Fermat | library providing math and statistics operations | Math library
kandi X-RAY | Fermat Summary
kandi X-RAY | Fermat Summary
A library providing math and statistics operations for numbers of arbitrary size.
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Top functions reviewed by kandi - BETA
- Return the tangent of this number
- Maclates a series of numbers .
- Calculates the number of decimal digits .
- Calculates the arc in number .
- Translates the value .
- Divides this number by a given number .
- Returns the greatest common divisor .
- Makes an integer or an array of values .
- Returns whether this number is equal to another .
- Truncates this number .
Fermat Key Features
Fermat Examples and Code Snippets
add($ten); // Prints: "15"
add($five); // Prints: "15" (The sum in base10)
echo $five->add($ten); // Prints: "30" (The sum in base5)
add($oneQuarter); // Prints: "5.25"
// The asDecimal() method is called on $oneQuarter
echo $oneQuarter->add
composer require samsara/fermat "^2.0"
{
"require": {
"samsara/fermat": "^2.0"
}
}
composer require samsara/fermat-all "^1.0"
{
"require": {
"samsara/fermat-all": "^1.0"
}
}
Community Discussions
Trending Discussions on Fermat
QUESTION
Because of computation efficiency, I use a fragment shader to implement a simple 2D metaballs algorithm. The data of the circles to render is top-left oriented.
I have everything working, except that the origin of WebGL's coordinate system (bottom-left) is giving me a hard time: Obviously, the rendered output is mirrored along the horizontal axis.
Following https://webglfundamentals.org/webgl/lessons/webgl-2d-rotation.html (and others), I tried to rotate things using a vertex shader. Without any success unfortunately.
What is the most simple way of achieving the reorientation of WebGL's coordinate system?
I'd appreciate any hints and pointers, thanks! :)
Please find a working (not working ;) ) example here: https://codesandbox.io/s/gracious-fermat-znbsw?file=/src/index.js
...ANSWER
Answered 2021-Jun-07 at 08:43Since you are using gl_FragCoord in your pixels shader, you can't do it from the vertex shader becasuse gl_FragCoord is the canvas coordinates but upside down. You could easily invert it in javascript in your pass trough to WebGL
QUESTION
I want to delete textfield on a specific row inside a table whenever the specific row delete button is clicked, currently I am able to add text field onclick of add button and I'm able to delete the textField onclick of remove button but whenever the remove button is clicked all the textfields are getting deleted instead of the specific textfield Also the add icon needs to be next to the last text field but currently I could only achieve it having it on the 1st text field. Please someone help me out here. Image of what i have achieved so far.
As you can see I'm trying to delete textfields on 1st row ,but it is automatically deleting textfields in every row of table.
Working codesandbox: https://codesandbox.io/s/heuristic-fermat-63ixw?file=/src/App.js
Can someone please helpme out
...ANSWER
Answered 2021-May-22 at 07:51I read your code, and it is working fine.
One thing you would like to add is the index of text inputs in a single row.
ProblemCurrently, if user presses + button three times, addCustomFile
will add three elements to state.customRow
. However, three of these elements are identical, and there is nothing to distinguished from each other.
That is why the filter
function (which is executed when X button is pressed) will remove all the elements inside state.customRow
that belongs to same row.
I suggest you to add a new attribute to elements of state.customRow
to distinguish added inputs of a same row. For example, it could be insideRowIndex
and each added input can have incrementing integer (0,1,2,3,4 ...).
Checking insideRowIndex
inside the filter function will let you to only remove the input you intend to, not all the others that belong to same function.
QUESTION
I have to find the largest prime factor of a number, so I wrote the code below:
...ANSWER
Answered 2021-May-03 at 21:07When you exceed MAXINT for your machine, Python converts the computations to its "large integer" mode, which is much slower. You're working with a number that has a huge quantity of digits. Instead, you need to perform your modulus operations regularly, or perform some other algorithm, to get the performance you'll need.
From GeeksForGeeks:
QUESTION
ANSWER
Answered 2021-Mar-29 at 06:09You can work with a filter and yield an (x, y, z)
tuple in case the filter is satisfied:
QUESTION
According to Fermat's little theorem the modulo multiplicative inverse of a number can be found as below
...ANSWER
Answered 2020-Nov-10 at 05:53QUESTION
This is my code for Fermat's primality test:
...ANSWER
Answered 2020-Nov-05 at 12:49It's because your pow_mod
is terribly slow. Use a fast algorithm or just use Python's built-in pow
function.
Btw, if I understand your rather convoluted code correctly, you're simply checking whether all tests were successful. Which can be written more clearly:
QUESTION
I have been trying to color my Table
when onHover
and onClick
event happen via both js
and css
, but I have the same issue with both.. if cursor leaves the the active is instantly reverted to old color.
What I would like to do is that when you click on a row
in the table then it stays active until a click is made on another row
.
For css solution I was using this:
...ANSWER
Answered 2020-Oct-26 at 11:24You were going in the right direction, but rather than touching the DOM directly via style.backgroundColor
you can use some React state to track the ID of the row and then apply a selected class which handles the styling.
I've updated the sandbox to give you an idea how to do this. https://codesandbox.io/s/elegant-lewin-duqt6?file=/src/App.js
NOTE: I've only applied the row selection for the first two rows of the top table. This solution will need DRYing out, but should give you an idea how to achieve it.
QUESTION
I know I'm close to figuring this out but I've been wracking my brain and can't think of what's going wrong here. I need to count the number of vowels in the array of nameList
using the vowelList
array, and currently it's outputting 22, which is not the correct number of vowels.
Incidentally, 22 is double the length of the array nameList, but I can't see any reason what I wrote would be outputting double the array length. Any help would be appreciated. Not looking for the answer, for a nudge in the right direction.
...ANSWER
Answered 2020-Oct-17 at 00:12You're thinking about this too hard. Relax and let Python do the work:
QUESTION
I'm trying to implement the RSA algorithm with the GMP library. When I try to decipher a ciphered value read from a file, the end result is a value several times greater than the original cipher text. Here's the problematic part of my code:
...ANSWER
Answered 2020-Sep-23 at 12:19Your N
does not have two distinct prime factors:
QUESTION
I am learning Number theory. Now, I want to write a program that perform Fermat primality test.
First, I write a modular square algorithm:
...ANSWER
Answered 2020-Sep-11 at 12:22The problem is with your modular exponentiation algorithm: The modulus is applied to res
but not to b
. Since b
is squared in every iteration, it will become extremely large (as in several thousand digits). This slows down your algorithm.
To solve this, you have to apply the modulus to b
as well. Replace b *= b
with:
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