Parkour | Parkour Plugin for PocketMine with rewards and top scores | Video Game library
kandi X-RAY | Parkour Summary
kandi X-RAY | Parkour Summary
First make a START sign with the following lines:. Line3: . Line4: ID:AMOUNT (or AMOUNT$). Then make a FINISH sign. Line3: . The #reward line at the end of the start sign can be Wood:5 or 17:5 or just Wood or 5 in which case it defaults to 64 items. If the reward line is blank, it will default to 64 Diamonds. If you use block names instead of ID's, please make sure you spell them correctly, and please note that some names and ID's don't work as expected. To give 2 diamond swords, for example, you must type: Diamond Sword:2, (two words), not DiamondSword... But for a diamond block it is DiamondBlock. For money rewards you must use EconomyAPI and type 1000$ on the reward line, for example. The last line of the Finish sign is optional, and can be used to say who made the parkour (also displayed when players start a parkour), or a comment.
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Top functions reviewed by kandi - BETA
- Listen to a playerInteraction event
- Handles sign change event
- Listen for a command .
- Kills a block break
- On Enable
- on run .
- Cancels the session .
Parkour Key Features
Parkour Examples and Code Snippets
Community Discussions
Trending Discussions on Parkour
QUESTION
I am starting with a data frame and list like those that follow.
...ANSWER
Answered 2022-Mar-24 at 19:28You can do it with the subset command:
QUESTION
im trying to implement a dinamic drag and drop (angular-material) in angular 7. The case is this: I have multiples objects in a expansion panel with "Priority", i want to move that objects between the priorities/expansion panels (actually work). But, the problem start when i try to add a new empty "Priority", then when i try to drag and drop a object to the new priority, it dosnt work:
this is the gif of the problem
This is the html code:
...ANSWER
Answered 2022-Jan-24 at 14:33When you add a new priority item, you are initializing the children
property to an empty string.
QUESTION
Suppose I have a category NOTE THIS IS FOR FUNCTIONAL COMPONENT ONLY NOT CLASS COMPONENT
...ANSWER
Answered 2022-Jan-20 at 05:18Here's one possible solution:
QUESTION
I'm making a GUI for my parkour server, but I have a problem:
(YT link, can expire)
As you can see, other player's GUI also updated when I click next page.
I also tried set the owner of Inventory not to be null (so individually), but it just showed the mpty GUI.
How can I fix this? I searched a lot and tried lots of thing but couldn't find the answer.
...ANSWER
Answered 2021-Oct-07 at 12:17In your case, you are create ONE inventory, and using it for EVERYONE. So each time that the player open the inventory, it will open the "shared" inventory.
You are doing this:
QUESTION
My application is composed of a controller which has several children. The controller use pipe to communicate with is a first child, and child use pipe between us to transfer the question to the next sibling. When a child can process the question, it sends a frame to the controller pipe to make an acquittal.
My problem is because every child could write in the controller pipe, It's possible that the controller read multiple child's frame in the same stream.
So, I want to split this stream to process the child frame individual.
The controller receives only one type of frame:
...ANSWER
Answered 2021-Oct-19 at 08:40As your input data isn't a string but a raw byte stream (aka a stream of unsigned chars), you can't use string functions for the decoder.
You need to implement a parser that takes the protocol into account, i.e. you need to look at each frame and see what command it is. Once you know the command, you can parse the data accordingly.
I will not implement a full parser for you but below is some code that show the principal. The code doesn't put the frames into allocated memory (I'll leave that to you), the code just prints the frame (in 2 out of 3 cases, the last I will leave to you to implement.
QUESTION
As the following animation displays, when I tap one of the list items that StreamBuilder() is querying, it shows the items data on the right darker container (it's always Instance of '_JsonQueryDocumentSnapshot'). But at the same time in each tap, the whole list is refreshing itself, which is not very cost-effective I believe.
How can I avoid this unwanted refresh? Answers with GetX state management dependency are also welcome.
...ANSWER
Answered 2021-Sep-03 at 19:46Calling setState()
notifies the framework that the state of Schedule
has changed, which causes a rebuild of the widget and so your StreamBuilder
.
You could move your stream logic to an upper level of the widget tree. So, setState()
will not trigger a rebuild of StreamBuilder
.
QUESTION
I need a treeview in svelte that has checkboxes with each node.
I am unable to get functionality that if we check a parent node then all of its (only its) children whether they are file of folders, all of them (child) get checked automatically and any of them is unchecked later then the parent should also get unchecked. How can I achieve this?
Below is the code that I followed from here. I tried few things but no luck.
App.svelte-
...ANSWER
Answered 2021-Jul-30 at 11:22- Remove binding in checkbox next to File component. This will prevent from case when you click File's checkbox and whole folder get checked. Instead you need just to pass state to child File components when Folder gets checked. So change code like this:
QUESTION
I'm building an recursive folder structure and like to be able to highlight the clicked folder by toggling a class. So that the user knows what folder they have clicked.
I have done so successfully but when using sveltes recursive element is not working as exected. It seems like every recursive folder live in it's own scope.
The faulty result is that every folder highligt is own files.
I want only one file to be activated at any given time.
I'v tried to move the component to different locations.
All the data is passed as expected.
REPL This recreates the problem. The code from my actual project is slightly different - but the problem is the same. https://svelte.dev/repl/0f91294a827342e7b6b99d33576da909?version=3.38.3
Original example (svelte documentation) https://svelte.dev/tutorial/svelte-self
...ANSWER
Answered 2021-Jun-29 at 22:17You can use a writable store to hold isActive
so that each iteration of the component does not get it's own private isActive
variable.
Here's a working REPL https://svelte.dev/repl/7d4c7b8ee006484489d5141b04ae163c?version=3.38.3
QUESTION
I have a project to retrieve data from json, but the data that comes out is only the last part. Several forums explain that overriding the value. but I still don't understand how to solve it or i was wrong on the array capture
...ANSWER
Answered 2021-Feb-08 at 06:09You have a wrong Json. It's only one Json in the JsonArray. That Json have the same key which will overwrite top message. You shoud wirte your Json like this.
QUESTION
when I jump up to an object that is a cube I reach the step offset and it jitters for a little bit before falling to the ground again. I can remove the step offset altogether but that's not what I want as my game is baste around parkour. when I was making this I was following a Brackeys tutorial on YouTube. Brackeys tutorial. can anyone help me out? ,first person object , the object causing most problems, objects in scene
...ANSWER
Answered 2021-Feb-04 at 16:13Basically, the Character controller is fighting with the velocity of the movement script because of how it checks for slopes and steps.
An easy fix is to set the controller's slopeLimit
to 90f
while you are jumping:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Parkour
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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