CamControl | Open source app to connect with popular action cameras | Camera library
kandi X-RAY | CamControl Summary
kandi X-RAY | CamControl Summary
Open source app to connect with popular action cameras, replacing your vendor's closed source app system.
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QUESTION
I had a working 3d model viewer in react, which i am now trying to port to Next. I need GLTFLoader and OrbitControls which are giving me the problem in react I loaded this like:
...ANSWER
Answered 2021-Apr-24 at 18:30You're importing modules written in ESM format and when NextJS attempts to server-side render your code node doesn't understand ESM -- Node.js expects CJS (CommonJS) typically.
The SolutionIt depends.
1. Do you want your code usingthree
to run server-side?
(this assumes three
can run in node, which I can't say one way or the other)
I think there are a couple of options here:
a) Use a version of three
compatible with Node.js and the Browser.
Glancing over this issue, you may consider trying three-universal (I have not used it).
b) Customize your Webpack behavior to bundle and transpile the three
code into CJS for the server. Personally, I don't recommend this as a first step. Customizing Webpack can become very complicated very quickly, and doing so in NextJS comes with its own added complexities.
three
to run only client-side.
Use a dynamic import. From that reference:
Additional FeedbackYou may not always want to include a module on server-side. For example, when the module includes a library that only works in the browser.
Please note, the answer above is conceptual. If you are able to provide a reproduction by way of a repository or otherwise I may be able to give a more concrete solution.
QUESTION
I'm having a lot of issues to have a simple working app that load a light mesh in Qt3D, nothing shows up on screen.
Here's some code I put together to have a have striped down to show.
You'll notice that it's a shorter version of this Qt example
- You won't see it in this example but in my actual project I already
tried loading it with
- qrc and
- localfile
QUrl
Qt3DExtras::QTorusMesh
work without an issue.- I tried to watch the loading status of the mesh, on my actual project it does go from
None
thoughLoading
toLoaded
- Also, I have no trouble loading the file
su.obj
using a Qt QML example, so it's not the file that is corrupted. The file being a simple Suzanne from Blender, exported. - I used Qt5 and 6.
- Finally, I know the question has been asked a few times, but nothing helped.
ANSWER
Answered 2021-Mar-04 at 14:20With the help from @eyllanesc and qDebug, I found how to write it in three ways:
QUESTION
I have a simple script to move and look around when I turn the camera doesn't turn with the character how do I make them turn together.
...ANSWER
Answered 2021-Feb-17 at 22:10I think You should make the camera child of the player and then attach this code to the player.
QUESTION
I am trying to recreate a "GTA-Style" third person camera in Unity. I created code that rotates the player in the direction the camera is pointing. However, the camera is a child of the player, so when I rotate the player, I also rotate the camera. So I have to reset the camera's Y rotation. which in "turn" causes a frame or two to have the camera looking in a different direction.
Script:
...ANSWER
Answered 2021-Feb-23 at 13:06If your code to rotate the player and the camera works when unchilding the target from the player, then don't child the target of camera in the player.
Instead, make the target follow the player.
For instance:
QUESTION
Hi I am very new to Unity and only got basic knowledge. I created a player who can move and also a camera which follows the player and according to the mouseX and mouseY acis the camera rotates. Now I want the camera rotation angle to be the forward position.
If the player press w he moves along x acis but if the camera angle change and the player press w it should move into this direction. player.cs
...ANSWER
Answered 2021-Jan-26 at 11:06You could simply take the direction
and rotate it along with the object that component is attached to using Quaternion * Vector3
operator
QUESTION
I am using a C# Console Application (.NET Core 3.1) to read a load of image files from Azure Blob Storage and produce thumbnails of those images. The new images are to be saved back to Azure, and the Blob ID stored in our database. How do I find the ID of the items saved. Here is the command:
...ANSWER
Answered 2021-Jan-20 at 12:12When I decoded this from Base64 and then into UTF-8:
QUESTION
I am building a project that utilizes a library that is outside of the scope of the project. I am relatively new to CMake and I can't seem to get this library to build. my code is below:
...ANSWER
Answered 2020-Aug-31 at 07:24add_library would mean that you are building the library.
I don't think add_library is what you want, if this is the prebuilt library as you say.
It looks like you just need link_directories and include_directories for the client to be able to find library and header files.
QUESTION
So, im making a game, and i need to display fps in it. It is how it looks like
You can think that it is okay, but if i try to fly away, text stays there. It is not moving.
...ANSWER
Answered 2020-Jun-08 at 20:32This is often solved with dual cameras, one camera is your game camera that observes the game world, the other is a stationary camera that is the view of the HUD.
The HUD camera never moves and is configured so that the width and height is suitable for whatever graphics it is supposed to display, this can be but does not have to be the pixel-dimensions of the window.
The position of the camera can be whatever suits your needs, but if you set the postion
to viewportWidth / 2.0
, viewportHeight / 2.0
you'll get a viewport for the HUD where (0, 0)
is the lower left corner of the screen:
For example:
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