euler | Project Euler Solutions Pool | Math library

 by   trabdlkarim Jupyter Notebook Version: Current License: MIT

kandi X-RAY | euler Summary

kandi X-RAY | euler Summary

euler is a Jupyter Notebook library typically used in Utilities, Math applications. euler has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. The project attracts adults and students interested in mathematics and computer programming. Since its creation in 2001 by Colin Hughes, Project Euler has gained notability and popularity worldwide. It includes over 600 problems, with a new one added once every two weeks. Problems are of varying difficulty but each is solvable in less than a minute of CPU time using an efficient algorithm on a modestly powered computer. This respository is a solution pool or hub among others, to the Project Euler problems. It's a set of computational solutions written in Python. Find out more on Project Euler.
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              euler has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              euler has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of euler is current.

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              euler has 0 bugs and 0 code smells.

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              euler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              euler code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              euler is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              euler releases are not available. You will need to build from source code and install.

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            euler Examples and Code Snippets

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            Community Discussions

            QUESTION

            polynomial (in n) time algorithm that decides whether N is a power
            Asked 2022-Apr-02 at 22:23

            I am a computer science student; I am studying the Algorithms course independently.

            During the course, I saw this question:

            Given an n-bit integer N, find a polynomial (in n) time algorithm that decides whether N is a power (that is, there are integers a and k > 1 so that a^k = N).

            I thought of a first option that is exponential in n: For all k , 1

            For example, if N = 27, I will start with k = 2 , because 2 doesn't divide 27, I will go to next k =3. I will divide 27 / 3 to get 9, and divide it again until I will get 1. This is not a good solution because it is exponential in n.

            My second option is using Modular arithmetic, using ak ≡ 1 mod (k+1) if gcd(a, k+1 ) = 1 (Euler's theorem). I don't know if a and k are relatively prime.

            I am trying to write an algorithm, but I am struggling to do it:

            ...

            ANSWER

            Answered 2022-Mar-15 at 10:07

            Ignoring the cases when N is 0 or 1, you want to know if N is representable as a^b for a>1, b>1.

            If you knew b, you could find a in O(log(N)) arithmetic operations (using binary search). Each arithmetic operation including exponentiation runs in polynomial time in log(N), so that would be polynomial too.

            It's possible to bound b: it can be at most log_2(N)+1, otherwise a will be less than 2.

            So simply try each b from 2 to floor(log_2(N)+1). Each try is polynomial in n (n ~= log_2(N)), and there's O(n) trials, so the resulting time is polynomial in n.

            Source https://stackoverflow.com/questions/71479288

            QUESTION

            Why does it take so long to show the output of problem 10 of Project Euler?
            Asked 2022-Mar-26 at 14:06

            I have wrote some code in Python to solve problem 10 of Project Euler: 'Find the sum of all the primes below two million'. My code works, but not optimal. It takes a lot of time to show the output.

            When I am trying to do the problem with primes below 20000 it works. When I change it to 200 000 or 2 million, it doesn't show the output and it is just calculating and it takes a lot of time, whereas I expected it to be faster, since the calculations aren't too difficult. I've never had the output. It almost seems like it's an infinite loop. Does anyone know what the problem is?

            This is my code:

            ...

            ANSWER

            Answered 2022-Mar-26 at 14:06

            As mentioned in the comments try a faster algorithm such as Sieve of Eratosthenes:

            Source https://stackoverflow.com/questions/71628269

            QUESTION

            How to Optimise my code that computes the sum of all from less than 2 million
            Asked 2022-Mar-23 at 10:29

            I've tried this problem from Project Euler where I need to calculate the sum of all primes until two million.

            This is the solution I've come up with -

            ...

            ANSWER

            Answered 2022-Mar-23 at 10:04

            With two little modifications your code becomes magnitudes faster:

            Source https://stackoverflow.com/questions/71582973

            QUESTION

            Optimizing an algorithm that approximates the euler number (e) in C
            Asked 2022-Feb-26 at 07:46

            For starters, I'm reinventing the wheel here. I know there is a constant in C for Euler's number. As I find it easier to create scientific programs than any other type of problem, I use these problems to practice and become a good developer.

            ...

            ANSWER

            Answered 2022-Feb-26 at 07:21

            You can avoid calculating the factorial completly, if you store this 1.0/(fat(y)) in a variable, and divide it by progressing ys.
            That way you should only hit an obstacle when the precision of your datatypes starts failing.

            Source https://stackoverflow.com/questions/71274706

            QUESTION

            is it efficient to define random number generator inside function integrator?
            Asked 2022-Feb-22 at 10:14

            Consider an Euler integrator that solves a stochastic differential equation:

            ...

            ANSWER

            Answered 2022-Feb-22 at 10:14

            Seeding a PRNG if often costly and should usually only be done once during the whole program run so, no, this is not efficient.

            I suggest that you break the creation of the PRNG out into a separate function that has a static PRNG (only initialized once).

            Source https://stackoverflow.com/questions/71218664

            QUESTION

            Rotating an object between -45 and 45 degrees not behaving as expected
            Asked 2022-Feb-20 at 16:04

            I'm trying to have an object oscillate between -45 and 45 degrees, and the following is the code I am using. Note that direction is initialized to 1, zRotation to 360, and speed to 100. This works perfectly fine. However, when I change speed to 1000, the object does a complete 360 rotation before continuing to oscillate correctly. I'm confused why that happens.

