camera-control | Change camera FOV | Camera library
kandi X-RAY | camera-control Summary
kandi X-RAY | camera-control Summary
TERA Toolbox mod allowing you to configure or disable camera shaking effects, change camera FOV (field of view), and override camera distance.
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Top functions reviewed by kandi - BETA
- Set camera shake .
camera-control Key Features
camera-control Examples and Code Snippets
Community Discussions
Trending Discussions on camera-control
QUESTION
I am trying to put some 3D Models on my website but it seems that it works only on Android and Windows so far, don't know why. I tried to use different formats for files but still nothing. Even if I go to the website where is the documentation, here, nothing shows up so I thought maybe safari doesn't support 3D Models anymore?
Here is a little piece of my code as I might have written something wrong.
...ANSWER
Answered 2022-Mar-29 at 00:57in the src part you put this:
QUESTION
I'm trying to useState in my MERN project, and I have defaultSize defined in MongoDB, and am trying to useState by product.defaultSize
. If I change some of my code (like adding console.log("hello")) and save it, the error disapears and loads fine. But if I refresh the page the error comes back?
ANSWER
Answered 2022-Mar-22 at 20:18QUESTION
Google's provides all the key features I need without having write a custom solution via something like react-three-fiber
or directly in three.js.
I am struggling with how to properly integrate it into a Reagent (and React for that matter) structure.
In order to make it easy to use with vanilla JS, is built as a web component and is largely controlled via the attributes on its html element. Normally that wouldn't be much of a problem, but with the overhead of 3D and loading large models re-rendering this is expensive and in many cases functionality-breaking.
I've tried to naively use it inside a component and trying to eliminate the possibility of re-rendering. Using a ref to mutate it directly.
I have also tried setting it up as a manually created html element from the Reagent/React controlled application and reference it in various events via its dom element.
Both of these options introduced a lot of hacks and were not ideal in a single page application.
I am wondering if anyone has any tips on how to best wrap this in a React/Reagent shell, while still having access to the core element to use their underlying JS api.
Answers don't have to be in ClojureScript.
Here is the example of its usage from their page:
...ANSWER
Answered 2022-Mar-17 at 14:59- Include it in your index.html as a
module
type script.
QUESTION
Using model-viewer (https://modelviewer.dev/examples/loading/index.html#glbModel)
I want to give loading color of my model-viewer
as red but I did not find anything related to that in the documentation.
Here is codepen link: https://codepen.io/luxonauta/pen/vYKYppq?editors=1010
...ANSWER
Answered 2022-Jan-12 at 23:13You can easily change the background color with CSS. Right now your demo has
QUESTION
I'm trying to create a viewer in react-three-fiber with react-three/drei where I can switch between OrbitControls
and TrackballControls
.
The problem is that when switching from TrackballControls
to OrbitControls
, the axis that the camera rotates around changes as of course the TrackballControls change the up-vector when moving around.
I created a couple of minimal examples in codesandbox to explain my approach to solve this and to show where I'm stuck.
Base CaseThis shows the initial attempt to switch between the different control types:
https://codesandbox.io/s/r3f-camera-controllers-base-neu07
Obviously, this does not work as it is, so I tried resetting the up-vector to (0, 1, 0)
and calling lookAt()
. This seems to work initially as the camera reorients itself correctly (this is how it should look like). However, it does not rotate around the correct axis and instead moves in strange arcs. See here:
https://codesandbox.io/s/r3f-camera-controllers-set-up-vector-yps4k
For this question it was suggested to create a new camera which I also tried but ultimately it lead to the same result. This here is my attempt at creating a new camera and copying some values to the new camera:
https://codesandbox.io/s/r3f-camera-controllers-reset-camera-3cih0
Any help appreciated. Thanks!
...ANSWER
Answered 2022-Jan-10 at 09:10After a couple of days, I finally figured out a way to achieve what I want.
Instead of trying to remove the different controls, I just enable and disable them separately. I can then call the reset()
functions on both Controls via a ref if the control prop changes. To retain the camera position, I can just temporarily store it before resetting the controls.
You can find an example here.
