my Node Version was 10 and queueMicrotasks are not implemented in that version. I have update Node and now it's working
QUESTION
I'm attempting to create and add a socket.io
module to my vTiger 7.0
so that I can update fields in real-time to multiple users.
We are have issues with users changing fields that should be locked while our quality control is attempting to check the record. This is causes things to get approved that should not. Node.js
with vTiger
will be awesome add-on.
The only problem is that vTiger
uses csrf-magic.js
to create a token
that need to be included in the header
to allow CORS
I have the middleware setup in my node
project to allow my vtiger
to make a request
vTiger
is on vtiger.example.com
The node
server is on node.example.com:3010
ANSWER
Answered 2021-Sep-22 at 19:55Found the information here
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