Parkour | Parkour Plugin for PocketMine with rewards and top scores | Video Game library

 by   Awzaw PHP Version: Current License: No License

kandi X-RAY | Parkour Summary

kandi X-RAY | Parkour Summary

Parkour is a PHP library typically used in Gaming, Video Game, Minecraft applications. Parkour has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

First make a START sign with the following lines:. Line3: . Line4: ID:AMOUNT (or AMOUNT$). Then make a FINISH sign. Line3: . The #reward line at the end of the start sign can be Wood:5 or 17:5 or just Wood or 5 in which case it defaults to 64 items. If the reward line is blank, it will default to 64 Diamonds. If you use block names instead of ID's, please make sure you spell them correctly, and please note that some names and ID's don't work as expected. To give 2 diamond swords, for example, you must type: Diamond Sword:2, (two words), not DiamondSword... But for a diamond block it is DiamondBlock. For money rewards you must use EconomyAPI and type 1000$ on the reward line, for example. The last line of the Finish sign is optional, and can be used to say who made the parkour (also displayed when players start a parkour), or a comment.
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    Quality
      Security
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            kandi-support Support

              Parkour has a low active ecosystem.
              It has 17 star(s) with 5 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 9 have been closed. On average issues are closed in 80 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Parkour is current.

            kandi-Quality Quality

              Parkour has 0 bugs and 0 code smells.

            kandi-Security Security

              Parkour has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Parkour code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Parkour does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Parkour releases are not available. You will need to build from source code and install.
              Parkour saves you 281 person hours of effort in developing the same functionality from scratch.
              It has 679 lines of code, 22 functions and 3 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Parkour and discovered the below as its top functions. This is intended to give you an instant insight into Parkour implemented functionality, and help decide if they suit your requirements.
            • Listen to a playerInteraction event
            • Handles sign change event
            • Listen for a command .
            • Kills a block break
            • On Enable
            • on run .
            • Cancels the session .
            Get all kandi verified functions for this library.

            Parkour Key Features

            No Key Features are available at this moment for Parkour.

            Parkour Examples and Code Snippets

            No Code Snippets are available at this moment for Parkour.

            Community Discussions

            QUESTION

            Filter a data frame according to a list for "AT LEAST ONE" cooccurrence
            Asked 2022-Mar-24 at 19:28

            I am starting with a data frame and list like those that follow.

            ...

            ANSWER

            Answered 2022-Mar-24 at 19:28

            You can do it with the subset command:

            Source https://stackoverflow.com/questions/71592266

            QUESTION

            Problem with drag and drop and creating new element in html
            Asked 2022-Jan-24 at 14:33

            im trying to implement a dinamic drag and drop (angular-material) in angular 7. The case is this: I have multiples objects in a expansion panel with "Priority", i want to move that objects between the priorities/expansion panels (actually work). But, the problem start when i try to add a new empty "Priority", then when i try to drag and drop a object to the new priority, it dosnt work:

            this is the gif of the problem

            This is the html code:

            ...

            ANSWER

            Answered 2022-Jan-24 at 14:33

            When you add a new priority item, you are initializing the children property to an empty string.

            Source https://stackoverflow.com/questions/70835009

            QUESTION

            How to increase the size of categories that found in type of items
            Asked 2022-Jan-20 at 05:18

            Suppose I have a category NOTE THIS IS FOR FUNCTIONAL COMPONENT ONLY NOT CLASS COMPONENT

            ...

            ANSWER

            Answered 2022-Jan-20 at 05:18

            Here's one possible solution:

            Source https://stackoverflow.com/questions/70779535

            QUESTION

            Can I make the inventory to be updated when clicking the item in another GUI, individually?
            Asked 2021-Oct-21 at 22:00

            I'm making a GUI for my parkour server, but I have a problem:

            (YT link, can expire)

            As you can see, other player's GUI also updated when I click next page.

            I also tried set the owner of Inventory not to be null (so individually), but it just showed the mpty GUI.

            How can I fix this? I searched a lot and tried lots of thing but couldn't find the answer.

            ...

            ANSWER

            Answered 2021-Oct-07 at 12:17

            In your case, you are create ONE inventory, and using it for EVERYONE. So each time that the player open the inventory, it will open the "shared" inventory.

            You are doing this:

            Source https://stackoverflow.com/questions/69466832

            QUESTION

            Split unsigned char array into array of multiple unsigned char array
            Asked 2021-Oct-21 at 01:59

            My application is composed of a controller which has several children. The controller use pipe to communicate with is a first child, and child use pipe between us to transfer the question to the next sibling. When a child can process the question, it sends a frame to the controller pipe to make an acquittal.

            My problem is because every child could write in the controller pipe, It's possible that the controller read multiple child's frame in the same stream.

