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bedrock | WordPress boilerplate with Composer | Content Management System library

 by   roots PHP Version: 1.19.3 License: MIT

 by   roots PHP Version: 1.19.3 License: MIT

Download this library from

kandi X-RAY | bedrock Summary

bedrock is a PHP library typically used in Institutions, Learning, Administration, Public Services, Web Site, Content Management System, Boilerplate, Docker, Wordpress applications. bedrock has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.
Bedrock is a modern WordPress stack that helps you get started with the best development tools and project structure. Much of the philosophy behind Bedrock is inspired by the Twelve-Factor App methodology including the WordPress specific version.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • bedrock has a medium active ecosystem.
  • It has 5524 star(s) with 1109 fork(s). There are 244 watchers for this library.
  • There were 6 major release(s) in the last 12 months.
  • There are 8 open issues and 215 have been closed. On average issues are closed in 220 days. There are 9 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of bedrock is 1.19.3
bedrock Support
Best in #Content Management System
Average in #Content Management System
bedrock Support
Best in #Content Management System
Average in #Content Management System

quality kandi Quality

  • bedrock has 0 bugs and 0 code smells.
bedrock Quality
Best in #Content Management System
Average in #Content Management System
bedrock Quality
Best in #Content Management System
Average in #Content Management System

securitySecurity

  • bedrock has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • bedrock code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
bedrock Security
Best in #Content Management System
Average in #Content Management System
bedrock Security
Best in #Content Management System
Average in #Content Management System

license License

  • bedrock is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
bedrock License
Best in #Content Management System
Average in #Content Management System
bedrock License
Best in #Content Management System
Average in #Content Management System

buildReuse

  • bedrock releases are available to install and integrate.
  • Installation instructions, examples and code snippets are available.
  • bedrock saves you 35 person hours of effort in developing the same functionality from scratch.
  • It has 99 lines of code, 0 functions and 8 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
bedrock Reuse
Best in #Content Management System
Average in #Content Management System
bedrock Reuse
Best in #Content Management System
Average in #Content Management System
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bedrock Key Features

Better folder structure

Dependency management with Composer

Easy WordPress configuration with environment specific files

Environment variables with Dotenv

Autoloader for mu-plugins (use regular plugins as mu-plugins)

Enhanced security (separated web root and secure passwords with wp-password-bcrypt)

Installation

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$ composer create-project roots/bedrock

How can I prevent an extra level from being added when naming categorical levels in terra SpatRaster?

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library(terra)
r <- rast(nrows=10, ncols=10)
set.seed(0)
values(r) <- sample(3, ncell(r), replace=TRUE)
cls <- c("forest", "water", "urban")
d <- data.frame(id=1:3, cover=cls)
levels(x) <- d
x

levels(x)
#[[1]]
#[1] NA       "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID  cover
#1  0   <NA>
#2  1 forest
#3  2  water
#4  3  urban
x <- r - 1
levels(x) <- cls
names(x) <- "land cover"
levels(x)
#[[1]]
#[1] "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID category
#1  0   forest
#2  1    water
#3  2    urban
levels(r) <- c("", cls)
library(terra)
r <- rast(nrows=10, ncols=10)
set.seed(0)
values(r) <- sample(3, ncell(r), replace=TRUE)
cls <- c("forest", "water", "urban")
d <- data.frame(id=1:3, cover=cls)
levels(x) <- d
x

levels(x)
#[[1]]
#[1] NA       "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID  cover
#1  0   <NA>
#2  1 forest
#3  2  water
#4  3  urban
x <- r - 1
levels(x) <- cls
names(x) <- "land cover"
levels(x)
#[[1]]
#[1] "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID category
#1  0   forest
#2  1    water
#3  2    urban
levels(r) <- c("", cls)
library(terra)
r <- rast(nrows=10, ncols=10)
set.seed(0)
values(r) <- sample(3, ncell(r), replace=TRUE)
cls <- c("forest", "water", "urban")
d <- data.frame(id=1:3, cover=cls)
levels(x) <- d
x

