CamControl | Open source app to connect with popular action cameras | Camera library

 by   KonradIT Kotlin Version: Current License: MIT

kandi X-RAY | CamControl Summary

kandi X-RAY | CamControl Summary

CamControl is a Kotlin library typically used in Video, Camera applications. CamControl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Open source app to connect with popular action cameras, replacing your vendor's closed source app system.
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            kandi-support Support

              CamControl has a low active ecosystem.
              It has 90 star(s) with 24 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 4 have been closed. On average issues are closed in 72 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CamControl is current.

            kandi-Quality Quality

              CamControl has 0 bugs and 0 code smells.

            kandi-Security Security

              CamControl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CamControl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CamControl is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CamControl releases are not available. You will need to build from source code and install.

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            CamControl Key Features

            No Key Features are available at this moment for CamControl.

            CamControl Examples and Code Snippets

            No Code Snippets are available at this moment for CamControl.

            Community Discussions

            QUESTION

            Converting from create-react-app to NextJS, problem with ThreeJS
            Asked 2021-Apr-25 at 02:30

            I had a working 3d model viewer in react, which i am now trying to port to Next. I need GLTFLoader and OrbitControls which are giving me the problem in react I loaded this like:

            ...

            ANSWER

            Answered 2021-Apr-24 at 18:30
            The Problem

            You're importing modules written in ESM format and when NextJS attempts to server-side render your code node doesn't understand ESM -- Node.js expects CJS (CommonJS) typically.

            The Solution

            It depends.

            1. Do you want your code using three to run server-side?

            (this assumes three can run in node, which I can't say one way or the other)

            I think there are a couple of options here:

            a) Use a version of three compatible with Node.js and the Browser. Glancing over this issue, you may consider trying three-universal (I have not used it).

            b) Customize your Webpack behavior to bundle and transpile the three code into CJS for the server. Personally, I don't recommend this as a first step. Customizing Webpack can become very complicated very quickly, and doing so in NextJS comes with its own added complexities.

            2. Modify your code using three to run only client-side.

            Use a dynamic import. From that reference:

            You may not always want to include a module on server-side. For example, when the module includes a library that only works in the browser.

            Additional Feedback

            Please note, the answer above is conceptual. If you are able to provide a reproduction by way of a repository or otherwise I may be able to give a more concrete solution.

            Source https://stackoverflow.com/questions/67245639

            QUESTION

            Can't see/load a .obj file with Qt3D, written in cpp
            Asked 2021-Mar-04 at 14:20

            I'm having a lot of issues to have a simple working app that load a light mesh in Qt3D, nothing shows up on screen.

            Here's some code I put together to have a have striped down to show.

            You'll notice that it's a shorter version of this Qt example

            • You won't see it in this example but in my actual project I already tried loading it with
              • qrc and
              • localfile QUrl
            • Qt3DExtras::QTorusMesh work without an issue.
            • I tried to watch the loading status of the mesh, on my actual project it does go from None though Loading to Loaded
            • Also, I have no trouble loading the file su.obj using a Qt QML example, so it's not the file that is corrupted. The file being a simple Suzanne from Blender, exported.
            • I used Qt5 and 6.
            • Finally, I know the question has been asked a few times, but nothing helped.
            ...

            ANSWER

            Answered 2021-Mar-04 at 14:20

            With the help from @eyllanesc and qDebug, I found how to write it in three ways:

            Source https://stackoverflow.com/questions/66462336

            QUESTION

            Camera Follow Player when Moving Mouse with Unity 3D
            Asked 2021-Feb-24 at 04:02

            I have a simple script to move and look around when I turn the camera doesn't turn with the character how do I make them turn together.

            ...

            ANSWER

            Answered 2021-Feb-17 at 22:10

            I think You should make the camera child of the player and then attach this code to the player.

            Source https://stackoverflow.com/questions/66248977

            QUESTION

            Unity C#: Third Person Camera Controller: Snaps when rotating toward camera direction
            Asked 2021-Feb-23 at 13:06

            I am trying to recreate a "GTA-Style" third person camera in Unity. I created code that rotates the player in the direction the camera is pointing. However, the camera is a child of the player, so when I rotate the player, I also rotate the camera. So I have to reset the camera's Y rotation. which in "turn" causes a frame or two to have the camera looking in a different direction.

            Hierarchy of Player:

            Script:

            ...

            ANSWER

            Answered 2021-Feb-23 at 13:06

            If your code to rotate the player and the camera works when unchilding the target from the player, then don't child the target of camera in the player.
            Instead, make the target follow the player.

            For instance:

            Source https://stackoverflow.com/questions/66325030

            QUESTION

            Unity forward position = camera angle
            Asked 2021-Jan-26 at 20:22

            Hi I am very new to Unity and only got basic knowledge. I created a player who can move and also a camera which follows the player and according to the mouseX and mouseY acis the camera rotates. Now I want the camera rotation angle to be the forward position.

            If the player press w he moves along x acis but if the camera angle change and the player press w it should move into this direction. player.cs

            ...

            ANSWER

            Answered 2021-Jan-26 at 11:06

            You could simply take the direction and rotate it along with the object that component is attached to using Quaternion * Vector3 operator

            Source https://stackoverflow.com/questions/65899912

            QUESTION

            Azure Blob Storage - how do I get the Blob Storage ID after uploading a blob?
            Asked 2021-Jan-20 at 12:25

            I am using a C# Console Application (.NET Core 3.1) to read a load of image files from Azure Blob Storage and produce thumbnails of those images. The new images are to be saved back to Azure, and the Blob ID stored in our database. How do I find the ID of the items saved. Here is the command:

            ...

            ANSWER

            Answered 2021-Jan-20 at 12:12

            When I decoded this from Base64 and then into UTF-8:

            Source https://stackoverflow.com/questions/65808279

            QUESTION

            Linking an external pre-built library in CMake
            Asked 2020-Aug-31 at 07:24

            I am building a project that utilizes a library that is outside of the scope of the project. I am relatively new to CMake and I can't seem to get this library to build. my code is below:

            ...

            ANSWER

            Answered 2020-Aug-31 at 07:24

            add_library would mean that you are building the library.

            I don't think add_library is what you want, if this is the prebuilt library as you say.

            It looks like you just need link_directories and include_directories for the client to be able to find library and header files.

            Source https://stackoverflow.com/questions/63634367

            QUESTION

            Displaying FPS in LibGDX game
            Asked 2020-Jun-08 at 20:32

            So, im making a game, and i need to display fps in it. It is how it looks like

            You can think that it is okay, but if i try to fly away, text stays there. It is not moving.

            ...

            ANSWER

            Answered 2020-Jun-08 at 20:32

            This is often solved with dual cameras, one camera is your game camera that observes the game world, the other is a stationary camera that is the view of the HUD.

            The HUD camera never moves and is configured so that the width and height is suitable for whatever graphics it is supposed to display, this can be but does not have to be the pixel-dimensions of the window.

            The position of the camera can be whatever suits your needs, but if you set the postion to viewportWidth / 2.0, viewportHeight / 2.0 you'll get a viewport for the HUD where (0, 0) is the lower left corner of the screen:

            For example:

            Source https://stackoverflow.com/questions/62115541

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install CamControl

            You can download it from GitHub.

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            gh repo clone KonradIT/CamControl

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            git@github.com:KonradIT/CamControl.git

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