HealthBar | Show how much health a player | Video Player library

 by   LegendOfMCPE PHP Version: 1.0.0 License: GPL-3.0

kandi X-RAY | HealthBar Summary

kandi X-RAY | HealthBar Summary

HealthBar is a PHP library typically used in Video, Video Player, Angular applications. HealthBar has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Shows how much health a player has by using nametags.
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            kandi-support Support

              HealthBar has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 6 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of HealthBar is 1.0.0

            kandi-Quality Quality

              HealthBar has no bugs reported.

            kandi-Security Security

              HealthBar has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              HealthBar is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              HealthBar releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi has reviewed HealthBar and discovered the below as its top functions. This is intended to give you an instant insight into HealthBar implemented functionality, and help decide if they suit your requirements.
            • Executes healthbar command
            • Get health bar
            • Update health bar
            • Set the player s position
            • Update health bar .
            • On nick change .
            • Update health bar .
            • Listen for player login event .
            • Get plugin .
            Get all kandi verified functions for this library.

            HealthBar Key Features

            No Key Features are available at this moment for HealthBar.

            HealthBar Examples and Code Snippets

            No Code Snippets are available at this moment for HealthBar.

            Community Discussions

            QUESTION

            Unity3D: When the enemy (clones) are hit, the original prefab enemy takes damage and not the clones?
            Asked 2021-May-21 at 12:45

            The clones spawn with an EnemyHealth script where their health parameters are set. Within in this script is a function called TakeDamage(). My only guess is that I'm not explicitly defining which enemy needs to have it's health drained within TakeDamage() but I'm having some trouble wrapping my head around that because each clone has its own health and TakeDamage() is called from my PlayerAttack script when the weapon collides with the enemy, so I was assuming it would only happen to the colliding enemy. But I guess I need a defined way for TakeDamage() to only affect the enemy that's involved with the collision.

            I'm self taught so I apologize if this is simple or a poor question, I've searched all over the place for several days now so I hope someone can help!


            EnemyHealth Script: ...

            ANSWER

            Answered 2021-May-20 at 23:20

            The reason only one enemy is taking damage is because you are referencing one enemies health component. Whatever enemy you assign in the inspector to your enemyHealth variable is the one that will take damage.

            Remove the enemyHealth variable from your PlayerAttack class.

            Inside of the collision function, you will get the enemyHealth from the object that you collided with.

            Source https://stackoverflow.com/questions/67628336

            QUESTION

            player stutters when moving unity 2d
            Asked 2021-May-16 at 04:39

            whenever the player uses its jetpack or when there's a lot of velocity, the player stutters. I tried using interpolate and other things like that but the only outcome was even more stutter. If anyone knows what the cause for the stuttering is, please tell me and if you want to, maybe even explain your answer :)

            here is what i mean by the player stuttering : https://www.youtube.com/watch?v=k6q3vvQtwjM

            here is my player code :

            ...

            ANSWER

            Answered 2021-May-16 at 04:39

            First of all whenever dealing with Rigidbodies you do not want to use the Transform component to move an object. You rather want to only move it via the Rigidbody/Rigidbody2D component!

            Then there is a general issue. You can either move your object hard based on the input or use the physics and forces. Both at the same time is not possible because both transform.position or the actually "correct" Rigidbody2D.MovePosition will overrule the forces so these two systems are clashing all the time.

            Therefore I would rather simply overwrite the velocity directly like e.g.

            Source https://stackoverflow.com/questions/67547141

            QUESTION

            Why does my player health not change when I want it to
            Asked 2021-May-13 at 05:35

            In my game I have a player with health and I am currently trying to add a healthbar but my one problem is that when my player loses hp my healthbar doesn't change. In my scripts the script that updates the heathbar is linked to my health script but when my player loses hp, the players hp doesn't change in the healthbar and I am unsure why. I know that the player does lose hp so the problem is that even though the scripts are linked the hp doesn't change on the separate script. The script for my healthbar:

            Apologies if the code is bad I am a noob programmer.

            ...

            ANSWER

            Answered 2021-May-12 at 20:37

            What you want to do is NOT have your health bar inherit the Health script. Inheritance will allow you to extend the class, that is not what you want to do here. Instead you want a reference to an instance of the Health class from your health bar script.

            Put the health on the game object that needs health. player, enemy, etc.

            Source https://stackoverflow.com/questions/67510238

            QUESTION

            Svg animations replaying in the same spot
            Asked 2021-May-05 at 20:46

            I am working on a tower defense game with HTML, CSS, and JS. I want to be able to create svg circles that will follow a path using an svg animation. In order to do this, I wrote this code:

            ...

            ANSWER

            Answered 2021-May-05 at 20:46

            SVG maintain their own timings. Adding an element to the SVG, will start it at the current clock. To do what you want, you actually need to delay the start

            Source https://stackoverflow.com/questions/67169697

            QUESTION

            list indices convert from strings into indices python
            Asked 2021-Mar-14 at 21:24

            I'm getting this error TypeError: list indices must be integers or slices, not str in this piece of code (I'm creating a game and I'm assigning some string to images.