levels(x)
#[[1]]
#[1] NA       "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID  cover
#1  0   <NA>
#2  1 forest
#3  2  water
#4  3  urban
x <- r - 1
levels(x) <- cls
names(x) <- "land cover"
levels(x)
#[[1]]
#[1] "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID category
#1  0   forest
#2  1    water
#3  2    urban
levels(r) <- c("", cls)
library(terra)
r <- rast(nrows=10, ncols=10)
set.seed(0)
values(r) <- sample(3, ncell(r), replace=TRUE)
cls <- c("forest", "water", "urban")
d <- data.frame(id=1:3, cover=cls)
levels(x) <- d
x

levels(x)
#[[1]]
#[1] NA       "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID  cover
#1  0   <NA>
#2  1 forest
#3  2  water
#4  3  urban
x <- r - 1
levels(x) <- cls
names(x) <- "land cover"
levels(x)
#[[1]]
#[1] "forest" "water"  "urban" 

cats(x)
#[[1]]
#  ID category
#1  0   forest
#2  1    water
#3  2    urban
levels(r) <- c("", cls)

check if block is any liquid (minecraft forge 1.18.1)

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boolean isLiquid = block instanceof BlockLiquid || block instance IFluidBlock;

TextWriter not working because its being used by another process. Network 5.0

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using (File.Create(newPath));
File.Create(newPath).Close();
File.WriteAllText(newPath, String.Empty);
File.WriteAllBytes(newPath, Array.Empty<byte>());
using (File.Create(newPath));
File.Create(newPath).Close();
File.WriteAllText(newPath, String.Empty);
File.WriteAllBytes(newPath, Array.Empty<byte>());
using (File.Create(newPath));
File.Create(newPath).Close();
File.WriteAllText(newPath, String.Empty);
File.WriteAllBytes(newPath, Array.Empty<byte>());
using (File.Create(newPath));
File.Create(newPath).Close();
File.WriteAllText(newPath, String.Empty);
File.WriteAllBytes(newPath, Array.Empty<byte>());

How can I add a class name to numeric raster values in a terra SpatRaster?

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levels(lc_2003) <- landcover_classes
plot(lc_2003)
levels(lc_2003) <- landcover_classes
plot(lc_2003)

Minecraft Bedrock HTML5 UI : display inline

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<div class="container">
    <div>item</div>
    <div>item</div>
    <div>item</div>
</div>

<style>
    .container {}

    .container > div {
        display: block;
        border: 1px solid red;
    }
</style>
<div class="container">
    <div>item</div>
    <div>item</div>
    <div>item</div>
</div>

<style>
    .container {
        display: flex;
        flex-direction: column;
        align-items: flex-start;
    }

    .container > div {
        display: block;
        border: 1px solid red;
    }
</style>
<div class="container">
    <div>item</div>
    <div>item</div>
    <div>item</div>
</div>

<style>
    .container {}

    .container > div {
        display: block;
        border: 1px solid red;
    }
</style>
<div class="container">
    <div>item</div>
    <div>item</div>
    <div>item</div>
</div>

<style>
    .container {
        display: flex;
        flex-direction: column;
        align-items: flex-start;
    }

    .container > div {
        display: block;
        border: 1px solid red;
    }
</style>

Upsource - PKIX path SSL certs issue

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/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java print
sudo /Users/myUser/Documents/upsource-2020.1.1802/internal/java/mac-x64/bin/keytool -import -alias brinternal2 -keystore  /Users/camposf/Documents/upsource-2020.1.1802/internal/java/mac-x64/jre/lib/security/cacerts -file bedrock.cer
/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java set <home path for your preferred jdk>
/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java print
sudo /Users/myUser/Documents/upsource-2020.1.1802/internal/java/mac-x64/bin/keytool -import -alias brinternal2 -keystore  /Users/camposf/Documents/upsource-2020.1.1802/internal/java/mac-x64/jre/lib/security/cacerts -file bedrock.cer
/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java set <home path for your preferred jdk>
/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java print
sudo /Users/myUser/Documents/upsource-2020.1.1802/internal/java/mac-x64/bin/keytool -import -alias brinternal2 -keystore  /Users/camposf/Documents/upsource-2020.1.1802/internal/java/mac-x64/jre/lib/security/cacerts -file bedrock.cer
/Users/myUser/Documents/upsource-2020.1.1802/bin/upsource.sh java set <home path for your preferred jdk>

