nes-js | JavaScript NES emulator | Video Game library

 by   takahirox JavaScript Version: 0.0.1 License: MIT

kandi X-RAY | nes-js Summary

kandi X-RAY | nes-js Summary

nes-js is a JavaScript library typically used in Gaming, Video Game applications. nes-js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i nes-js' or download it from GitHub, npm.

JavaScript NES(Famicom) emulator
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            kandi-support Support

              nes-js has a low active ecosystem.
              It has 141 star(s) with 22 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of nes-js is 0.0.1

            kandi-Quality Quality

              nes-js has 0 bugs and 0 code smells.

            kandi-Security Security

              nes-js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nes-js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nes-js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nes-js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              nes-js saves you 360 person hours of effort in developing the same functionality from scratch.
              It has 859 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            nes-js Key Features

            No Key Features are available at this moment for nes-js.

            nes-js Examples and Code Snippets

            No Code Snippets are available at this moment for nes-js.

            Community Discussions

            Trending Discussions on nes-js

            QUESTION

            How to disregard timezone using Moment.js?
            Asked 2020-May-12 at 20:47

            I've lost track of how many questions & responses I've read while trying to find an answer on this. The ones that sound like they're related often aren't, or else the users are just accused of being confused. (As an example, the first answer here just tells the person asking the question that they don't really mean to be asking what they're asking. Then there's this one. The most upvoted answer here says it's just impossible. Etc., etc., etc.)

            I need to be able to take a time--say 9:00 AM--and work with it as 9:00 AM regardless of which timezone my user is in. If a user pulls up this time in a US/Eastern timezone, they should see this value as 9:00 AM. If a user pulls up this time in a US/Pacific timezone, they should see this value as 9:00 AM. I recognize that this is not actually the same moment in time, and I don't need it to be.

            To illustrate, let's call the timezone-immune timestamp I'm talking about timezoneImmuneTimestamp, and say that its value should always be 9:00 AM.

            Say I'm executing someMomentInUsEasternTimezone.diff(timezoneImmuneTimestamp, 'minutes'), where someMomentInUsEasternTimezone is equal to 10:00AM (EST). The answer I need is 60 minutes.

            Now let's add another Moment, someMomentInUsPacificTimezone and say its value is 11:00AM (PST). When I execute someMomentInUsWesternTimezone.diff(timezoneImmuneTimestamp, 'minutes'), the answer I need is 120 minutes.

            Has anyone else had this particular problem, and more importantly, solved it?

            ...

            ANSWER

            Answered 2020-May-12 at 20:47

            It sounds like you want to work with only the "wall time" of each moment object. To do that, first create a clone of each moment and set their offsets to zero, as if they were UTC. When doing so, pass true to keep the wall time instead of the same point in actual universal time.

            This is described in the docs for the utcOffset function:

            The utcOffset function has an optional second parameter which accepts a boolean value indicating whether to keep the existing time of day.

            • Passing false (the default) will keep the same instant in Universal Time, but the local time will change.

            • Passing true will keep the same local time, but at the expense of choosing a different point in Universal Time.

            Thus, to get the difference in minutes between momentA and momentB with respect only to wall time:

            Source https://stackoverflow.com/questions/61760215

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nes-js

            You can install using 'npm i nes-js' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i nes-js

          • CLONE
          • HTTPS

            https://github.com/takahirox/nes-js.git

          • CLI

            gh repo clone takahirox/nes-js

          • sshUrl

            git@github.com:takahirox/nes-js.git

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