            So, I want to split this stream to process the child frame individual.

            The controller receives only one type of frame:

            ...

            ANSWER

            Answered 2021-Oct-19 at 08:40

            As your input data isn't a string but a raw byte stream (aka a stream of unsigned chars), you can't use string functions for the decoder.

            You need to implement a parser that takes the protocol into account, i.e. you need to look at each frame and see what command it is. Once you know the command, you can parse the data accordingly.

            I will not implement a full parser for you but below is some code that show the principal. The code doesn't put the frames into allocated memory (I'll leave that to you), the code just prints the frame (in 2 out of 3 cases, the last I will leave to you to implement.

            Source https://stackoverflow.com/questions/69626105

            QUESTION

            Avoid ListView's unwanted refresh
            Asked 2021-Sep-04 at 13:29

            As the following animation displays, when I tap one of the list items that StreamBuilder() is querying, it shows the items data on the right darker container (it's always Instance of '_JsonQueryDocumentSnapshot'). But at the same time in each tap, the whole list is refreshing itself, which is not very cost-effective I believe.

            How can I avoid this unwanted refresh? Answers with GetX state management dependency are also welcome.

            ...

            ANSWER

            Answered 2021-Sep-03 at 19:46

            Calling setState() notifies the framework that the state of Schedule has changed, which causes a rebuild of the widget and so your StreamBuilder.

            You could move your stream logic to an upper level of the widget tree. So, setState() will not trigger a rebuild of StreamBuilder.

            Source https://stackoverflow.com/questions/69048763

            QUESTION

            How to create dynamic tree structure in svelte?
            Asked 2021-Jul-30 at 11:22

            I need a treeview in svelte that has checkboxes with each node.

            I am unable to get functionality that if we check a parent node then all of its (only its) children whether they are file of folders, all of them (child) get checked automatically and any of them is unchecked later then the parent should also get unchecked. How can I achieve this?

            Below is the code that I followed from here. I tried few things but no luck.

            App.svelte-

            ...

            ANSWER

            Answered 2021-Jul-30 at 11:22
            1. Remove binding in checkbox next to File component. This will prevent from case when you click File's checkbox and whole folder get checked. Instead you need just to pass state to child File components when Folder gets checked. So change code like this:

            Source https://stackoverflow.com/questions/68588352

            QUESTION

            How to use an isActive class on recurisve folder tree?
            Asked 2021-Jun-29 at 22:17

            I'm building an recursive folder structure and like to be able to highlight the clicked folder by toggling a class. So that the user knows what folder they have clicked.

            I have done so successfully but when using sveltes recursive element is not working as exected. It seems like every recursive folder live in it's own scope.

            The faulty result is that every folder highligt is own files.

            I want only one file to be activated at any given time.

            What am I missing?

            I'v tried to move the component to different locations. All the data is passed as expected.

            REPL This recreates the problem. The code from my actual project is slightly different - but the problem is the same. https://svelte.dev/repl/0f91294a827342e7b6b99d33576da909?version=3.38.3

            Original example (svelte documentation) https://svelte.dev/tutorial/svelte-self

            ...

            ANSWER

            Answered 2021-Jun-29 at 22:17

            You can use a writable store to hold isActive so that each iteration of the component does not get it's own private isActive variable.

            Here's a working REPL https://svelte.dev/repl/7d4c7b8ee006484489d5141b04ae163c?version=3.38.3

            Source https://stackoverflow.com/questions/68184856

            QUESTION

            JSON only display last element
            Asked 2021-Feb-08 at 06:34

            I have a project to retrieve data from json, but the data that comes out is only the last part. Several forums explain that overriding the value. but I still don't understand how to solve it or i was wrong on the array capture

            ...

            ANSWER

            Answered 2021-Feb-08 at 06:09

            You have a wrong Json. It's only one Json in the JsonArray. That Json have the same key which will overwrite top message. You shoud wirte your Json like this.

            Source https://stackoverflow.com/questions/66096019

            QUESTION

            player controller jitters unity
            Asked 2021-Feb-04 at 16:13

            when I jump up to an object that is a cube I reach the step offset and it jitters for a little bit before falling to the ground again. I can remove the step offset altogether but that's not what I want as my game is baste around parkour. when I was making this I was following a Brackeys tutorial on YouTube. Brackeys tutorial. can anyone help me out? ,first person object , the object causing most problems, objects in scene

            ...

            ANSWER

            Answered 2021-Feb-04 at 16:13

            Basically, the Character controller is fighting with the velocity of the movement script because of how it checks for slopes and steps.

            An easy fix is to set the controller's slopeLimit to 90f while you are jumping:

            Source https://stackoverflow.com/questions/66035878

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Parkour

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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