            I'm trying to get the game to add some score when the right image is hit and for that I need to get this to work and I'm a bit lost right now.

            I would appreciate it if you help me!

            ...

            ANSWER

            Answered 2021-Mar-14 at 21:24

            You have a list, somewhere, which wants to eat an integer but instead you are feeding it a string.

            Since your error is located around SUFFIX_MAP and since SUFFIX_MAP is used only in the enemy class... the issue is in enemy's __init__:

            Source https://stackoverflow.com/questions/66625385

            QUESTION

            Why can't my enemy healthbar shrink after it collides with a bullet?
            Asked 2021-Feb-17 at 02:53

            So I am currently making a game where the hotdog shoots bullets that should damage the Enemy. But after the bullet-enemy collision, The red healthbar that signifies its health does not shrink at all. Any tips on how to fix this? Thanks in advance.

            ...

            ANSWER

            Answered 2021-Feb-17 at 02:42

            I don't know if it's the only issue, but you are missing a set of parentheses when you are attempting to call the hit method:

            Source https://stackoverflow.com/questions/66234617

            QUESTION

            Call function from other file - identifier not found on Unreal Engine?
            Asked 2021-Jan-14 at 21:28

            I have class named HealthComponent and GamemodeBase with .cpp and .h files. In GamemodeBase header file i had declared void funtion HealthBar(float fHealth). I want to call it in HealtComponent implementation file but i getting indentifier not found error. I include GamemodeBase.h so IMO this should work.

            ...

            ANSWER

            Answered 2021-Jan-13 at 14:20

            You either need to make HealthBar a static function and call it with GameModeBase::HealthBar() or make an object of GameModeBase in HealthComponent and call it with object.HealthBar()

            Source https://stackoverflow.com/questions/65703217

            QUESTION

            Unity - Destroying one duplicated enemy leads to can't attack anymore
            Asked 2021-Jan-02 at 11:51

            I've created a "game" where you can attack enemies with a sword. All damages applies to only one enemy, even if i attack the other one. Also when I destroy the first I get this message

            MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it.

            How do I fix it? Here's my code:

            Attached to the enemy

            ...

            ANSWER

            Answered 2021-Jan-02 at 11:51
            private void Start()
                {
                    enemyHealth = GameObject.FindGameObjectWithTag("Enemy").GetComponent();
                }
            

            Source https://stackoverflow.com/questions/65538747

            QUESTION

            GSON causing StackOverFlow Error when running toJSON
            Asked 2020-Dec-02 at 21:41

            Before I begin with the question, I know there are lots of similar questions to this but I have no control of the objects I turn into JSON therefore I can't simply exclude fields that reference the same object.

            I found that explaining the structure of my applications help people understand my question more, so here I go!

            I have 2 applications, a Logic application (where all the heavy operations take place) and a Instrumented application (an application which is injected into an old game and has to be kept light).

            The 2 applications communicate via RMI (Remote Method Invocation).

            The Instrumented Application sends Objects that are fetched from the old game using the Reflection API to the Logic Application (via RMI as that's how the 2 communicate).

            Most of the objects are Un-serializable (Do not implement Serializable, and can't be serialized except by using BCL libraries which I don't want to do as it's bad practice to force-serialize objects as they may cause problems(security) serialized).

            As mentioned in the above paragraph, due to them being un-serializable I can't just turn them into byte arrays and send so I've went through and used GSON which doesn't require the objects to implement Serializable.

            When I first tried out serializing the objects, it worked except a couple of objects printed out Stack overflow errors when trying to serialize them (toJSON).

            Why I think the error occurred: The object has a superclass.. The object contains references of itself (Fields)

            I can't show the object itself as it's in a game and its obfuscated, but I can show my wrapper to it which shows the fields and their types.

            The Object Itself (The one causing Stack Overflow errors when toJSON is executed upon it) :

            ...

            ANSWER

            Answered 2020-Dec-02 at 01:14

            I don't think there's a way around it except using BCEL libraries and changing circular fields to transient or making the class Serializable and its contents..

            Source https://stackoverflow.com/questions/65099063

            QUESTION

            Vue.js 3 button not working after first click
            Asked 2020-Dec-01 at 19:13

            The other button are working fine, but only surrender button is not working. When I pressed surrender for the first time it works, but if I start a new game and press surrender again, it doesn't have response anymore. I've tried adding counter in the surrender() methods, but still not working.

            ...

            ANSWER

            Answered 2020-Dec-01 at 19:13

            It's because you're reassigning the surrender method to false in newGame. If you remove that line it works:

            Source https://stackoverflow.com/questions/65096805

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install HealthBar

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/LegendOfMCPE/HealthBar.git

          • CLI

            gh repo clone LegendOfMCPE/HealthBar

          • sshUrl

            git@github.com:LegendOfMCPE/HealthBar.git

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