body-scroll-lock | Body scroll locking that just works with everything 😏 | iOS library

 by   willmcpo JavaScript Version: v4.0.0-beta.0 License: MIT

kandi X-RAY | body-scroll-lock Summary

kandi X-RAY | body-scroll-lock Summary

body-scroll-lock is a JavaScript library typically used in Mobile, iOS applications. body-scroll-lock has no vulnerabilities, it has a Permissive License and it has medium support. However body-scroll-lock has 6 bugs. You can install using 'npm i @zeix/body-scroll-lock' or download it from GitHub, npm.

Body scroll locking that just works with everything 😏
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    Quality
      Security
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            kandi-support Support

              body-scroll-lock has a medium active ecosystem.
              It has 3893 star(s) with 343 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 80 open issues and 80 have been closed. On average issues are closed in 129 days. There are 38 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of body-scroll-lock is v4.0.0-beta.0

            kandi-Quality Quality

              body-scroll-lock has 6 bugs (0 blocker, 0 critical, 6 major, 0 minor) and 0 code smells.

            kandi-Security Security

              body-scroll-lock has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              body-scroll-lock code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              body-scroll-lock is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              body-scroll-lock releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              body-scroll-lock saves you 375 person hours of effort in developing the same functionality from scratch.
              It has 985 lines of code, 0 functions and 11 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed body-scroll-lock and discovered the below as its top functions. This is intended to give you an instant insight into body-scroll-lock implemented functionality, and help decide if they suit your requirements.
            • Function to setup body scroll lock
            • Converts a value to an array
            • call require function
            • exec a module
            • allows touchmove events
            • Detect touch events .
            • Apply the padding to the document .
            • scroll to document
            Get all kandi verified functions for this library.

            body-scroll-lock Key Features

            No Key Features are available at this moment for body-scroll-lock.

            body-scroll-lock Examples and Code Snippets

            No Code Snippets are available at this moment for body-scroll-lock.

            Community Discussions

            QUESTION

            How do I make the blank areas not scrollable for iOS without hurting the game?
            Asked 2022-Jan-30 at 09:01

            I'm trying to improve my phaser game experience by enabling body-scroll-lock.

            Currently, the code from the official example renders like this

            where the areas pointed out by the red rectangles are scrollable, which is not good as the player might accidentally touch that area during the game.

            I tried to change the config

            ...

            ANSWER

            Answered 2022-Jan-30 at 09:01

            I personally would use html and css to solve it, but if it didn't work., here is an alternative solution.

            You could use the Phaser.Scale.FITscale-mode and just display the game scene, with the viewport I would keep the gameScene at the right scape/size.

            Here the Main Idea (I think it is abit hacky, but should work):

            • you create a background Scene (you could set a background color or a blur effect like on horiziontal videos)
            • On top of that Scene you display the actual Scene that contains the game

            (depending the size of the Game the width and height would have to be adjusted)

            And I would additionally use the css-styles: html, body {padding:0; margin:0;} just to be on the save side, that the canvas covers the whole window.

            Source https://stackoverflow.com/questions/70874723

            QUESTION

            Locking the body scroll, blocks target element scrolling
            Asked 2021-Apr-12 at 20:38

            I am using the following library for locking scrolling of the body of page and only allow scrolling on my modal if it is open.

            https://www.npmjs.com/package/body-scroll-lock

            My modal AddItemModal is a portal so inside index.html file I have this.

            ...

            ANSWER

            Answered 2021-Apr-11 at 17:51

            Some know issues with body-scroll-lock are

            • Doesn't work on Android webview
            • Doesn't work on PC with mouse wheel
            • Doesn't work on iOS, if you touch somewhere instead of targetElement
            • Must pass targetElement, even if it's not necessary

            Enter tua-body-scroll-lock

            Please know I don't have any connection with tua-body-scroll-lock.

            tua-body-scroll-lock has the same functions that body-scroll-lock provides. Like

            • disableBodyScroll alias for lock
            • enableBodyScroll alias for unlock
            • clearAllBodyScrollLocks alias for clearBodyLocks

            I made a fiddle with an example using tua-body-scroll-lock

            Your code should then be like

            Source https://stackoverflow.com/questions/67013649

            QUESTION

            How to to be displayed reactour just first time in nextjs?
            Asked 2020-Dec-01 at 11:45

            I'm using reactour in next.js

            I want to just first time when page is rendered reactor to be displayed, and when route change and come back to this page reactor not to be displayed how can do this?

            this is how I call it

            ...