QUESTION
I've got some dynamic buttons that are a child component, and get assigned a value="URL"
based off of my MongoDB. How do I go about passing that generated value to my parent/web component src={currentSrc}
? When I assign it, it says that currentSrc is not defined?
Here's the SizeOptions
:
ANSWER
Answered 2021-Dec-16 at 20:59Good news! I finally figured it out after many, many attempts.
So in order to pass from child to parent this is what I came up with:
SizeOptions.js
QUESTION
I made a static webpage app that I have been slowly converting to React (MERN stack) to make it more dynamic/so I won't have to configure each and every HTML document. It's a product configurator that uses Google's model-viewer.
I'm fairly new to using a full-stack workflow but have found it pretty fun so far! I am having trouble however understanding on how to convert some of my vanilla JS to work within React. This particular script will change a source/3D model when a user clicks on a button. Below is a code snipit of what I have working currently on a static webpage.
...ANSWER
Answered 2021-Nov-04 at 08:22You can use the useState
hook from React to create the state. After you fetch your product from the DB you can set the initial value with setCurrentSrc
or if it's coming from props, you can set the initial value like this: const [currentSrc, setCurrentSrc] = useState(props.product.src)
.
Then change the src of your model-viewer to use the state value so it will automatically rerender if the state value changes. Lastly, add onClick handlers to some buttons with the setCurrentSrc
function to change the state.
QUESTION
I am trying to use Google's model viewer to load 3D models. It has a button. But I want that button to be visible after the model is completely loaded. So, I used to use this Vanilla JavaScript code
...ANSWER
Answered 2021-Apr-15 at 22:57You need to control element within a React wrapper. See react-model-viewer, this is is their wrapper
QUESTION
In a 3D Plotly plot the camera center defaults to (0,0,0), where, as far as I understand, (0,0,0) refers to the centre of the 3D volume occupied by the plot, not the coordinate (0,0,0).
These values can be changed via layout.scene.camera.center
as documented here and here. However, I can't work out what units are being used, nor can I find this information in the documentation.
E.g. if I change the camera center to (1,1,1), where is this in relation to my plot? From a bit of experimenting I have discovered that:
- (1,1,1) puts the camera center outside the volume occupied by my plot, but I can't figure out how far outside,
- (0.5, 0.5, 0.5) put the camera center near, but not exactly on, one of the edges of the volume occupied by the plot; sometimes it is near a corner of the volume, sometimes it is along an edge.
ANSWER
Answered 2020-Oct-06 at 19:36Note: I'm not 100% sure that my answer relates to plotly-python, but it works that way in plotly-js so I suppose it should be the same.
By default camera's center is set to (0, 0, 0)
, that is the visual center of your plot. So, assuming following edge values on axes:
- x: [10, 110],
- y: [0, 50],
- z: [1, 11],
Center point will have coords of (60, 25, 6)
(e.g. for x: (10 + 110) / 2 == 60
).
To calculate camera coords corresponding to some point
within your plot's axes, you can use the following formula (given example is for x
axis, but is valid for any):
QUESTION
I have a Tomcat running a JavaWebApplication within I want to use the element (info here) to display a 3D model with 'changable' textures. Therefore I want to get the necessary gltf file from a Servlet, so I can take impact on it, rather than just accessing a file. I know, that both (the gltf structure as well as the model-viewer in my webapp) work, as it works flawlessly if i refer the src like this:
ANSWER
Answered 2020-Jul-16 at 13:28A JSON *.gltf
file, by itself, might or might not have all the parts of the model included. It may reference an external .bin
file, and textures as external .jpg
and .png
files. The BIN file in particular contains 32-bit float vertex data, so without that file you won't see a single polygon.
You can check the contents of the .gltf
to see if it's there: Search for .bin
, .jpg
, and .png
. The .bin
would be listed in a section called buffers
, and the images listed in a section called images
.
Also, check the DevTools Network tab, to see if actually requested those external files, and what the response was for each one.
For hosting on websites, .glb
is typically the best form, as all of these extra parts are bundled into a single download. GLB is intended to give the best performance on the web, of any of glTF's various flavors.
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