Implementing a coroutine in python

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# a direct translation of the "parallel" version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    tasks = []
    # first spawn all the tasks
    for input in inputs:
        tasks.append(
            asyncio.create_task(compute_threaded_python_wrapper(input))
        )
    # and then await them
    for task in tasks:
        update_total_result(await task)
    return total_result
# a more idiomatic version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    results = await asyncio.gather(
        *[compute_threaded_python_wrapper(input) for input in inputs]
    )
    for result in results:
        update_total_result(result)
    return total_result
def run_async():
    loop = asyncio.get_event_loop()
    future = loop.create_future()
    def on_done(result):
        # when done, notify the future in a thread-safe manner
        loop.call_soon_threadsafe(future.set_result, resut)
    # start the worker in a thread owned by the pool
    pool.submit(_worker, on_done)
    # returning a future makes run_async() awaitable, and
    # passable to asyncio.gather() etc.
    return future

def _worker(on_done):
    # this runs in a different thread
    ... processing goes here ...
    result = ...
    on_done(result)
# a direct translation of the "parallel" version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    tasks = []
    # first spawn all the tasks
    for input in inputs:
        tasks.append(
            asyncio.create_task(compute_threaded_python_wrapper(input))
        )
    # and then await them
    for task in tasks:
        update_total_result(await task)
    return total_result
# a more idiomatic version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    results = await asyncio.gather(
        *[compute_threaded_python_wrapper(input) for input in inputs]
    )
    for result in results:
        update_total_result(result)
    return total_result
def run_async():
    loop = asyncio.get_event_loop()
    future = loop.create_future()
    def on_done(result):
        # when done, notify the future in a thread-safe manner
        loop.call_soon_threadsafe(future.set_result, resut)
    # start the worker in a thread owned by the pool
    pool.submit(_worker, on_done)
    # returning a future makes run_async() awaitable, and
    # passable to asyncio.gather() etc.
    return future

def _worker(on_done):
    # this runs in a different thread
    ... processing goes here ...
    result = ...
    on_done(result)
# a direct translation of the "parallel" version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    tasks = []
    # first spawn all the tasks
    for input in inputs:
        tasks.append(
            asyncio.create_task(compute_threaded_python_wrapper(input))
        )
    # and then await them
    for task in tasks:
        update_total_result(await task)
    return total_result
# a more idiomatic version
def compute_total_results_async()
    inputs = ...
    total_result = ...
    results = await asyncio.gather(
        *[compute_threaded_python_wrapper(input) for input in inputs]
    )
    for result in results:
        update_total_result(result)
    return total_result
def run_async():
    loop = asyncio.get_event_loop()
    future = loop.create_future()
    def on_done(result):
        # when done, notify the future in a thread-safe manner
        loop.call_soon_threadsafe(future.set_result, resut)
    # start the worker in a thread owned by the pool
    pool.submit(_worker, on_done)
    # returning a future makes run_async() awaitable, and
    # passable to asyncio.gather() etc.
    return future

def _worker(on_done):
    # this runs in a different thread
    ... processing goes here ...
    result = ...
    on_done(result)

Ubuntu 18.04 error: libc++_shared.so is missing

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sudo apt-get update
sudo apt-get install libc++-dev

How does Composer (PHP) fit into a Docker workflow?

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composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install
composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install
composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install
composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install
composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install
composer require nesbot/carbon
{
    "require": {
        "nesbot/carbon": "^2.36"
    }
}
composer remove nesbot/carbon
// load our composer autoloader
require 'vendor/autoload.php';
use Carbon\Carbon;

$time = Carbon::createFromTimestampMs($cart['updated']['time'],'Asia/Dubai');
composer install

Duplicate class caused by Android Gradle plugin

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implementation jarjar.repackage {
    from 'com.nukkitx.fastutil:fastutil-common:8.3.1'

    classDelete "it.unimi.dsi.fastutil.ints.IntIterator"
    classDelete "it.unimi.dsi.fastutil.longs.LongIterator"
    classDelete "it.unimi.dsi.fastutil.objects.ObjectIterator"
}