            ANSWER

            Answered 2020-Dec-01 at 11:45

            you can make condition and add a value to localStorage like blow:

            Source https://stackoverflow.com/questions/65089534

            QUESTION

            Webpack prod build stuck at 96% chunk asset optimization TerserPlugin
            Asked 2020-Jul-30 at 14:16

            I am seeing this issue 100% of the attempts at building webpack for production. I've tried the approach mentioned on the other similar StackOverflow issues which is NODE_OPTIONS=--max_old_space_size=8192

            my build command is:

            ...

            ANSWER

            Answered 2020-Jul-30 at 14:16

            If your build takes longer than 10m without output this will happen.

            You can use travis_wait to print something to the console each minute, as per the docs: https://docs.travis-ci.com/user/common-build-problems/#build-times-out-because-no-output-was-received

            Just travis_wait {your_command} and you should be good to go.

            Be aware that your build taking longer than 10m could be a indicator of a more complicated underlying problem/freeze.

            Source https://stackoverflow.com/questions/63166038

            QUESTION

            webpack production mode "build" - force browser not to read cached file/rebuild fresh files
            Asked 2020-Jun-25 at 12:19

            We have an application (a website) with some React components, css and js compiled with webpack.

            Our workflow is to npm run start in the /src/ folder while developing locally, which generates CSS and JS files in /dist/ then run npm run build to clear down refresh all the files in the /dist/ folder before deploying to live. That is the intent, anyway.

            The problem is, when we deploy a change to the live environment, it seems the browser still has previous versions of the CSS/JS files cached, or not reading correctly from the new versions. This only happens with the hashed/chunked (React component) files (see ** in file structure below), not the main.js or main.scss file.

            We thought webpack produced new 'chunks'/files with each build. Is there a way we can force webpack to do this so the files are read as new when they change, or the filenames are different? I do want the files to be cached by the browser, but I also want new changes to be accounted for.

            Example File Structure

            ...

            ANSWER

            Answered 2020-Jun-25 at 12:19

            In order to bust a cache on a build, you need to change the url of static asset (js / css).

            The best way to do so is to generate random string based on content of the file (called hash), the benefit of this approach is that if the final file didn't changed between deploys it will generate the same hash => clients will use the cached file. If it does changed => hash changed => file name change => clients will fetch a new file.

            Webpack has a built it method for this.

            Source https://stackoverflow.com/questions/62562613

            QUESTION

            Div within a modal isn't always firing scroll events on iOS
            Asked 2020-Jun-17 at 21:30

            I have the following hierarchy and styles in a Vue component within an application:

            ...

            ANSWER

            Answered 2020-Jun-17 at 21:30

            It turns out this was only reproducible in iOS simulators. In real iOS devices the problem did not exist. This is the first instance I've come across where the simulator has differed in behavior from actual devices.

            Source https://stackoverflow.com/questions/62334862

            QUESTION

            React Hooks How to get to componentWillUnmount
            Asked 2020-Mar-14 at 01:00

            Hello I'm trying to pass the following code to reacthooks:

            ...

            ANSWER

            Answered 2020-Mar-14 at 01:00

            The basic equivalents for componentDidMount and componentWillUnmount in React Hooks are:

            Source https://stackoverflow.com/questions/60678773

            QUESTION

            Corodva app build fails for iOS ** ARCHIVE FAILED **
            Asked 2020-Jan-18 at 17:07

            I am trying to build my cordova app for iOS as a cloud build on Ionic AppFlow. The Android build works fine. Here is the console output:

            ...

            ANSWER

            Answered 2020-Jan-18 at 17:07

            The error was fixed by removing the icon definition from config.xml:

            Source https://stackoverflow.com/questions/59800658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install body-scroll-lock

            You can also load via a <script src="lib/bodyScrollLock.js"></script> tag (refer to the lib folder).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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