body-scroll-lock | Body scroll locking that just works with everything 😏 | iOS library
kandi X-RAY | body-scroll-lock Summary
kandi X-RAY | body-scroll-lock Summary
Body scroll locking that just works with everything 😏
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Top functions reviewed by kandi - BETA
- Function to setup body scroll lock
- Converts a value to an array
- call require function
- exec a module
- allows touchmove events
- Detect touch events .
- Apply the padding to the document .
- scroll to document
body-scroll-lock Key Features
body-scroll-lock Examples and Code Snippets
Community Discussions
Trending Discussions on body-scroll-lock
QUESTION
I'm trying to improve my phaser game experience by enabling body-scroll-lock.
Currently, the code from the official example renders like this
where the areas pointed out by the red rectangles are scrollable, which is not good as the player might accidentally touch that area during the game.
I tried to change the config
...ANSWER
Answered 2022-Jan-30 at 09:01I personally would use html and css to solve it, but if it didn't work., here is an alternative solution.
You could use the Phaser.Scale.FIT
scale-mode and just display the game scene, with the viewport I would keep the gameScene at the right scape/size.
Here the Main Idea (I think it is abit hacky, but should work):
- you create a background Scene (you could set a background color or a blur effect like on horiziontal videos)
- On top of that Scene you display the actual Scene that contains the game
(depending the size of the Game the width
and height
would have to be adjusted)
And I would additionally use the css-styles:
html, body {padding:0; margin:0;}
just to be on the save side, that the canvas covers the whole window.
QUESTION
I am using the following library for locking scrolling of the body of page and only allow scrolling on my modal if it is open.
https://www.npmjs.com/package/body-scroll-lock
My modal AddItemModal
is a portal so inside index.html
file I have this.
ANSWER
Answered 2021-Apr-11 at 17:51Some know issues with body-scroll-lock
are
- Doesn't work on Android webview
- Doesn't work on PC with mouse wheel
- Doesn't work on iOS, if you touch somewhere instead of targetElement
- Must pass targetElement, even if it's not necessary
Enter tua-body-scroll-lock
Please know I don't have any connection with
tua-body-scroll-lock
.
tua-body-scroll-lock
has the same functions that body-scroll-lock
provides. Like
disableBodyScroll
alias forlock
enableBodyScroll
alias forunlock
clearAllBodyScrollLocks
alias forclearBodyLocks
I made a fiddle with an example using tua-body-scroll-lock
Your code should then be like
QUESTION
I'm using reactour in next.js
I want to just first time when page is rendered reactor to be displayed, and when route change and come back to this page reactor not to be displayed how can do this?
...this is how I call it
ANSWER
Answered 2020-Dec-01 at 11:45you can make condition and add a value to localStorage
like blow:
QUESTION
I am seeing this issue 100% of the attempts at building webpack for production.
I've tried the approach mentioned on the other similar StackOverflow issues which is NODE_OPTIONS=--max_old_space_size=8192
my build command is:
...ANSWER
Answered 2020-Jul-30 at 14:16If your build takes longer than 10m without output this will happen.
You can use travis_wait
to print something to the console each minute, as per the docs: https://docs.travis-ci.com/user/common-build-problems/#build-times-out-because-no-output-was-received
Just travis_wait {your_command}
and you should be good to go.
Be aware that your build taking longer than 10m could be a indicator of a more complicated underlying problem/freeze.
QUESTION
We have an application (a website) with some React components, css and js compiled with webpack.
Our workflow is to npm run start
in the /src/
folder while developing locally, which generates CSS and JS files in /dist/
then run npm run build
to clear down refresh all the files in the /dist/
folder before deploying to live. That is the intent, anyway.
The problem is, when we deploy a change to the live environment, it seems the browser still has previous versions of the CSS/JS files cached, or not reading correctly from the new versions. This only happens with the hashed/chunked (React component) files (see ** in file structure below), not the main.js or main.scss file.
We thought webpack produced new 'chunks'/files with each build. Is there a way we can force webpack to do this so the files are read as new when they change, or the filenames are different? I do want the files to be cached by the browser, but I also want new changes to be accounted for.
Example File Structure
...ANSWER
Answered 2020-Jun-25 at 12:19In order to bust a cache on a build, you need to change the url of static asset (js / css).
The best way to do so is to generate random string based on content of the file (called hash), the benefit of this approach is that if the final file didn't changed between deploys it will generate the same hash => clients will use the cached file. If it does changed => hash changed => file name change => clients will fetch a new file.
Webpack has a built it method for this.
QUESTION
I have the following hierarchy and styles in a Vue component within an application:
...ANSWER
Answered 2020-Jun-17 at 21:30It turns out this was only reproducible in iOS simulators. In real iOS devices the problem did not exist. This is the first instance I've come across where the simulator has differed in behavior from actual devices.
QUESTION
Hello I'm trying to pass the following code to reacthooks:
...ANSWER
Answered 2020-Mar-14 at 01:00The basic equivalents for componentDidMount
and componentWillUnmount
in React Hooks are:
QUESTION
I am trying to build my cordova app for iOS as a cloud build on Ionic AppFlow. The Android build works fine. Here is the console output:
...ANSWER
Answered 2020-Jan-18 at 17:07The error was fixed by removing the icon definition from config.xml
:
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