Community Discussions

Trending Discussions on bedrock
  • Gracefully closing pipe web sockets
  • How can I prevent an extra level from being added when naming categorical levels in terra SpatRaster?
  • check if block is any liquid (minecraft forge 1.18.1)
  • WooCommerce webhooks sending an empty body
  • TextWriter not working because its being used by another process. Network 5.0
  • On Debian 11 (Bullseye) /proc/self/cgroup inside a docker container does not show docker infos
  • How can I add a class name to numeric raster values in a terra SpatRaster?
  • Minecraft Bedrock HTML5 UI : display inline
  • Limit UDP to subdomain only
  • Athena/Glue - Parsing simple JSON (but treats it like a CSV)
Trending Discussions on bedrock

QUESTION

Gracefully closing pipe web sockets

Asked 2022-Mar-14 at 23:47

I'm trying to create a pipe web socket client, which is going to pull data off exchanges. The code is something between David Fowler's BedrockFramework and @StephenCleary's TCP Chat. I'm not sure if there is a difference between IDuplexPipe (David's way) and normal pipes (Stephen's way), I believe they are two ways to express same thing.

The question is how do I gracefully stop/close everything, i.e. basically I want to create a StopAsync method? Side question, what is the reason that they don't use a CancellationToken?

public sealed class PipeSocketClient
{
    private readonly string _baseUrl;

    private readonly Pipe _inputPipe;

    private readonly Pipe _outputPipe;

    private readonly ClientWebSocket _webSocket;

    private volatile bool _aborted;

    public PipeSocketClient(string baseUrl, PipeOptions? pipeOptions = default)
    {
        _baseUrl = baseUrl;

        _webSocket = new ClientWebSocket();

        _inputPipe = new Pipe(pipeOptions ?? PipeOptions.Default);
        _outputPipe = new Pipe();
    }

    public async ValueTask<PipeSocketClient> StartAsync()
    {
        await _webSocket.ConnectAsync(new Uri(_baseUrl), CancellationToken.None).ConfigureAwait(false);

        _ = ExecuteAsync(_webSocket, _inputPipe.Writer, _outputPipe.Reader);

        return this;
    }

    private async Task ExecuteAsync(WebSocket webSocket, PipeWriter pipeWriter, PipeReader pipeReader)
    {
        Exception? sendError = null;
        try
        {
            // Spawn send and receive logic
            var receiveTask = DoReceiveAsync(webSocket, pipeWriter);
            var sendTask = DoSendAsync(webSocket, pipeReader);

            // If the sending task completes then close the receive
            // We don't need to do this in the other direction because the kestrel
            // will trigger the output closing once the input is complete.
            if (await Task.WhenAny(receiveTask, sendTask).ConfigureAwait(false) == sendTask)
            {
                // Tell the reader it's being aborted
                webSocket.Dispose();
            }

            // Now wait for both to complete
            await receiveTask.ConfigureAwait(false);
            sendError = await sendTask.ConfigureAwait(false);

            // Dispose the socket(should noop if already called)
            webSocket.Dispose();
        }
        catch (Exception ex)
        {
            Console.WriteLine($"Unexpected exception: {ex.Message}");
        }
        finally
        {
            // Complete the output after disposing the socket
            await pipeReader.CompleteAsync(sendError).ConfigureAwait(false);
        }
    }

    private async Task DoReceiveAsync(WebSocket webSocket, PipeWriter pipeWriter)
    {
        Exception? error = null;

        try
        {
            await ProcessReceivesAsync(webSocket, pipeWriter).ConfigureAwait(false);
        }
        catch (SocketException ex) when (ex.SocketErrorCode == SocketError.ConnectionReset)
        {
            error = new ConnectionResetException(ex.Message, ex);
        }
        catch (SocketException ex) when (ex.SocketErrorCode == SocketError.OperationAborted ||
                                         ex.SocketErrorCode == SocketError.ConnectionAborted ||
                                         ex.SocketErrorCode == SocketError.Interrupted ||
                                         ex.SocketErrorCode == SocketError.InvalidArgument)
        {
            if (!_aborted)
            {
                // Calling Dispose after ReceiveAsync can cause an "InvalidArgument" error on *nix.
                error = new ConnectionAbortedException();
            }
        }
        catch (ObjectDisposedException)
        {
            if (!_aborted)
            {
                error = new ConnectionAbortedException();
            }
        }
        catch (IOException ex)
        {
            error = ex;
        }
        catch (Exception ex)
        {
            error = new IOException(ex.Message, ex);
        }
        finally
        {
            if (_aborted)
            {
                error ??= new ConnectionAbortedException();
            }