            This is my code(inside the Update method):

            ...

            ANSWER

            Answered 2022-Feb-20 at 14:22

            The problem is that you do not limit the zRotation values between your desired values. In the current state of your code you only rely on your computer being fast and having little Time.deltaTime values (the time elapsed since the last frame). If you have any kind of hiccup (which happens often in the first couple of frames after starting up), the Time.deltaTime value is going to be relatively large, resulting in a zRotation that is so large that it takes longer to return into the [-45...45] range. You can check this by adding a line of

            Debug.Log($"Time: {Time.deltaTime} - Rotation: {zRotation}");

            to your update method.

            This way the following scenario can occur (each line is the log of a frame):

            1. Time: 0 - Rotation: 360
            2. Time: 0,02 - Rotation: 380
            3. Time: 0,02 - Rotation: 420
            4. Time: 0,333 - Rotation: 733,33

            In the last step there was a deltaTime value that was so big that caused the zRotation to get loose and go really far from your desired range. If you limit the rotation values with

            zRotation = Mathf.Min(Mathf.Max(zRotation, 315), 405);

            You would not go out of the desired range. (Of course you have to update your if statements from < to <= or you could leave some kind of threshold in the Min(Max()) part.

            I would also advise you use the modulo operator (%) and initialize the value of zRotation to 0 so that you don't have to constantly keep track of the 360-minAngle, 360+minAngle values, you could just use the angles in a much easier way and the modulo operator helps you stay in the [-360...360] range.

            I updated your code:

            Source https://stackoverflow.com/questions/71194945

            QUESTION

            Error in computing differential equations using the forward euler method in python
            Asked 2022-Feb-04 at 23:40

            I am doing a project to which I predict the behaviour of COVID using a SEIRDV model. I have created the differential equations and have set initial parameters. I am solving these ODE's using the forward Euler method. When I create a program to find the S, E, I, R, D, V at each day for 180 days and display it using matplotlib. I get an error which can be seen below. I believe this is due to the following operation.

            ...

            ANSWER

            Answered 2022-Feb-04 at 16:09

            You never update N[i], so it's 0 after the first step .. it should probably be set at each iteration and perhaps filled to begin with

            EDIT: As @Lutz Lehmann notes in a comment, directly setting N[i] isn't a trivial "add this line" and requires doing more work

            • to get the previous D[i-1] (perhaps starting at index 1)
            • switching N to be cumulative living
            • switching D to immediate fatalities

            Source https://stackoverflow.com/questions/70976944

            QUESTION

            Unity - completely wrap sphere with 64+ individual earth-satellite tiles loaded from web
            Asked 2022-Jan-10 at 23:37

            Scenario

            I'm using unity c# to re-invent a google-earth like experience as a project. New tiles are asynchronously loaded in from the web while a user pans the camera around the globe. So far I'm able to load in all the TMS tiles based on their x & y coordinates and zoom level. Currently I'm using tile x,y to try and figure out where the tile should appear on my earth "sphere" and it's becoming quite tedious, I assume because of the differences between Euler angles and quaternions.

            • I'm using the angle of Camera.main to figure out which tiles should be viewed at any moment (seems to be working fine)
            • I have to load / unload tiles for memory management as level 10 can receive over 1 million 512x512 tiles
            • I'm trying to turn a downloaded tile's x,y coordinates (2d) into a 3d position & rotation

            Question

            Using just the TMS coordinates of my tile (0,0 - 63,63) how can I calculate the tile's xyz "earth" position as well as its xyz rotation?

            Extra

            • in the attached screenshot I'm at zoom level 4 (64 tiles)
            • y axis 0 is the bottom of the globe while y axis 15 is the top
            • I'm mostly using Mathf.Sin and Mathf.Cos to figure out position & rotation so far

            ** EDIT **

            I've figured out how to get the tile position correct. Now I'm stuck on the correct rotation of the tiles.

            The code that helped me the most was found with a question about generating a sphere in python.

            I modified to the code to look like so:

            ...

            ANSWER

            Answered 2021-Dec-07 at 21:20

            For the positioning and rotation of the planes, you can do that in c#:

            Source https://stackoverflow.com/questions/70162448

            QUESTION

            Euler method doesn't give correct output
            Asked 2022-Jan-06 at 11:14

            I'm trying to write a MATLAB code for the Forward Euler method, but I don't think the output is completely correct.

            This is my code:

            ...

            ANSWER

            Answered 2022-Jan-02 at 19:10

            A minimal straightforward implementation could look like

            Source https://stackoverflow.com/questions/70543851

            QUESTION

            Drone Controller in Unity: movement issues with the unity inputSystem
            Asked 2022-Jan-05 at 18:14

            I'm trying to build a controller for a unity gameobject to move it similary to a normel quadrotor drone. So the drone should be able to ascend and descend by mobing the left stick up and down, turn around by moving the left stick sidewards and move horizontally by using the right stick.

            I tried implementing it with the unity inputSystem, but unfortunately, it doesn't really work the way it is supposed to. Movements are mostly not smooth and the rotation causes the horizonzal movement to move in wrong directions.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Dec-25 at 14:37

            There are a few mistakes I'd say

            • Your rotation and your ascending are frame-rate dependent. Here you didn't use Time.deltaTime

            • In both OnClockwiseRotation and OnCounterclockwiseRotation you do

            Source https://stackoverflow.com/questions/70479454

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