            await pipeWriter.CompleteAsync(error).ConfigureAwait(false);
        }
    }

    private async Task ProcessReceivesAsync(WebSocket webSocket, PipeWriter pipeWriter)
    {
        while (true)
        {
            // Ensure we have some reasonable amount of buffer space
            var buffer = pipeWriter.GetMemory();

            var bytesRead = await webSocket.ReceiveAsync(buffer, CancellationToken.None).ConfigureAwait(false);

            if (bytesRead.Count == 0)
            {
                break;
            }

            pipeWriter.Advance(bytesRead.Count);

            var flushTask = pipeWriter.FlushAsync();

            if (!flushTask.IsCompleted)
            {
                await flushTask.ConfigureAwait(false);
            }

            var result = flushTask.Result;
            if (result.IsCompleted)
            {
                // Pipe consumer is shut down, do we stop writing
                break;
            }
        }
    }

    private async Task<Exception?> DoSendAsync(WebSocket webSocket, PipeReader pipeReader)
    {
        Exception? error = null;

        try
        {
            await ProcessSendsAsync(webSocket, pipeReader).ConfigureAwait(false);
        }
        catch (SocketException ex) when (ex.SocketErrorCode == SocketError.OperationAborted)
        {
            error = null;
        }
        catch (ObjectDisposedException)
        {
            error = null;
        }
        catch (IOException ex)
        {
            error = ex;
        }
        catch (Exception ex)
        {
            error = new IOException(ex.Message, ex);
        }
        finally
        {
            _aborted = true;
            webSocket.Abort();
        }

        return error;
    }

    private async Task ProcessSendsAsync(WebSocket webSocket, PipeReader pipeReader)
    {
        while (true)
        {
            // Wait for data to write from the pipe producer
            var result = await pipeReader.ReadAsync().ConfigureAwait(false);
            var buffer = result.Buffer;

            if (result.IsCanceled)
            {
                break;
            }

            var end = buffer.End;
            var isCompleted = result.IsCompleted;
            if (!buffer.IsEmpty)
            {
                await webSocket.SendAsync(buffer, WebSocketMessageType.Text).ConfigureAwait(false);
            }

            pipeReader.AdvanceTo(end);

            if (isCompleted)
            {
                break;
            }
        }
    }
}

ANSWER

Answered 2022-Mar-14 at 23:47

I haven't looked at David Fowler's framework in detail yet, but I would expect he uses the same completion semantics that mine does: when the output (socket writing) pipe completes, then the (web)socket is closed.

In your code, ProcessSendsAsync will return when the pipeline is completed, and this will cause DoSendAsync to call webSocket.Abort. I assume you should modify DoSendAsync to call CloseAsync when the pipeline is completed without an exception, and only call Abort when it there is an exception.

If you haven't seen it yet, this is the video where I discuss how I handle shutdowns, both exceptional and graceful.

Source https://stackoverflow.com/questions/71475191

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install bedrock

Create a new project: $ composer create-project roots/bedrock
Update environment variables in the .env file. Wrap values that may contain non-alphanumeric characters with quotes, or they may be incorrectly parsed.
Database variables DB_NAME - Database name DB_USER - Database user DB_PASSWORD - Database password DB_HOST - Database host Optionally, you can define DATABASE_URL for using a DSN instead of using the variables above (e.g. mysql://user:password@127.0.0.1:3306/db_name)
WP_ENV - Set to environment (development, staging, production)
WP_HOME - Full URL to WordPress home (https://example.com)
WP_SITEURL - Full URL to WordPress including subdirectory (https://example.com/wp)
AUTH_KEY, SECURE_AUTH_KEY, LOGGED_IN_KEY, NONCE_KEY, AUTH_SALT, SECURE_AUTH_SALT, LOGGED_IN_SALT, NONCE_SALT Generate with wp-cli-dotenv-command Generate with our WordPress salts generator
Add theme(s) in web/app/themes/ as you would for a normal WordPress site
Set the document root on your webserver to Bedrock's web folder: /path/to/site/web/
Access WordPress admin at https://example.com/wp/wp-admin/

Support

Bedrock is an open source project and completely free to use.

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